Commit graph

7035 commits

Author SHA1 Message Date
AzaezelX
5c701fe09e file write clarifications
handle clang complaints about hidden virtuals in the context of file writes that have thier own routes and I/O needs.
2024-06-10 13:15:27 -05:00
Areloch
3fbd3119a6
Merge pull request #1285 from marauder2k9-torque/bugfix-error-reporting-lines-from-other-files
Should clear lines on new file
2024-06-08 00:23:14 -05:00
marauder2k7
1c43959c07 multiline eval support 2024-06-07 20:44:44 +01:00
marauder2k7
8140ed9b64 clear
clear lines, and dont try to print lines when there is no file.
2024-06-07 20:13:56 +01:00
Brian Roberts
eeb002ce6b
Merge pull request #1284 from Azaezel/nukeGlow
remove glowbin as it's own render pass
2024-05-30 23:18:21 -05:00
AzaezelX
56e4484ff6 remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
Brian Roberts
ca5cb3f85f
Merge pull request #1283 from marauder2k9-torque/sound-fix
Update sfxSndStream.cpp
2024-05-27 19:08:23 -05:00
marauder2k7
79dfd14bea Update sfxALBuffer.h
revert to head
2024-05-25 10:20:14 +01:00
marauder2k7
0d1dc234fa Update sfxSndStream.cpp
we always want shorts
2024-05-25 10:04:51 +01:00
marauder2k7
e3d977b8e7 Update sfxALBuffer.h
mac dont like
2024-05-25 09:10:47 +01:00
marauder2k7
16ff27c6e6 Merge remote-tracking branch 'upstream/development' into sound-fix 2024-05-25 09:10:24 +01:00
marauder2k7
0ae0d633e9 Update sfxSndStream.cpp 2024-05-25 08:16:43 +01:00
marauder2k7
aa9cb63789 Update sfxSndStream.cpp 2024-05-24 17:18:35 +01:00
marauder2k7
de454dc793 Update sfxSndStream.cpp
revert vorbis back to 16bit add normalisation option.
2024-05-24 16:25:26 +01:00
marauder2k7
c28cedc2d8 32 bit float test
32 bit floating point sounds
2024-05-24 16:19:10 +01:00
marauder2k7
ebdc408385 Update sfxSndStream.cpp
streaming file fixes, also only wrap back around when we have read the whole file.
2024-05-24 15:11:18 +01:00
Brian Roberts
6c4eec21c4
Merge pull request #1282 from marauder2k9-torque/torsion-fix
possible fix for torsion line no
2024-05-24 08:48:08 -05:00
marauder2k7
bf34d3daa8 Update sfxSndStream.cpp
fix distortion issue on some sounds, if vorbis requires a scale set for float conversion
2024-05-24 14:12:01 +01:00
marauder2k7
482eb28ded Update sfxSndStream.cpp
add different file type modes and reset stream after reading (torque still reads the full thing)
2024-05-24 14:00:21 +01:00
marauder2k7
b338458a1d possible fix for torsion lineno 2024-05-24 09:48:42 +01:00
Brian Roberts
b7c04c5734
Merge pull request #1281 from marauder2k9-torque/expanded-options-for-vhacd
Expanded options for vhacd
2024-05-17 02:31:39 -05:00
marauder2k7
2132379b05 backwards compat
Changed: addCollisionDetail now has its fill mode at the end for easier backwards compat
2024-05-16 21:21:34 +01:00
marauder2k7
4b2165668f moar fixes
Fixed: convex and shape nodes are now the same transform as the target nodes
Changed: addNode now has the target at the end of its call for backwards compat
Fixed: renameNode was overwriting addNode calls, should not have been so
2024-05-16 20:36:47 +01:00
marauder2k7
280102d565 Update tsMeshFit.cpp
update addCollisionDetail documentation
2024-05-16 08:18:17 +01:00
marauder2k7
92b10df7eb cleanup nodes
ADDED: functionality to clean nodes out of the script that are related to a specific target
ADDED: functionality to clean multiple addCollisionDetails from the script
ADDED: ColConvex get added as nodes now and dont just get skipped (for future reference ColMeshes are checked for colConvex are not but this will be needed in future)

