shaders/common/ no longer exists

This commit is contained in:
AzaezelX 2025-01-23 11:19:27 -06:00
parent fa1380acc5
commit 967fa62ddd
10 changed files with 14 additions and 14 deletions

View file

@ -5,9 +5,9 @@
// (currently not used for default AFX selection-highlighting)
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl"
#include "../common/shaderModelAutoGen.hlsl"
#include "shaders/common/postFX/postFx.hlsl"
#include "../shaderModel.hlsl"
#include "../shaderModelAutoGen.hlsl"
#include "../postFX/postFx.hlsl"
TORQUE_UNIFORM_SAMPLER2D(highlightBuffer,0);
TORQUE_UNIFORM_SAMPLER2D(backBuffer,1);

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@ -4,9 +4,9 @@
// http://www.garagegames.com/community/resources/view/17821
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl"
#include "../common/shaderModelAutoGen.hlsl"
#include "shaders/common/postFX/postFx.hlsl"
#include "../shaderModel.hlsl"
#include "../shaderModelAutoGen.hlsl"
#include "../postFX/postFx.hlsl"
TORQUE_UNIFORM_SAMPLER2D(highlightBuffer,0);
TORQUE_UNIFORM_SAMPLER2D(backBuffer,1);

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@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl"
#include "../shaderModel.hlsl"
struct ConnectData
{

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@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl"
#include "../shaderModel.hlsl"
struct VertData
{
float3 position : POSITION;

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@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl"
#include "../shaderModel.hlsl"
struct ConnectData
{

View file

@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl"
#include "../shaderModel.hlsl"
struct VertData
{
float3 position : POSITION;

View file

@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl"
#include "../shaderModel.hlsl"
struct ConnectData
{

View file

@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../common/shaderModel.hlsl"
#include "../shaderModel.hlsl"
struct VertData
{
float3 position : POSITION;

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@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../../common/gl/hlslCompat.glsl"
#include "../../gl/hlslCompat.glsl"
uniform mat4 modelview;

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@ -8,7 +8,7 @@
// Copyright (C) Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "../../common/gl/hlslCompat.glsl"
#include "../../gl/hlslCompat.glsl"
uniform mat4 modelview;