mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Merge pull request #672 from Areloch/MiscFixes2021114
Misc fixes2021114
This commit is contained in:
commit
a05fe195e6
12 changed files with 124 additions and 173 deletions
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@ -1158,12 +1158,76 @@ static bool enumColladaForImport(const char* shapePath, GuiTreeViewCtrl* tree, b
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{
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domImage* img = libraryImages->getImage_array()[j];
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S32 materialID = tree->findItemByName(_GetNameOrId(img));
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String imageName = _GetNameOrId(img);
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S32 materialID = tree->findItemByName(imageName.c_str());
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if (materialID == 0)
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continue;
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{
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bool materialFound = false;
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String matName = "";
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tree->setItemValue(materialID, img->getInit_from()->getValue().str().c_str());
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//If we don't have an immediate name match, we'll have to actually go look it up
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for (S32 e = 0; e < root->getLibrary_effects_array().getCount(); e++)
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{
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const domLibrary_effects* libraryEffects = root->getLibrary_effects_array()[e];
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for (S32 f = 0; f < libraryEffects->getEffect_array().getCount(); f++)
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{
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domEffect* efct = libraryEffects->getEffect_array()[f];
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String effectName = efct->getID();
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for (S32 p = 0; p < efct->getFx_profile_abstract_array().getCount(); p++)
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{
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domProfile_COMMON* profile = daeSafeCast<domProfile_COMMON>(efct->getFx_profile_abstract_array()[p]);
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for (S32 n = 0; n < profile->getNewparam_array().getCount(); n++)
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{
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domCommon_newparam_typeRef param = profile->getNewparam_array()[n];
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String paramName = param->getSid();
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if (paramName.endsWith("-surface"))
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{
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//ok it's surface data, parse out the name
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String surfaceName = paramName.substr(0, paramName.length() - 8);
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if (surfaceName == imageName)
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{
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//got a match!
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matName = effectName;
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if (matName.endsWith("-effect"))
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{
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matName = matName.substr(0, matName.length() - 7);
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materialFound = true;
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break;
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}
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}
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}
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}
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if (materialFound)
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break;
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}
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if (materialFound)
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{
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materialID = tree->findItemByName(matName.c_str());
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}
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if (materialID != 0)
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break;
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}
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}
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//if we STILL haven't found a match, then yes, we've failed
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if (materialID == 0)
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continue;
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}
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String imagePath = img->getInit_from()->getValue().str().c_str();
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if (imagePath.startsWith("/"))
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imagePath = imagePath.substr(1, imagePath.length() - 1);
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tree->setItemValue(materialID, StringTable->insert(imagePath.c_str()));
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}
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}
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@ -2317,6 +2381,9 @@ void AssetImporter::resetImportConfig()
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Settings* importConfigs;
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if (Sim::findObject("AssetImportSettings", importConfigs))
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{
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dSprintf(importLogBuffer, sizeof(importLogBuffer), "Loading import config: %s!", defaultImportConfig.c_str());
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activityLog.push_back(importLogBuffer);
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//Now load the editor setting-deigned config!
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activeImportConfig->loadImportConfig(importConfigs, defaultImportConfig.c_str());
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}
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@ -2734,7 +2801,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
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}
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else if (imageType == ImageAsset::ImageTypes::Metalness)
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{
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mapFieldName = "MetalnessMap";
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mapFieldName = "MetalMap";
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}
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else if (imageType == ImageAsset::ImageTypes::AO)
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{
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@ -2742,7 +2809,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
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}
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else if (imageType == ImageAsset::ImageTypes::Roughness)
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{
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mapFieldName = "RoughnessMap";
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mapFieldName = "RoughMap";
