AzaezelX
5c701fe09e
file write clarifications
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handle clang complaints about hidden virtuals in the context of file writes that have thier own routes and I/O needs.
2024-06-10 13:15:27 -05:00
Areloch
3fbd3119a6
Merge pull request #1285 from marauder2k9-torque/bugfix-error-reporting-lines-from-other-files
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Should clear lines on new file
2024-06-08 00:23:14 -05:00
marauder2k7
1c43959c07
multiline eval support
2024-06-07 20:44:44 +01:00
marauder2k7
8140ed9b64
clear
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clear lines, and dont try to print lines when there is no file.
2024-06-07 20:13:56 +01:00
Brian Roberts
eeb002ce6b
Merge pull request #1284 from Azaezel/nukeGlow
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remove glowbin as it's own render pass
2024-05-30 23:18:21 -05:00
AzaezelX
56e4484ff6
remove glowbin as it's own render pass
2024-05-30 17:29:42 -05:00
Brian Roberts
ca5cb3f85f
Merge pull request #1283 from marauder2k9-torque/sound-fix
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Update sfxSndStream.cpp
2024-05-27 19:08:23 -05:00
marauder2k7
79dfd14bea
Update sfxALBuffer.h
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revert to head
2024-05-25 10:20:14 +01:00
marauder2k7
0d1dc234fa
Update sfxSndStream.cpp
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we always want shorts
2024-05-25 10:04:51 +01:00
marauder2k7
e3d977b8e7
Update sfxALBuffer.h
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mac dont like
2024-05-25 09:10:47 +01:00
marauder2k7
16ff27c6e6
Merge remote-tracking branch 'upstream/development' into sound-fix
2024-05-25 09:10:24 +01:00
marauder2k7
0ae0d633e9
Update sfxSndStream.cpp
2024-05-25 08:16:43 +01:00
marauder2k7
aa9cb63789
Update sfxSndStream.cpp
2024-05-24 17:18:35 +01:00
marauder2k7
de454dc793
Update sfxSndStream.cpp
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revert vorbis back to 16bit add normalisation option.
2024-05-24 16:25:26 +01:00
marauder2k7
c28cedc2d8
32 bit float test
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32 bit floating point sounds
2024-05-24 16:19:10 +01:00
marauder2k7
ebdc408385
Update sfxSndStream.cpp
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streaming file fixes, also only wrap back around when we have read the whole file.
2024-05-24 15:11:18 +01:00
Brian Roberts
6c4eec21c4
Merge pull request #1282 from marauder2k9-torque/torsion-fix
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possible fix for torsion line no
2024-05-24 08:48:08 -05:00
marauder2k7
bf34d3daa8
Update sfxSndStream.cpp
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fix distortion issue on some sounds, if vorbis requires a scale set for float conversion
2024-05-24 14:12:01 +01:00
marauder2k7
482eb28ded
Update sfxSndStream.cpp
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add different file type modes and reset stream after reading (torque still reads the full thing)
2024-05-24 14:00:21 +01:00
marauder2k7
b338458a1d
possible fix for torsion lineno
2024-05-24 09:48:42 +01:00
Brian Roberts
b7c04c5734
Merge pull request #1281 from marauder2k9-torque/expanded-options-for-vhacd
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Expanded options for vhacd
2024-05-17 02:31:39 -05:00
marauder2k7
2132379b05
backwards compat
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Changed: addCollisionDetail now has its fill mode at the end for easier backwards compat
2024-05-16 21:21:34 +01:00
marauder2k7
4b2165668f
moar fixes
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Fixed: convex and shape nodes are now the same transform as the target nodes
Changed: addNode now has the target at the end of its call for backwards compat
Fixed: renameNode was overwriting addNode calls, should not have been so
2024-05-16 20:36:47 +01:00
marauder2k7
280102d565
Update tsMeshFit.cpp
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update addCollisionDetail documentation
2024-05-16 08:18:17 +01:00
marauder2k7
92b10df7eb
cleanup nodes
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ADDED: functionality to clean nodes out of the script that are related to a specific target
ADDED: functionality to clean multiple addCollisionDetails from the script
ADDED: ColConvex get added as nodes now and dont just get skipped (for future reference ColMeshes are checked for colConvex are not but this will be needed in future)
Removed: erroneous deletion of nodes and meshes from shapeEditorActions tscript file.
