Commit graph

1117 commits

Author SHA1 Message Date
AzaezelX 5cf54580e6 Generic Damagemodel
included in root/data/ as a module so theres a generic folks can riff off of
additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to
further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
2025-04-06 16:09:14 -05:00
AzaezelX 8ef5760b5d fix make a mesh sometimes shifting position in level
leverage the fact that when we create the backup prefab, that compresses down to one selected object
from there we can get it's position and use that for the bake location
2025-04-05 16:38:27 -05:00
AzaezelX 3b2651c0ab typofix for bad %client.spawnDataBlock filtering 2025-04-02 17:40:37 -05:00
AzaezelX 8ac9da0e9f fix spawn failure reports
also force the fallbacks on failures
2025-04-01 20:48:50 -05:00
AzaezelX 9f11f132d3 fix wetness 2025-03-26 06:22:01 -05:00
AzaezelX 5666373447 unmangle brdfTexture. again.
also correct roughnessToMipLevel, specular tinting and missing horizon correction
2025-03-24 18:18:12 -05:00
AzaezelX 9d7fdab193 correct further flaws with albedo handling 2025-03-23 20:53:32 -05:00
AzaezelX 61dbbf7102 clean up brdf
it was loading in the wrong colorspace, and there as a mix of texture/textureLOD refs leading to inconsistencies
2025-03-22 13:38:09 -05:00
AzaezelX 42710ec6f0 specular review
cleanup of various calcs
2025-03-22 10:00:45 -05:00
Brian Roberts 80b16185ef
Merge pull request #1404 from Azaezel/alpha41/albedoOops
proper correction for missing direct light suface coloration
2025-03-02 00:29:26 -06:00
AzaezelX 6381065eea proper correction for missing direct light suface coloration 2025-03-02 00:29:04 -06:00
Brian Roberts e8028b93a7
Merge pull request #1403 from Azaezel/alpha41/spawnSphereShaping
ObjectBuilderGui::buildSpawnSphere
2025-03-01 18:41:08 -06:00
AzaezelX 0562e2fea6 ObjectBuilderGui::buildSpawnSphere
adds a build callback for the add menu->markers->spawnsphere, using the general case presentation
2025-03-01 18:40:49 -06:00
AzaezelX 5f1eec0e00 expand playgui callbacks to also allow game modes to inject element layers 2025-02-27 14:41:21 -06:00
AzaezelX 41133624e3 reduce redundant calcs for the dampen method.
remove overemphasized normal infleunce on groundcover foliage
2025-02-25 15:46:41 -06:00
AzaezelX 34bc015d3e correct high metallic objects lacking color input 2025-02-25 02:45:53 -06:00
Brian Roberts 7bb8587db5
Merge pull request #1388 from Azaezel/alpha41/erosionBrushes
additional terrain brushes
2025-02-20 12:08:22 -06:00
AzaezelX 1ac6ad0887 icons 2025-02-18 20:41:26 -06:00
AzaezelX 25ea164a1f add a pasteUp and pasteDown pallet 2025-02-17 23:42:19 -06:00
Brian Roberts 2bacfca540
Merge pull request #1387 from Azaezel/alpha41/buttonPalletBump
fix buttonpallet extents misalignment
2025-02-17 23:27:43 -06:00
AzaezelX 7b42080b9e fix buttonpallet extents misalignment 2025-02-17 23:27:23 -06:00
AzaezelX 561c201b88 copy paste support for terrains 2025-02-17 22:10:56 -06:00
AzaezelX 2eb2cbc302 add erosion brushes
todo: sort why noise... isn't.
2025-02-17 05:48:15 -06:00
Brian Roberts bb1cd32838
Merge pull request #1386 from Azaezel/alpha41/oninspectDBFilter
add a datablock namespace hook for onInspect
2025-02-15 20:26:55 -06:00
AzaezelX 818d76d481 add a datablock namespace hook for onInspect 2025-02-15 17:38:11 -06:00
AzaezelX 516df48354 adds a built in detail map generator
splitTerrainMaps("data/some/file"); or  makeTerrainMapsFrom("module:anAsset"); to take a detailed albedo map and split it into a _bas(is) file thats an averaghe of the inut and a _det(ail) file to raise and lower different channels from that average.
