mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Merge branch 'ueberengine-dev' of https://github.com/Duion/Torque3D.git into ueberengine-dev
This commit is contained in:
commit
d1d1d4fdd8
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@ -284,6 +284,7 @@ void DecalData::unpackData( BitStream *stream )
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Parent::unpackData( stream );
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stream->read( &lookupName );
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assignName(lookupName);
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stream->read( &size );
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stream->read( &materialName );
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_updateMaterial();
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@ -118,7 +118,8 @@ void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
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if (!conn)
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return;
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ShapeBase* control = dynamic_cast<ShapeBase*>(conn->getControlObject());
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if (!control || !(control->getTypeMask() & ObjectMask) || !conn->isFirstPerson())
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//if (!control || !(control->getTypeMask() & ObjectMask) || !conn->isFirstPerson()) //original
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if (!control || !(control->getTypeMask() & ObjectMask)) //Duion: Modified to show crosshair in third person
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return;
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// Parent render.
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@ -42,9 +42,9 @@ using namespace Torque;
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S32 GFXTextureManager::smTextureReductionLevel = 0;
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String GFXTextureManager::smMissingTexturePath("core/art/missingTexture");
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String GFXTextureManager::smUnavailableTexturePath("core/art/unavailable");
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String GFXTextureManager::smWarningTexturePath("core/art/warnmat");
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String GFXTextureManager::smMissingTexturePath("art/core/missingTexture");
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String GFXTextureManager::smUnavailableTexturePath("art/core/unavailable");
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String GFXTextureManager::smWarningTexturePath("art/core/warnMat");
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GFXTextureManager::EventSignal GFXTextureManager::smEventSignal;
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@ -74,9 +74,9 @@ EndImplementEnumType;
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//-----------------------------------------------------------------------------
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String TSShapeConstructor::smCapsuleShapePath("core/art/shapes/unit_capsule.dts");
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String TSShapeConstructor::smCubeShapePath("core/art/shapes/unit_cube.dts");
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String TSShapeConstructor::smSphereShapePath("core/art/shapes/unit_sphere.dts");
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String TSShapeConstructor::smCapsuleShapePath("art/core/shapes/unit_capsule.dts");
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String TSShapeConstructor::smCubeShapePath("art/core/shapes/unit_cube.dts");
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String TSShapeConstructor::smSphereShapePath("art/core/shapes/unit_sphere.dts");
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ResourceRegisterPostLoadSignal< TSShape > TSShapeConstructor::_smAutoLoad( &TSShapeConstructor::_onTSShapeLoaded );
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ResourceRegisterUnloadSignal< TSShape > TSShapeConstructor::_smAutoUnload( &TSShapeConstructor::_onTSShapeUnloaded );
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