2024-05-16 07:04:54 +01:00
marauder2k7
25b0c5e2b1
finish fill mode setting
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now fill mode actually takes effect and changes the fill mode type used to generate the convex hull
2024-05-16 04:32:14 +01:00
marauder2k7
48848f9706
rename vars
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renamed vars to make more sense with the new option params
2024-05-16 03:39:18 +01:00
marauder2k7
bd93ce3637
only publish test report on push/merge
2024-05-15 07:55:52 +01:00
marauder2k7
f963a78446
TEST progress
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Adding multiple collision hulls and shapes through the shape editor now works as intended though with multiple convex hulls it does produce a few lag spikes on first load of the objects.
2024-05-15 07:32:26 +01:00
marauder2k7
78f6206cde
repurposed sliders
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repurposed and renamed the 2 sliders in the gui to be for settings in vhacd
added the drop down for fillMode types but it is not hooked up to source yet
2024-05-14 17:20:17 +01:00
Brian Roberts
35abe0cc29
Merge pull request #1279 from Azaezel/alpha41/dbSearch
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add search bar to datablock inspector
2024-05-14 09:48:07 -05:00
Brian Roberts
cbe7f77ce0
Merge pull request #1278 from Azaezel/alpha41/oopsOps
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fix fighting itterators
2024-05-14 09:47:54 -05:00
AzaezelX
db900fceba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/dbSearch
2024-05-13 23:36:23 -05:00
Brian Roberts
615175a7a9
Merge pull request #1277 from marauder2k9-torque/simplify-ci
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Remove extraneous steps that are causing issues
2024-05-13 22:40:09 -05:00
marauder2k7
0400bec34f
required permissions only
2024-05-14 03:43:09 +01:00
AzaezelX
6c3a412275
add search bar to datablock inspector
2024-05-13 21:33:45 -05:00
AzaezelX
fe5e81a27a
fix fighting itterators
2024-05-13 21:31:20 -05:00
marauder2k7
8e89765a79
ugh
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add permissions required for test reporter
no longer fail on error of creating a test report
2024-05-14 03:12:46 +01:00
marauder2k7
cbf7b3a479
replace path
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path fix
2024-05-14 02:48:28 +01:00
marauder2k7
afaf228d05
remove upload
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-Removed: Upload artifact
-Simplified the test reporter steps
GIT CI seems to have major issues with the upload/download steps at the moment, so remove these and just report the test results
2024-05-14 02:25:28 +01:00
Brian Roberts
f3a7263503
Merge pull request #1276 from marauder2k9-torque/update-convexdecom-to-vhacd
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Remove nvConvexDecomp and replace it with v-hacd
2024-05-13 18:37:38 -05:00
marauder2k7
81a913616c
revert ThreadPool rename
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revert ThreadPool rename, resources ThreadPool class is already nested in namespace VHACD
2024-05-12 21:59:18 +01:00
marauder2k7
8cf2b1d0ef
Update tsMeshFit.cpp
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fix addSphere
fix addCapsule
now spheres and capsules scale correctly.... hopefully....
2024-05-12 17:51:21 +01:00
marauder2k7
399844f7f1
linux and tests
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fix linux build
change thread test to use TorqueThreadPool
2024-05-12 16:31:30 +01:00
marauder2k7
948d2e5cef
Update tsMeshFit.cpp
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code cleanup, fix warnings etc
2024-05-12 15:21:59 +01:00
marauder2k7
109d8c06e9
final cleanup
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final cleanup removal of the old convexDecomp library
ADDDED: library for the floatmath from v-hacd resource, required for fit sphere/capsule/box functions
2024-05-12 15:13:03 +01:00
marauder2k7
eb33fe04af
working vhacd
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renamed ThreadPool to TorqueThreadPool to avoid conflics
fixed data transmission between stages of convexDecome and trimesh creation
TODO: re-add our own functions for generating sphere/cylinder/box
2024-05-12 14:43:56 +01:00
marauder2k7
679f0ff065
vhacd
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added vhacd not working atm
2024-05-12 03:07:59 +01:00
Brian Roberts
b6f250e93c
Merge pull request #1275 from Azaezel/alpha41/collideCrash
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work around collide not returning false with a null object
2024-05-07 13:48:45 -05:00
AzaezelX
84c08e6ed9
work around collide not returning false with a nul object
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fix a crash caused by having boundingBoxCollision on, while projecting the mouse so that there is nothing between it and a globalbounds object
it would seem we're somehow ending up in a state of WorldEditor::collide returning true it hit somethging, but NULL as far as *what*
until we properly fix this, doublecheck to make sure the hitObject isn't NULL before we start trying to reference membervars/methods
2024-05-07 00:24:49 -05:00