Commit graph

7030 commits

Author SHA1 Message Date
AzaezelX 56e4484ff6 remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
Brian Roberts ca5cb3f85f
Merge pull request #1283 from marauder2k9-torque/sound-fix
Update sfxSndStream.cpp
2024-05-27 19:08:23 -05:00
marauder2k7 79dfd14bea Update sfxALBuffer.h
revert to head
2024-05-25 10:20:14 +01:00
marauder2k7 0d1dc234fa Update sfxSndStream.cpp
we always want shorts
2024-05-25 10:04:51 +01:00
marauder2k7 e3d977b8e7 Update sfxALBuffer.h
mac dont like
2024-05-25 09:10:47 +01:00
marauder2k7 16ff27c6e6 Merge remote-tracking branch 'upstream/development' into sound-fix 2024-05-25 09:10:24 +01:00
marauder2k7 0ae0d633e9 Update sfxSndStream.cpp 2024-05-25 08:16:43 +01:00
marauder2k7 aa9cb63789 Update sfxSndStream.cpp 2024-05-24 17:18:35 +01:00
marauder2k7 de454dc793 Update sfxSndStream.cpp
revert vorbis back to 16bit add normalisation option.
2024-05-24 16:25:26 +01:00
marauder2k7 c28cedc2d8 32 bit float test
32 bit floating point sounds
2024-05-24 16:19:10 +01:00
marauder2k7 ebdc408385 Update sfxSndStream.cpp
streaming file fixes, also only wrap back around when we have read the whole file.
2024-05-24 15:11:18 +01:00
Brian Roberts 6c4eec21c4
Merge pull request #1282 from marauder2k9-torque/torsion-fix
possible fix for torsion line no
2024-05-24 08:48:08 -05:00
marauder2k7 bf34d3daa8 Update sfxSndStream.cpp
fix distortion issue on some sounds, if vorbis requires a scale set for float conversion
2024-05-24 14:12:01 +01:00
marauder2k7 482eb28ded Update sfxSndStream.cpp
add different file type modes and reset stream after reading (torque still reads the full thing)
2024-05-24 14:00:21 +01:00
marauder2k7 b338458a1d possible fix for torsion lineno 2024-05-24 09:48:42 +01:00
Brian Roberts b7c04c5734
Merge pull request #1281 from marauder2k9-torque/expanded-options-for-vhacd
Expanded options for vhacd
2024-05-17 02:31:39 -05:00
marauder2k7 2132379b05 backwards compat
Changed: addCollisionDetail now has its fill mode at the end for easier backwards compat
2024-05-16 21:21:34 +01:00
marauder2k7 4b2165668f moar fixes
Fixed: convex and shape nodes are now the same transform as the target nodes
Changed: addNode now has the target at the end of its call for backwards compat
Fixed: renameNode was overwriting addNode calls, should not have been so
2024-05-16 20:36:47 +01:00
marauder2k7 280102d565 Update tsMeshFit.cpp
update addCollisionDetail documentation
2024-05-16 08:18:17 +01:00
marauder2k7 92b10df7eb cleanup nodes
ADDED: functionality to clean nodes out of the script that are related to a specific target
ADDED: functionality to clean multiple addCollisionDetails from the script
ADDED: ColConvex get added as nodes now and dont just get skipped (for future reference ColMeshes are checked for colConvex are not but this will be needed in future)

Removed: erroneous deletion of nodes and meshes from shapeEditorActions tscript file.
2024-05-16 07:04:54 +01:00
marauder2k7 25b0c5e2b1 finish fill mode setting
now fill mode actually takes effect and changes the fill mode type used to generate the convex hull
2024-05-16 04:32:14 +01:00
marauder2k7 48848f9706 rename vars
renamed vars to make more sense with the new option params
2024-05-16 03:39:18 +01:00
marauder2k7 bd93ce3637 only publish test report on push/merge 2024-05-15 07:55:52 +01:00
marauder2k7 f963a78446 TEST progress
Adding multiple collision hulls and shapes through the shape editor now works as intended though with multiple convex hulls it does produce a few lag spikes on first load of the objects.
2024-05-15 07:32:26 +01:00
marauder2k7 78f6206cde repurposed sliders
repurposed and renamed the 2 sliders in the gui to be for settings in vhacd
added the drop down for fillMode types but it is not hooked up to source yet
2024-05-14 17:20:17 +01:00
Brian Roberts 35abe0cc29
Merge pull request #1279 from Azaezel/alpha41/dbSearch
add search bar to datablock inspector
2024-05-14 09:48:07 -05:00
Brian Roberts cbe7f77ce0
Merge pull request #1278 from Azaezel/alpha41/oopsOps
fix fighting itterators
2024-05-14 09:47:54 -05:00
AzaezelX db900fceba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/dbSearch 2024-05-13 23:36:23 -05:00
Brian Roberts 615175a7a9
Merge pull request #1277 from marauder2k9-torque/simplify-ci
Remove extraneous steps that are causing issues
2024-05-13 22:40:09 -05:00
marauder2k7 0400bec34f required permissions only 2024-05-14 03:43:09 +01:00
AzaezelX 6c3a412275 add search bar to datablock inspector 2024-05-13 21:33:45 -05:00
AzaezelX fe5e81a27a fix fighting itterators 2024-05-13 21:31:20 -05:00
marauder2k7 8e89765a79 ugh
add permissions required for test reporter

