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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Dedicated server fixes I think
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aa6d9b8ec2
commit
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@ -39,7 +39,7 @@
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// class PlatformMenuBarData
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// {
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//
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//
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// };
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Map<GuiMenuBar::Menu*, PopupMenu*> PlatformPopupMenuData::mMenuMap;
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@ -91,8 +91,8 @@ GuiPlatformGenericMenuBar* _FindMenuBarCtrl()
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GuiControl* control;
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Sim::findObject("PlatformGenericMenubar", control);
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AssertFatal(control, "");
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if( !control )
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return NULL;
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if( !control )
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return NULL;
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GuiPlatformGenericMenuBar* menuBar;
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menuBar = dynamic_cast<GuiPlatformGenericMenuBar*>( control->findObjectByInternalName( StringTable->insert("menubar"), true) );
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@ -104,7 +104,7 @@ GuiPlatformGenericMenuBar* _FindMenuBarCtrl()
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void MenuBar::updateMenuBar(PopupMenu *popupMenu /* = NULL */)
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{
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//if(! isAttachedToCanvas())
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// return;
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// return;
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if(!popupMenu)
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return;
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@ -156,7 +156,7 @@ void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
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mCanvas = owner;
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PlatformWindowSDL *pWindow = dynamic_cast<PlatformWindowSDL*>(owner->getPlatformWindow());
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if(pWindow == NULL)
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if(pWindow == NULL)
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return;
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// Setup the native menu bar
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@ -168,15 +168,15 @@ void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
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{
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pWindow->setMenuHandle( hWindowMenu );
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GuiControl *base = hWindowMenu->getParent();
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while( base->getParent() )
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{
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base = base->getParent();
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}
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}
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mCanvas->setMenuBar( base );
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}
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#ifndef TORQUE_DEDICATED
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for (S32 i = 0; i < size(); ++i)
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{
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PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
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@ -191,7 +191,7 @@ void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
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mnu->attachToMenuBar(owner, pos + i);
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}
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#endif
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}
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void MenuBar::removeFromCanvas()
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@ -201,6 +201,7 @@ void MenuBar::removeFromCanvas()
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//_FindMenuBarCtrl()->clearMenus();
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#ifndef TORQUE_DEDICATED
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// Add the items
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for (S32 i = 0; i < size(); ++i)
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{
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@ -215,6 +216,7 @@ void MenuBar::removeFromCanvas()
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}
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mCanvas->setMenuBar(NULL);
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#endif
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mCanvas = NULL;
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}
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29
Tools/CMake/modules/module_dedicated.cmake
Normal file
29
Tools/CMake/modules/module_dedicated.cmake
Normal file
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@ -0,0 +1,29 @@
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# -----------------------------------------------------------------------------
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# Copyright (c) 2014 GarageGames, LLC
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to
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# deal in the Software without restriction, including without limitation the
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# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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# sell copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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option(TORQUE_DEDICATED "Dedicated Server" OFF)
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mark_as_advanced(TORQUE_DEDICATED)
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if(TORQUE_DEDICATED)
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# Project defines
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addDef( "TORQUE_DEDICATED" )
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endif()
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@ -80,7 +80,6 @@ if(WIN32)
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#mark_as_advanced(TORQUE_OPENGL)
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else()
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set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
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option(TORQUE_DEDICATED "Torque dedicated" OFF)
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endif()
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###############################################################################
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