Commit graph

5419 commits

Author SHA1 Message Date
AzaezelX 93faa243ac cleanups for sound assets
removed redundant get<foo>Profile calls, correctly used a few in proxmine
2021-11-27 00:32:25 -06:00
AzaezelX d074343b50 adds colorization to GuiBitmapButtonCtrl 2021-11-26 20:13:59 -06:00
Brian Roberts 3c30a905c3
Merge pull request #686 from Azaezel/alpha40/cmakeAugs
modular source work
2021-11-26 17:58:25 -06:00
Brian Roberts dfae36dd21
Merge pull request #687 from Areloch/MiscQOL_20211116
Misc QOL and Bugfixes for 2021/11/26
2021-11-26 17:58:16 -06:00
Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
Added logic to forcefully acquire newly imported asset definition to better try and ensure it's loaded immediately after import
Added logic to asset importer so if a file is not found for an importing material asset, if populate maps is on, then it will try and find a matching image asset in the destination module
Added logic to tsStatic to better handle fields being updated via the editor, forcing updates and refreshes of the shape and materialSlots
Fixed handling of guiBitmapButtonCtrl so it will update the bitmap used when edited via the Gui Editor
Updated image ref to the hudFill image asset for the console GUI
Cleaned up names for the default camera model/material
Defaulted import config to utilize the Prune action instead of rename for more predictable default behavior
Added icons next to AB's preview slider bar for additional visual feedback of slider intent
Added missing checkbox to asset import window and cleaned up scaling behavior
Fixed handling of drag-n-drop behavior in GUI editor so it doesn't block further interaction
Added logic for drag-n-drop of image assets to GUI Editor so it will create a GuiBitmapCtrl with the image
Added handling for drag-n-drop import of folders of assets to AB/Asset Import
Added missing asset import config option to indicate if config supported import of sound assets
Added logic when opening asset import config editor, where if there is a default import config set in the settings, it will open that one by default
Hid the collision section of the import config editor, as those options are currently unutilized
Improved behavior for Create New Folder window in the AB, now always pushing to the front, and also selecting the text by default, so the user can just start typing the new name
Also added return and escape key accelerators to Create New Folder window for better UX
Fixed display of editor windows, adding a distinct blue color to highlighted windows' title bar and fixing display of minimize/maximize/window/close buttons
Moved GUIEditor's onControlDropped function to the AB script to match placement of sibling world editor function
Fixed issue with material editor where the ORM Config map slot was getting the normal map instead of the correct ORM map
2021-11-26 16:40:15 -06:00
AzaezelX 490b8271e8 fix erroneous clipout 2021-11-25 19:51:34 -06:00
AzaezelX 583014de60 fix erroneous clipout 2021-11-25 19:49:56 -06:00
AzaezelX 1816b3ca0c modular source work
from @marauder2k7:
augments the modular inclusion of sourcefiles via confining it to /source/ directories only to prevent strays.
additionally, adds a /lib/ filter for full on library inclusion
2021-11-25 19:39:44 -06:00
Brian Roberts 13cd3de2ad
Merge pull request #685 from Ragora/bugfix-color-key-by-name
BugFix: Correct data corruption potential in GuiInspectorField
2021-11-24 21:38:10 -06:00
Robert MacGregor 41e5988c46 * BugFix: Correct a scoping error with ConsoleValue in the updated code in GuiInspectorField. 2021-11-24 14:14:24 -05:00
Robert MacGregor 4dea3810b9 * [SFXDescription] BugFix: Correct a data corruption issue in converting legacy channel values. 2021-11-24 13:46:18 -05:00
Robert MacGregor f1a48df676 * [GuiInspectorField] BugFix: Correct data corruption potential caused by casting the result of Con::evaluatef directly to a const char. 2021-11-24 09:16:09 -05:00
Brian Roberts 31c8d3ce3a
Merge pull request #681 from Ragora/bugfix-macos-builds
BugFix: Correct the inability to build on MacOS
2021-11-23 11:58:57 -06:00
Robert MacGregor ba7082bea1 * BugFix: Correct the inability to build on MacOS due to differing target names on MacOS. 2021-11-23 10:32:49 -05:00
Brian Roberts ae02725e96
Merge pull request #680 from rextimmy/cmake_work
make use of folder properties in cmake
2021-11-22 13:12:27 -06:00
rextimmy d58cf398a9 make use of folder properties in cmake 2021-11-22 12:30:08 +10:00
Brian Roberts 637f54e859
Merge pull request #679 from Azaezel/alpha40/cubeCrashCorrection
set cubemapsaver profile to one that preserves sizes
2021-11-21 19:25:12 -06:00
AzaezelX 0527865462 set cubemapsaver profile to one that preserves sizes
also aug size mismatches for the popup so they're reported
2021-11-21 14:28:51 -06:00
Brian Roberts 797020286b
Merge pull request #668 from Ragora/feature-turret-typemask
Feature: Implement a TurretObjectType bit for typemasks
2021-11-20 23:32:15 -06:00
Brian Roberts df4624e88a
Merge pull request #674 from Ragora/adjustment-unix-platform
Adjustment: Generalization of platformX86UNIX to platformPOSIX
2021-11-20 19:27:48 -06:00
Brian Roberts 01ae95ee4b
Merge pull request #678 from JeffProgrammer/console-stack-fixes
Fixed a leak with console stack in the interpreter.
