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Merge pull request #1275 from Azaezel/alpha41/collideCrash
work around collide not returning false with a null object
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commit
b6f250e93c
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@ -1999,7 +1999,7 @@ void WorldEditor::on3DMouseMove(const Gui3DMouseEvent & event)
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if ( !mHitObject )
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{
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SceneObject *hitObj = NULL;
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if ( collide(event, &hitObj) && !hitObj->isDeleted() && hitObj->isSelectionEnabled() && !objClassIgnored(hitObj) )
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if ( collide(event, &hitObj) && hitObj && !hitObj->isDeleted() && hitObj->isSelectionEnabled() && !objClassIgnored(hitObj) )
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{
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mHitObject = hitObj;
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}
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@ -2060,7 +2060,7 @@ void WorldEditor::on3DMouseDown(const Gui3DMouseEvent & event)
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}
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SceneObject *hitObj = NULL;
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if ( collide( event, &hitObj ) && hitObj->isSelectionEnabled() && !objClassIgnored( hitObj ) )
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if ( collide( event, &hitObj ) && hitObj && hitObj->isSelectionEnabled() && !objClassIgnored( hitObj ) )
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{
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mPossibleHitObject = hitObj;
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mNoMouseDrag = true;
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