no longer fail on error of creating a test report
2024-05-14 03:12:46 +01:00
marauder2k7 cbf7b3a479 replace path
path fix
2024-05-14 02:48:28 +01:00
marauder2k7 afaf228d05 remove upload
-Removed: Upload artifact
-Simplified the test reporter steps

GIT CI seems to have major issues with the upload/download steps at the moment, so remove these and just report the test results
2024-05-14 02:25:28 +01:00
Brian Roberts f3a7263503
Merge pull request #1276 from marauder2k9-torque/update-convexdecom-to-vhacd
Remove nvConvexDecomp and replace it with v-hacd
2024-05-13 18:37:38 -05:00
marauder2k7 81a913616c revert ThreadPool rename
revert ThreadPool rename, resources ThreadPool class is already nested in namespace VHACD
2024-05-12 21:59:18 +01:00
marauder2k7 8cf2b1d0ef Update tsMeshFit.cpp
fix addSphere
fix addCapsule

now spheres and capsules scale correctly.... hopefully....
2024-05-12 17:51:21 +01:00
marauder2k7 399844f7f1 linux and tests
fix linux build
change thread test to use TorqueThreadPool
2024-05-12 16:31:30 +01:00
marauder2k7 948d2e5cef Update tsMeshFit.cpp
code cleanup, fix warnings etc
2024-05-12 15:21:59 +01:00
marauder2k7 109d8c06e9 final cleanup
final cleanup removal of the old convexDecomp library
ADDDED: library for the floatmath from v-hacd resource, required for fit sphere/capsule/box functions
2024-05-12 15:13:03 +01:00
marauder2k7 eb33fe04af working vhacd
renamed ThreadPool to TorqueThreadPool to avoid conflics
fixed data transmission between stages of convexDecome and trimesh creation
TODO: re-add our own functions for generating sphere/cylinder/box
2024-05-12 14:43:56 +01:00
marauder2k7 679f0ff065 vhacd
added vhacd not working atm
2024-05-12 03:07:59 +01:00
Brian Roberts b6f250e93c
Merge pull request #1275 from Azaezel/alpha41/collideCrash
work around collide not returning false with a null object
2024-05-07 13:48:45 -05:00
AzaezelX 84c08e6ed9 work around collide not returning false with a nul object
fix a crash caused by having boundingBoxCollision on, while projecting the mouse so that there is nothing between it and a globalbounds object
it would seem we're somehow ending up in a state of WorldEditor::collide returning true it hit somethging, but NULL as far as *what*
until we properly fix this, doublecheck to make sure the hitObject isn't NULL before we start trying to reference membervars/methods
2024-05-07 00:24:49 -05:00
Brian Roberts 67b052a192
Merge pull request #1269 from Areloch/MultiObjectEditMadness
Adds handling for complex fields such as Point2, Point3 and Point4's to be able to apply value changes to only one axis across a multi-object set without affecting other axis'
2024-05-01 23:21:15 -05:00
Brian Roberts dd7147b34a
Merge pull request #1272 from Azaezel/alpha41/argcCapReport
enhanced argc reporting
2024-05-01 23:21:07 -05:00
Areloch 0d2aeac303 Cleaned up unneeded formatting values on the TypePointX field elements
Adds logic checks so we don't multi-apply edits from applyWord fields, causing redundant extra undo's
2024-05-01 21:58:18 -05:00
AzaezelX 1ea74bf8c6 enhanced argc reporting
in a method argc out of bounds scenario, report how many it got, and what range it expected
2024-05-01 18:20:14 -05:00
Brian Roberts 0f32ae256e
Merge pull request #1270 from marauder2k9-torque/bisonflex-missing-exe
Bisonflex missing exe
2024-05-01 10:07:26 -05:00