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Update core.tscript
change the execution order so sfx is initialized right after rendering
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@ -20,10 +20,10 @@ function CoreModule::onCreate(%this)
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ProjectSettings.read();
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ModuleDatabase.LoadExplicit( "Core_Rendering" );
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ModuleDatabase.LoadExplicit( "Core_SFX" );
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ModuleDatabase.LoadExplicit( "Core_Utility" );
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ModuleDatabase.LoadExplicit( "Core_GUI" );
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ModuleDatabase.LoadExplicit( "Core_Lighting" );
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ModuleDatabase.LoadExplicit( "Core_SFX" );
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ModuleDatabase.LoadExplicit( "Core_PostFX" );
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ModuleDatabase.LoadExplicit( "Core_GameObjects" );
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