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https://github.com/TorqueGameEngines/Torque3D.git
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* Fixed issue of creating new SubScene using the full level template instead of a blank level file * Fixed subScene inspector field handling so clicking the create new will mark the 'in place' created level asset as a subscene appropriately * Changed up persistenceManager logic when parsing objects out - especially with specialty fields - to use Strings instead of const char* to simplify memory juggling and improve stability * Rolled back specialty array field outputs for decal roads and convex shapes to have the field names in the output again * Added sanity check for MeshRoad's when writing out via specialty array field to ensure there are profile nodes before trying to write any * Added sanity check to avoid pointlessly writing out meshroad and river position field into subScene file as it could cause a transform double-up and cause them to move when loading from a subscene |
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| .. | ||
| game | ||
| source | ||
| BaseGame.cmake | ||
| cleanShaders.bat | ||
| cleanShaders.command | ||
| CMakeLists.txt | ||
| DeleteCachedDTSs.bat | ||
| DeleteCachedDTSs.command | ||
| DeleteDSOs.bat | ||
| DeleteDSOs.command | ||
| DeletePrefs.bat | ||
| DeletePrefs.command | ||
| thumb.png | ||