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}
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assetFieldName = mapFieldName + "Asset[0]";
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@ -2810,7 +2877,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
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}
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else if (imageType == ImageAsset::ImageTypes::Metalness)
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{
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mapFieldName = "MetalnessMap";
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mapFieldName = "MetalMap";
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}
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else if (imageType == ImageAsset::ImageTypes::AO)
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{
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@ -2818,7 +2885,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
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}
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else if (imageType == ImageAsset::ImageTypes::Roughness)
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{
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mapFieldName = "RoughnessMap";
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mapFieldName = "RoughMap";
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hasRoughness = true;
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}
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@ -905,9 +905,15 @@ public:
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/// </summary>
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AssetImportConfig* getImportConfig() { return activeImportConfig; }
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void setImportConfig(AssetImportConfig* importConfig) {
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if(importConfig != nullptr)
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void setImportConfig(AssetImportConfig* importConfig)
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{
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if (importConfig != nullptr)
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{
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dSprintf(importLogBuffer, sizeof(importLogBuffer), "Loading import config: %s!", importConfig->getName());
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activityLog.push_back(importLogBuffer);
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activeImportConfig = importConfig;
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}
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}
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/// <summary>
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@ -179,7 +179,7 @@ void AssimpShapeLoader::enumerateScene()
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String importFormat;
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const aiImporterDesc* importerDescription = aiGetImporterDesc(shapePath.getExtension().c_str());
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if (importerDescription->mName == "Autodesk FBX Importer")
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if (StringTable->insert(importerDescription->mName) == StringTable->insert("Autodesk FBX Importer"))
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{
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ColladaUtils::getOptions().formatScaleFactor = 0.01f;
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}
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@ -642,4 +642,14 @@ function populateAllFonts(%font)
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populateFontCacheRange(%font,24,0,65535);
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populateFontCacheRange(%font,32,0,65535);
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populateFontCacheRange(%font,36,0,65535);
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}
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//------------------------------------------------------------------------------
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function playSoundAsset(%soundAssetId)
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{
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%assetDef = AssetDatabase.acquireAsset(%soundAssetId);
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if(isObject(%assetDef))
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%assetDef.playSound();
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AssetDatabase.releaseAsset(%soundAssetId);
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}
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@ -26,18 +26,18 @@
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<Setting name="AddedImageSuffix">_image</Setting>
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<Setting name="AlwaysAddImageSuffix">1</Setting>
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<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
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<Setting name="CompositeTypeSuffixes">_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM</Setting>
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<Setting name="CompositeTypeSuffixes">_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM,_C</Setting>
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<Setting name="Compressed">1</Setting>
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<Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL</Setting>
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<Setting name="GenerateMaterialOnImport">0</Setting>
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<Setting name="ImageType">N/A</Setting>
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<Setting name="ImportImages">1</Setting>
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<Setting name="IsHDR">0</Setting>
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<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
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<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
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<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
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<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC,_M</Setting>
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<Setting name="NormalTypeSuffixes">_NORMAL,_NORM,_N</Setting>
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<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS,_R</Setting>
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<Setting name="Scaling">1.0</Setting>
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<Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
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<Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS,_S</Setting>
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<Setting name="TextureFilteringMode">Bilinear</Setting>
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<Setting name="UseMips">1</Setting>
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</Group>
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@ -45,6 +45,8 @@
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<Setting name="AddedMaterialSuffix">_mat</Setting>
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<Setting name="AlwaysAddMaterialSuffix">0</Setting>
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<Setting name="CreateComposites">1</Setting>
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<Setting name="CreateORMConfig">1</Setting>
