mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-03 20:40:35 +00:00
Merge branch 'ueberengine-dev' into ueberengine-master
This commit is contained in:
commit
8cf2deb300
8 changed files with 51 additions and 19 deletions
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@ -284,6 +284,7 @@ void DecalData::unpackData( BitStream *stream )
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Parent::unpackData( stream );
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stream->read( &lookupName );
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assignName(lookupName);
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stream->read( &size );
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stream->read( &materialName );
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_updateMaterial();
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@ -118,7 +118,8 @@ void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
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if (!conn)
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return;
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ShapeBase* control = dynamic_cast<ShapeBase*>(conn->getControlObject());
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if (!control || !(control->getTypeMask() & ObjectMask) || !conn->isFirstPerson())
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//if (!control || !(control->getTypeMask() & ObjectMask) || !conn->isFirstPerson()) //original
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if (!control || !(control->getTypeMask() & ObjectMask)) //Duion: Modified to show crosshair in third person
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return;
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// Parent render.
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@ -42,10 +42,10 @@
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/// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
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///
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/// Version number is major * 1000 + minor * 100 + revision * 10.
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#define TORQUE_GAME_ENGINE 1030
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#define TORQUE_GAME_ENGINE 1040
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/// Human readable engine version string.
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#define TORQUE_GAME_ENGINE_VERSION_STRING "1.0.3.0"
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#define TORQUE_GAME_ENGINE_VERSION_STRING "1.0.4.0"
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/// Gets the engine version number. The version number is specified as a global in version.cc
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U32 getVersionNumber();
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@ -42,9 +42,9 @@ using namespace Torque;
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S32 GFXTextureManager::smTextureReductionLevel = 0;
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String GFXTextureManager::smMissingTexturePath("core/art/missingTexture");
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String GFXTextureManager::smUnavailableTexturePath("core/art/unavailable");
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String GFXTextureManager::smWarningTexturePath("core/art/warnmat");
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String GFXTextureManager::smMissingTexturePath("art/core/missingTexture");
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String GFXTextureManager::smUnavailableTexturePath("art/core/unavailable");
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String GFXTextureManager::smWarningTexturePath("art/core/warnMat");
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GFXTextureManager::EventSignal GFXTextureManager::smEventSignal;
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@ -39,7 +39,7 @@
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// class PlatformMenuBarData
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// {
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//
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//
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// };
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Map<GuiMenuBar::Menu*, PopupMenu*> PlatformPopupMenuData::mMenuMap;
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@ -91,8 +91,8 @@ GuiPlatformGenericMenuBar* _FindMenuBarCtrl()
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GuiControl* control;
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Sim::findObject("PlatformGenericMenubar", control);
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AssertFatal(control, "");
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if( !control )
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return NULL;
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if( !control )
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return NULL;
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GuiPlatformGenericMenuBar* menuBar;
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menuBar = dynamic_cast<GuiPlatformGenericMenuBar*>( control->findObjectByInternalName( StringTable->insert("menubar"), true) );
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@ -104,7 +104,7 @@ GuiPlatformGenericMenuBar* _FindMenuBarCtrl()
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void MenuBar::updateMenuBar(PopupMenu *popupMenu /* = NULL */)
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{
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//if(! isAttachedToCanvas())
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// return;
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// return;
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if(!popupMenu)
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return;
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@ -156,7 +156,7 @@ void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
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mCanvas = owner;
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PlatformWindowSDL *pWindow = dynamic_cast<PlatformWindowSDL*>(owner->getPlatformWindow());
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if(pWindow == NULL)
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if(pWindow == NULL)
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return;
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// Setup the native menu bar
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@ -168,15 +168,15 @@ void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
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{
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pWindow->setMenuHandle( hWindowMenu );
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GuiControl *base = hWindowMenu->getParent();
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while( base->getParent() )
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{
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base = base->getParent();
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}
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}
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mCanvas->setMenuBar( base );
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}
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#ifndef TORQUE_DEDICATED
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for (S32 i = 0; i < size(); ++i)
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{
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PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
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@ -191,7 +191,7 @@ void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
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mnu->attachToMenuBar(owner, pos + i);
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}
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#endif
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}
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void MenuBar::removeFromCanvas()
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@ -201,6 +201,7 @@ void MenuBar::removeFromCanvas()
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//_FindMenuBarCtrl()->clearMenus();
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#ifndef TORQUE_DEDICATED
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// Add the items
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for (S32 i = 0; i < size(); ++i)
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{
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@ -215,6 +216,7 @@ void MenuBar::removeFromCanvas()
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}
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mCanvas->setMenuBar(NULL);
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#endif
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mCanvas = NULL;
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}
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@ -74,9 +74,9 @@ EndImplementEnumType;
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//-----------------------------------------------------------------------------
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String TSShapeConstructor::smCapsuleShapePath("core/art/shapes/unit_capsule.dts");
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String TSShapeConstructor::smCubeShapePath("core/art/shapes/unit_cube.dts");
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String TSShapeConstructor::smSphereShapePath("core/art/shapes/unit_sphere.dts");
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String TSShapeConstructor::smCapsuleShapePath("art/core/shapes/unit_capsule.dts");
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String TSShapeConstructor::smCubeShapePath("art/core/shapes/unit_cube.dts");
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String TSShapeConstructor::smSphereShapePath("art/core/shapes/unit_sphere.dts");
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ResourceRegisterPostLoadSignal< TSShape > TSShapeConstructor::_smAutoLoad( &TSShapeConstructor::_onTSShapeLoaded );
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ResourceRegisterUnloadSignal< TSShape > TSShapeConstructor::_smAutoUnload( &TSShapeConstructor::_onTSShapeUnloaded );
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29
Tools/CMake/modules/module_dedicated.cmake
Normal file
29
Tools/CMake/modules/module_dedicated.cmake
Normal file
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@ -0,0 +1,29 @@
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# -----------------------------------------------------------------------------
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# Copyright (c) 2014 GarageGames, LLC
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to
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# deal in the Software without restriction, including without limitation the
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# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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# sell copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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option(TORQUE_DEDICATED "Dedicated Server" OFF)
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mark_as_advanced(TORQUE_DEDICATED)
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if(TORQUE_DEDICATED)
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# Project defines
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addDef( "TORQUE_DEDICATED" )
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endif()
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@ -80,7 +80,6 @@ if(WIN32)
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#mark_as_advanced(TORQUE_OPENGL)
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else()
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set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
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option(TORQUE_DEDICATED "Torque dedicated" OFF)
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endif()
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###############################################################################
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