2021-11-20 19:27:33 -06:00
Jeff Hutchinson 7ac62f42a3 Fixed a leak with console stack in the interpreter.
Issue was pushing a new frame in the global scope. Everytime a global scope was called, 1 ConsoleValue got allocated that was never freed. After 4096 'global scope' function calls, the engine would blow. Also cleans up an extra rogue usage of push/pop with the saver helper.
2021-11-20 19:08:02 -05:00
Brian Roberts 05a8a014b8
Merge pull request #677 from Areloch/assimpExtensionCaseFix
Fix extension case handling when looking up assimp importer
2021-11-20 00:38:03 -06:00
Areloch 04b0883a31 Assimp checks against lowercase extensions, so we force the extension of the file to lower before fetching the importer.
Also adds sanity check that the importer was actually found before we try and use it.
2021-11-19 23:14:06 -06:00
Robert MacGregor 88cfa4533b * Cleanup: Remove a comment referencing the now-removed DisplayPtrManager. 2021-11-17 22:08:08 -05:00
Robert MacGregor d1fde1f54b * Cleanup: Fully remove the DisplayPtrManager class as it was not actually being used by anything. 2021-11-17 21:58:17 -05:00
Robert MacGregor b986589804 Merge remote-tracking branch 'main/Preview4_0' into adjustment-unix-platform 2021-11-17 21:38:48 -05:00
Brian Roberts 75adcb9b7c
Merge pull request #676 from JeffProgrammer/ts-errors
Optionally allow to treat script assert as warning
2021-11-17 17:03:32 -06:00
Jeff Hutchinson 2e03108856 Optionally allow to treat script assert as warning
This commit allows us to treat variable use before assign errors and local variables inside of the global scope as warnings instead of asserts. This will allow for easier porting of legacy scripts. It is highly recommended use this as an aid to port scripts, but can be used in production if needbe.
2021-11-17 18:01:35 -05:00
Brian Roberts 50b94114e5
Merge pull request #675 from Azaezel/alpha40/postFxFix
fix reported ASAN crash
2021-11-16 20:49:13 -06:00
AzaezelX 6474413aaf fix reported ASAN crash 2021-11-16 12:40:22 -06:00
Brian Roberts b5bd242e23
Merge pull request #673 from Areloch/useImagePreviews
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
2021-11-15 12:39:33 -06:00
Areloch eb24b63be4 Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
This reduces console spam about mismatched texture profiles and improves stability.
2021-11-14 21:39:51 -06:00
Brian Roberts 4f04213cd9
Merge pull request #671 from Azaezel/alpha40/brdfFixes
brdf handling corrections
2021-11-14 13:46:47 -06:00
Brian Roberts a05fe195e6
Merge pull request #672 from Areloch/MiscFixes2021114
Misc fixes2021114
2021-11-14 13:46:38 -06:00
Robert MacGregor 247b12e795 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
Robert MacGregor a24149ba3b * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
Robert MacGregor 6583134ef2 * Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform. 2021-11-14 13:56:12 -05:00
Areloch 2af12c52e1 Shifted check for FBX importer in assimp shape loader code to utilize stringtable 2021-11-14 01:28:16 -06:00
Areloch f14375983b Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into MiscFixes2021114 2021-11-14 01:26:16 -06:00
Areloch 97484247ae Fixes Settings window not being able to be brought forward over AB
Adds checkbox to mark as not showing Import Window each time
Added loaded import config to import log output
Fixed targeted material map slot field names
Added helper function for playing a sound asset via AssetId
Updated import config to have some more common suffixes
Updated editor settings to have Import Window show by default
Changed AB context menu from listing item as "Refresh Asset" to "Reload Asset" for improved clarity
Removed unneeded duplicate editor settings window script file
2021-11-14 01:26:04 -06:00
AzaezelX 72ef719c18 kill redundant clamp in forward 2021-11-13 19:18:03 -06:00
AzaezelX b60d51969e brdf handling corrections
1-handle the brdfTexture in linear space, not srgb.
2-clamp surface.NoV across the board for consistency. (solves several new and ongoing artifacts)
2021-11-13 19:05:26 -06:00
Brian Roberts e9414a1660
Merge pull request #670 from JeffProgrammer/ts-inheritance-testing
Add Object Inheritence Acceptance Test
2021-11-11 22:00:54 -06:00
Jeff Hutchinson 949813956d Add Object Inheritence Acceptance Test 2021-11-11 22:57:09 -05:00
Brian Roberts 91469c25ab
Merge pull request #667 from Azaezel/alpha40/scaleShenanigans
fix fbx importer lookup for setting formatScaleFactor
2021-11-11 18:33:11 -06:00
Brian Roberts 744eca58b0
Merge pull request #669 from Ragora/bugfix-on-add-remove-doubletap
BugFix: Correct the vehicle types double-tapping onAdd and onRemove
2021-11-11 15:44:33 -06:00
Robert MacGregor 2b15c9e89d * BugFix: Correct the vehicle types double-tapping their onAdd and onRemove callbacks - rigidShape handles dispatching the script callbacks. 2021-11-11 16:41:28 -05:00
Robert MacGregor 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 2021-11-10 19:34:32 -05:00
Areloch 8d310b8d5d Merge branch 'alpha40/scaleShenanigans' of https://github.com/Azaezel/Torque3D-1 into Preview4_0 2021-11-09 19:10:50 -06:00