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<Setting name="IgnoreMaterials">DefaultMaterial</Setting>
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<Setting name="ImportMaterials">1</Setting>
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<Setting name="PopulateMaterialMaps">1</Setting>
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<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
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@ -86,6 +86,8 @@ function ImportAssetWindow::onWake(%this)
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%this.importer.targetModuleId = AssetImportTargetModule.getText();
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%this.refresh();
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toggleImportWindowVizBtn.setStateOn(EditorSettings.value("Assets/AutoImport"));
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}
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//
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@ -469,9 +471,7 @@ function ImportAssetWindow::doRefresh(%this)
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ImportAssetWindow.importer.processImportingAssets();
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//%this.processImportAssets();
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//ImportAssetWindow.hasImportIssues = %this.validateAssets();
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ImportAssetWindow.importer.validateImportingAssets();
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ImportAssetWindow.hasImportIssues = ImportAssetWindow.importer.hasImportIssues();
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AssetImportCtrl-->NewAssetsTree.clear();
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AssetImportCtrl-->NewAssetsTree.insertItem(0, "Importing Assets");
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@ -947,3 +947,12 @@ function ImportAssetModuleList::refresh(%this)
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}
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}
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//
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//
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function toggleImportWindowViz()
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{
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%value = EditorSettings.value("Assets/AutoImport");
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EditorSettings.setValue("Assets/AutoImport", !%value);
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}
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//
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@ -66,7 +66,7 @@ function setupImportConfigSettingsList()
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/ImportMaterials", "Import Materials", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/AlwaysAddMaterialSuffix", "Always Add Material Suffix", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/AddedMaterialSuffix", "Added Material Suffix", "string", "", "_mat", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/CreateComposites", "Create Composites", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/CreateORMConfig", "Create ORM Map", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/UseDiffuseSuffixOnOriginImage", "Use Diffuse Suffix for Origin Image", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/UseExistingMaterials", "Use Existing Materials", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/IgnoreMaterials", "Ignore Materials", "command", "", "", "");
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@ -185,7 +185,7 @@ function ImportAssetOptionsWindow::editImportSettings(%this, %assetItem)
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else if(%assetType $= "MaterialAsset")
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{
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ImportOptionsList.startGroup("Material");
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ImportOptionsList.addField("CreateComposites", "Create Composite Textures", "bool", "", "1", "", %assetConfigObj);
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ImportOptionsList.addField("CreateORMConfig", "Create ORM Map", "bool", "", "1", "", %assetConfigObj);
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ImportOptionsList.endGroup();
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}
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else if(%assetType $= "ImageAsset")
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@ -25,7 +25,7 @@ function AssetBrowser::buildPopupMenus(%this)
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item[ 0 ] = "Edit Asset" TAB "" TAB "AssetBrowser.editAsset();";
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item[ 1 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();";
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item[ 2 ] = "Refresh Asset" TAB "" TAB "AssetBrowser.refreshAsset();";
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item[ 2 ] = "Reload Asset" TAB "" TAB "AssetBrowser.refreshAsset();";
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item[ 3 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();";
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item[ 4 ] = "-";
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Item[ 5 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();";
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@ -50,7 +50,7 @@ function AssetBrowser::buildPopupMenus(%this)
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item[ 0 ] = "Edit Level" TAB "" TAB "AssetBrowser.editAsset();";
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item[ 1 ] = "Append as Sublevel" TAB "" TAB "AssetBrowser.appendSublevel();";
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item[ 2 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();";
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item[ 3 ] = "Refresh Asset" TAB "" TAB "AssetBrowser.refreshAsset();";
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item[ 3 ] = "Reload Asset" TAB "" TAB "AssetBrowser.refreshAsset();";
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item[ 4 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();";
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item[ 5 ] = "-";
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Item[ 6 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();";
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@ -53,26 +53,27 @@ function ESettingsWindow::onWake( %this )
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function ESettingsWindow::hideDialog( %this )
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{
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%this.setVisible(false);
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Canvas.popDialog(EditorSettingsWindow);
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}
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function ESettingsWindow::ToggleVisibility()
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{
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if ( ESettingsWindow.visible )
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if(ESettingsWindow.isAwake())
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{
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ESettingsWindow.setVisible(false);
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Canvas.popDialog(EditorSettingsWindow);
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}
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else
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{
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ESettingsWindow.setVisible(true);