special note: while used primarily for terrain authoring, these files could also be plugged into a normal material
2025-02-06 14:46:05 -06:00
Brian Roberts b47ffb2f28
Merge pull request #1379 from Areloch/VariousSubSceneFixes
Various Subscene Fixes
2025-02-06 12:16:49 -06:00
JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
* Fixed issue of creating new SubScene using the full level template instead of a blank level file
* Fixed subScene inspector field handling so clicking the create new will mark the 'in place' created level asset as a subscene appropriately
* Changed up persistenceManager logic when parsing objects out - especially with specialty fields - to use Strings instead of const char* to simplify memory juggling and improve stability
* Rolled back specialty array field outputs for decal roads and convex shapes to have the field names in the output again
* Added sanity check for MeshRoad's when writing out via specialty array field to ensure there are profile nodes before trying to write any
* Added sanity check to avoid pointlessly writing out meshroad and river position field into subScene file as it could cause a transform double-up and cause them to move when loading from a subscene
2025-02-05 22:51:43 -06:00
AzaezelX cf92b29898 take ao into account for the brdf diffuse component 2025-02-03 11:51:53 -06:00
Brian Roberts f71f4e051f
Merge pull request #1375 from Azaezel/alpha41/conoleCleanups
Don't report keybinds unless asked
2025-01-30 17:31:15 -06:00
AzaezelX 3797038664 Don't report keybinds unless asked
Do report where you're saving prefs
2025-01-30 17:29:31 -06:00
Brian Roberts cb63b382ff
Merge pull request #1373 from Azaezel/alpha41/matEDmangle
fix material editor becoming nonresponsive when specifically dragging…
2025-01-29 00:16:31 -06:00
AzaezelX 5a0b9a5120 fix material editor becoming nonresponsive when specifically dragging and dropping a texture 2025-01-29 00:16:03 -06:00
Brian Roberts cd2213de36
Merge pull request #1371 from Azaezel/afxZodiacFindings
Afx zodiac findings
2025-01-27 18:57:28 -06:00
Brian Roberts fdbac265b7
Merge pull request #1363 from marauder2k9-torque/ColorPicker-refactor
Color picker refactor rev2
2025-01-27 11:31:17 -06:00
marauder2k7 c4a6159faa Update core.tscript
change the execution order so sfx is initialized right after rendering
2025-01-26 21:04:52 +00:00
marauder2k7 7ffb27dab3 Update colorPicker.ed.gui 2025-01-23 19:24:11 +00:00
marauder2k7 d06a28041d Update colorPicker.ed.gui 2025-01-23 19:22:50 +00:00
marauder2k7 704e304eef display correct values
Few fixes to display float values if the inspector field asks for floats
Split Hsb out from colorI now linearColorF can return HSB from its own color without having to go through the colorI conversion, hopefully gets rid of rounding errors etc since we are only doing the calc once.
2025-01-23 19:06:35 +00:00
AzaezelX 967fa62ddd shaders/common/ no longer exists 2025-01-23 11:19:27 -06:00
AzaezelX fa1380acc5 add missing shaderData defines. don't ask if something exists before creating it 2025-01-23 11:18:52 -06:00
marauder2k7 48ca98ca84 color palette saving
for now saves palette colours as their hex value. This will miss out on the alpha value.
2025-01-23 14:46:05 +00:00
marauder2k7 46192c3709 Eye dropper functionality
Adds eye dropper functionality
adds eye dropper button image supplied by jeff
adds a few missing asset files (due to in asset browser scan and add all loose files)
2025-01-23 10:18:18 +00:00
marauder2k7 d5d7f9b91b missed glsl shader changes
missed a few glsl shader changes
fixed gradient to look correct with selected underlay colour
2025-01-22 21:32:07 +00:00
marauder2k7 5ca1c37fe9 more fixes for hsb conversion and gui updated 2025-01-22 19:14:40 +00:00
marauder2k7 29a9bd7917 ground work before gui 2025-01-22 17:21:46 +00:00
GATTOUMIDE 88b5bf9245 Fixes camera speed slider and minor gui adjustments 2025-01-22 00:04:01 -03:00
AzaezelX 52dbef6f5f correct misbehaving ibl
got turned around on which pass returned the surface.basecolor when ign orelighting was on.
refine dampen method o stop fighting grass
2025-01-20 19:45:22 -06:00
Brian Roberts a0d1eda965
Merge pull request #1358 from Azaezel/alpha41/saveAsSignature
fix level saveas
2025-01-18 22:04:36 -06:00
AzaezelX aea3879698 fix level saveas
.getCount()  != .count()
2025-01-18 22:02:56 -06:00