Removed: erroneous deletion of nodes and meshes from shapeEditorActions tscript file.
2024-05-16 07:04:54 +01:00
marauder2k7
25b0c5e2b1 finish fill mode setting
now fill mode actually takes effect and changes the fill mode type used to generate the convex hull
2024-05-16 04:32:14 +01:00
marauder2k7
48848f9706 rename vars
renamed vars to make more sense with the new option params
2024-05-16 03:39:18 +01:00
marauder2k7
bd93ce3637 only publish test report on push/merge 2024-05-15 07:55:52 +01:00
marauder2k7
f963a78446 TEST progress
Adding multiple collision hulls and shapes through the shape editor now works as intended though with multiple convex hulls it does produce a few lag spikes on first load of the objects.
2024-05-15 07:32:26 +01:00
marauder2k7
78f6206cde repurposed sliders
repurposed and renamed the 2 sliders in the gui to be for settings in vhacd
added the drop down for fillMode types but it is not hooked up to source yet
2024-05-14 17:20:17 +01:00
Brian Roberts
35abe0cc29
Merge pull request #1279 from Azaezel/alpha41/dbSearch
add search bar to datablock inspector
2024-05-14 09:48:07 -05:00
Brian Roberts
cbe7f77ce0
Merge pull request #1278 from Azaezel/alpha41/oopsOps
fix fighting itterators
2024-05-14 09:47:54 -05:00
AzaezelX
db900fceba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/dbSearch 2024-05-13 23:36:23 -05:00
Brian Roberts
615175a7a9
Merge pull request #1277 from marauder2k9-torque/simplify-ci
Remove extraneous steps that are causing issues
2024-05-13 22:40:09 -05:00
marauder2k7
0400bec34f required permissions only 2024-05-14 03:43:09 +01:00
AzaezelX
6c3a412275 add search bar to datablock inspector 2024-05-13 21:33:45 -05:00
AzaezelX
fe5e81a27a fix fighting itterators 2024-05-13 21:31:20 -05:00
marauder2k7
8e89765a79 ugh
add permissions required for test reporter

no longer fail on error of creating a test report
2024-05-14 03:12:46 +01:00
marauder2k7
cbf7b3a479 replace path
path fix
2024-05-14 02:48:28 +01:00
marauder2k7
afaf228d05 remove upload
-Removed: Upload artifact
-Simplified the test reporter steps

GIT CI seems to have major issues with the upload/download steps at the moment, so remove these and just report the test results
2024-05-14 02:25:28 +01:00
Brian Roberts
f3a7263503
Merge pull request #1276 from marauder2k9-torque/update-convexdecom-to-vhacd
Remove nvConvexDecomp and replace it with v-hacd
2024-05-13 18:37:38 -05:00
marauder2k7
81a913616c revert ThreadPool rename
revert ThreadPool rename, resources ThreadPool class is already nested in namespace VHACD
2024-05-12 21:59:18 +01:00
marauder2k7
8cf2b1d0ef Update tsMeshFit.cpp
fix addSphere
fix addCapsule

now spheres and capsules scale correctly.... hopefully....
2024-05-12 17:51:21 +01:00
marauder2k7
399844f7f1 linux and tests
fix linux build
change thread test to use TorqueThreadPool
2024-05-12 16:31:30 +01:00
marauder2k7
948d2e5cef Update tsMeshFit.cpp
code cleanup, fix warnings etc
2024-05-12 15:21:59 +01:00
marauder2k7
109d8c06e9 final cleanup
final cleanup removal of the old convexDecomp library
ADDDED: library for the floatmath from v-hacd resource, required for fit sphere/capsule/box functions
2024-05-12 15:13:03 +01:00
marauder2k7
eb33fe04af working vhacd
renamed ThreadPool to TorqueThreadPool to avoid conflics
fixed data transmission between stages of convexDecome and trimesh creation
TODO: re-add our own functions for generating sphere/cylinder/box
2024-05-12 14:43:56 +01:00
marauder2k7
679f0ff065 vhacd
added vhacd not working atm
2024-05-12 03:07:59 +01:00
Brian Roberts
b6f250e93c
Merge pull request #1275 from Azaezel/alpha41/collideCrash
work around collide not returning false with a null object
2024-05-07 13:48:45 -05:00
AzaezelX
84c08e6ed9 work around collide not returning false with a nul object
fix a crash caused by having boundingBoxCollision on, while projecting the mouse so that there is nothing between it and a globalbounds object
it would seem we're somehow ending up in a state of WorldEditor::collide returning true it hit somethging, but NULL as far as *what*
until we properly fix this, doublecheck to make sure the hitObject isn't NULL before we start trying to reference membervars/methods
2024-05-07 00:24:49 -05:00