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Canvas.pushDialog(EditorSettingsWindow);
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ESettingsWindow.selectWindow();
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ESettingsWindow.setCollapseGroup(false);
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ESettingsWindowList.clear();
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}
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ESettingsWindowList.setSelectedById( 1 );
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}
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}
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function ESettingsWindow::toggleProjectSettings(%this)
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{
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@ -528,7 +529,7 @@ function ESettingsWindow::getAssetEditingSettings(%this)
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}
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SettingsInspector.startGroup("Assets Importing");
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SettingsInspector.addField("Edit Asset Configs", "Edit Asset Import Configs", "button", "Open Asset Import Config Editor", "", "Canvas.pushDialog(AssetImportConfigEditor);");
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SettingsInspector.addField("Edit Import Configs", "Edit Asset Import Configs", "button", "Open Asset Import Config Editor", "", "Canvas.pushDialog(AssetImportConfigEditor);");
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SettingsInspector.addSettingsField("Assets/AssetImporDefaultConfig", "Default Asset Import Config", "list", "", %formattedConfigList);
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SettingsInspector.addSettingsField("Assets/AutoImport", "Automatically Import using default config", "bool", "If on, the asset importing process" @
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"will attempt to automatically import any inbound assets"@
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@ -35,7 +35,7 @@
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<Setting
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name="AssetImporDefaultConfig">DefaultImportConfig</Setting>
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<Setting
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name="AutoImport">1</Setting>
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name="AutoImport">0</Setting>
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<Group
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name="Browser">
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<Setting
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||||
|
|
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@ -158,8 +158,6 @@ function EditorGui::init(%this)
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{
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exec("tools/gui/EditorSettingsWindow.ed.gui");
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exec("tools/gui/editorSettingsWindow.ed." @ $TorqueScriptFileExtension);
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%this.add( ESettingsWindow );
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ESettingsWindow.setVisible(false);
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// Start the standard settings tabs pages
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||||
/*exec( "~/worldEditor/gui/GeneralSettingsTab.ed.gui" );
|
||||
|
|
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|||
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@ -1,142 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function ESettingsWindow::startup( %this )
|
||||
{
|
||||
ESettingsWindowTabBook.selectPage( 0 );
|
||||
ESettingsWindowList.setSelectedById( 0 );
|
||||
}
|
||||
|
||||
function ESettingsWindow::onWake( %this )
|
||||
{
|
||||
}
|
||||
|
||||
function ESettingsWindow::hideDialog( %this )
|
||||
{
|
||||
%this.setVisible(false);
|
||||
}
|
||||
|
||||
function ESettingsWindow::ToggleVisibility()
|
||||
{
|
||||
if ( ESettingsWindow.visible )
|
||||
{
|
||||
ESettingsWindow.setVisible(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
ESettingsWindow.setVisible(true);
|
||||
ESettingsWindow.selectWindow();
|
||||
ESettingsWindow.setCollapseGroup(false);
|
||||
}
|
||||
}
|
||||
|
||||
function ESettingsWindow::addTabPage( %this, %page )
|
||||
{
|
||||
ESettingsWindowTabBook.add( %page );
|
||||
ESettingsWindowList.addRow( ESettingsWindowTabBook.getSelectedPage(), %page.text );
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||||
ESettingsWindowList.sort(0);
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||||
}
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||||
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||||
//-----------------------------------------------------------------------------
|
||||
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||||
function ESettingsWindowList::onSelect( %this, %id, %text )
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||||
{
|
||||
ESettingsWindowTabBook.selectPage( %id );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Standard settings GUI classes. Editors may define their own methods of
|
||||
// working with settings and are not required to use these.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function ESettingsWindowCheckbox::onWake( %this )
|
||||
{
|
||||
%this.setStateOn( EditorSettings.value( %this.editorSettingsValue ));
|
||||
}
|
||||
|
||||
function ESettingsWindowCheckbox::onClick( %this )
|
||||
{
|
||||
EditorSettings.setValue( %this.editorSettingsValue, %this.getValue() );
|
||||
eval(%this.editorSettingsRead);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function ESettingsWindowTextEdit::onWake( %this )
|
||||
{
|
||||
%this.setText( EditorSettings.value( %this.editorSettingsValue ));
|
||||
}
|
||||
|
||||
function ESettingsWindowTextEdit::onValidate( %this )
|
||||
{
|
||||
EditorSettings.setValue( %this.editorSettingsValue, %this.getValue() );
|
||||
eval(%this.editorSettingsRead);
|
||||
}
|
||||
|
||||
function ESettingsWindowTextEdit::onGainFirstResponder( %this )
|
||||
{
|
||||
%this.selectAllText();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function ESettingsWindowColor::apply( %this, %color )
|
||||
{
|
||||
EditorSettings.setValue( %this.editorSettingsValue, %color );
|
||||
eval(%this.editorSettingsRead);
|
||||
|
||||
%this.findObjectByInternalName("ColorEdit", true).setText( %color);
|
||||
%this.findObjectByInternalName("ColorButton", true).color = ColorIntToFloat( %color );
|
||||
}
|
||||
|
||||
function ESettingsWindowColorEdit::onWake( %this )
|
||||
{
|
||||
%this.setText( EditorSettings.value( %this.getParent().editorSettingsValue ));
|
||||
}
|
||||
|
||||
function ESettingsWindowColorEdit::onValidate( %this )
|
||||
{
|
||||
%this.getParent().apply( %this.getValue() );
|
||||
}
|
||||
|
||||
function ESettingsWindowColorEdit::onGainFirstResponder( %this )
|
||||
{
|
||||
%this.selectAllText();
|
||||
}
|
||||
|
||||
function ESettingsWindowColorButton::onWake( %this )
|
||||
{
|
||||
%this.color = ColorIntToFloat( EditorSettings.value( %this.getParent().editorSettingsValue ) );
|
||||
}
|
||||
|
||||
function ESettingsWindowColorButton::onClick( %this )
|
||||
{
|
||||
getColorI( ColorFloatToInt( %this.color ), %this.getId() @ ".apply", %this.getRoot() );
|
||||
//EditorSettings.setValue( %this.editorSettingsValue, %this.getValue() );
|
||||
//eval(%this.editorSettingsRead);
|
||||
}
|
||||
|
||||
function ESettingsWindowColorButton::apply( %this, %color )
|
||||
{
|
||||
%this.getParent().apply(%color);
|
||||
echo("ESettingsWindowColorButton::apply(): " @ %color);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue