Daniel Buckmaster
f0333aabfd
Merge pull request #1281 from Areloch/issue1257
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Fix for issue #1257
2015-07-01 22:47:27 +10:00
Daniel Buckmaster
39f0e269d6
Merge pull request #1328 from GarageGames/release-3.7
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Release 3.7
2015-06-24 19:00:57 +10:00
Areloch
9368b7b915
Adjusted the popup issue fix to ensure nothing breaks in either regular or oculus mode.
2015-06-01 22:34:55 -05:00
Areloch
f5d8de8c4d
Fixed an issue where non-occulus builds didn't correctly push pop-up dialogs to the canvas.
2015-06-01 22:01:29 -05:00
Areloch
66ebe9da23
Replaces the old road texture with a newer one in the Empty template to match the new one in the Full template.
2015-05-27 23:46:56 -05:00
Daniel Buckmaster
7a54e300e3
Merge pull request #1305 from eightyeight/vignette-settings
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Apply vignette settings properly for #1302
2015-05-22 16:27:24 +10:00
Daniel Buckmaster
5fcf385aca
Added toolbar expand button images.
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I wonder when they disappeared.
2015-05-17 19:05:02 +10:00
Daniel Buckmaster
9cfc852192
Apply vignette settings properly for #1302 .
2015-05-16 17:52:58 +10:00
James Urquhart
3a457749ec
Oculus VR DK2 Support
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- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Areloch
2f69ffd2d4
Fixes issue #1277
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Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)
This correctly utilizes the forest object's datafile field if it's set.
If not, it will create a new forest item with the missionPath\missionName.forest convention.
This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.
Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.
This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
2015-04-27 21:45:57 +10:00
Areloch
977791bad2
Fixes #1257
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The editor didn't test that a mission area actually existed, so when you switched to the editor, it would trigger the crash.
It now tests if there is a mission area when switching to the editor tool, and if there is not, prompts for the creation of a new one, similar to the auto-prompt for creating terrain blocks.
2015-04-22 23:42:32 -05:00
Daniel Buckmaster
21443df641
Added missing VS2012 template files to Empty template.
2015-04-07 18:15:47 +10:00
LuisAntonRebollo
a5497e51a7
Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files.
2015-03-08 23:51:13 +01:00
Luis Anton Rebollo
0e346fed9f
Merge pull request #1241 from J0linar/Vignette_Final
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vignette_final
2015-03-08 18:43:10 +01:00
LuisAntonRebollo
049de72cc5
Fix waterBasicP.glsl for HDR.
2015-03-08 12:56:24 +01:00
Miodrag Sejic
351d5f08e9
vignette_final
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+added: gui slider for maximum exposure of vignetting
+changed: shaders to logical min/max floats
this pr contains the glsl shaders as well and therefore makes the
https://github.com/GarageGames/Torque3D/pull/1225 Pull Request obsolete
2015-03-07 14:03:12 +01:00
Daniel Buckmaster
bd6c331dfc
Merge pull request #1215 from eightyeight/naveditor-default-background
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Default to background navmesh builds
2015-03-01 17:15:42 +11:00
Daniel Buckmaster
d069534bde
Default to building navmeshes in the background.
2015-02-22 10:47:29 +11:00
LuisAntonRebollo
3ad04d050c
Fix shadows on Basic Lighting.
2015-02-15 22:26:05 +01:00
Luis Anton Rebollo
44da177b75
Merge pull request #1167 from eightyeight/no-web-deploy
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Remove default web deployment
2015-02-08 15:59:53 +01:00
Daniel Buckmaster
6a96894a9c
Merge pull request #1157 from eightyeight/linux-no-splash
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Show the canvas immediately in unix because the splash doesn't work
2015-02-08 20:19:31 +11:00
Daniel Buckmaster
50c52a1cdb
Remove default web deployment.
2015-02-08 20:11:23 +11:00
Daniel Buckmaster
a6702d1331
Show the canvas immediately in unix because the splash doesn't work.
2015-02-08 19:31:02 +11:00
Luis Anton Rebollo
2d3f711443
Merge pull request #1128 from Azaezel/cloudlayer
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cloudlayer hdr packing
2015-02-07 20:50:29 +01:00
Luis Anton Rebollo
d26c846c31
Merge pull request #1140 from Lopuska/patch-18
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ambient normal on GLSL
2015-02-07 20:43:08 +01:00
LuisAntonRebollo
1dacf7b04e
Fix torqueConfig.h TORQUE_FRAME_SIZE.
2015-01-31 19:34:14 +01:00
Daniel Buckmaster
bd437cda1c
Merge branch 'development' into walkabout
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Conflicts:
Engine/source/T3D/aiPlayer.cpp
2015-01-29 21:38:20 +11:00
Daniel Buckmaster
d7111bc851
Fix missing scripts and incorrect variable.
2015-01-29 21:23:16 +11:00
Anis
40edb6b7d4
Update vectorLightP.glsl
2015-01-28 23:48:20 +01:00
Anis
bfbfed6d66
Update vectorLightP.glsl
2015-01-28 23:47:44 +01:00
Anis
1c5ab1371e
Update lighting.glsl
2015-01-28 23:47:02 +01:00
Azaezel
86770cb3c1
cloudlayer hdr packing
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fixes for #1126
2015-01-25 17:56:17 -06:00
Luis Anton Rebollo
84d072f25c
Merge pull request #1027 from bpay/ambient-normals
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Allow normals on shadowed surfaces
2015-01-24 23:05:51 +01:00
LuisAntonRebollo
3336bffad2
Changes for Linux.
2015-01-19 01:44:36 +01:00
LuisAntonRebollo
aa35157eef
PlatformSDL implementation.
2015-01-19 01:17:37 +01:00
LuisAntonRebollo
21d58bb191
Modified files for SDL2.
2015-01-19 00:33:23 +01:00
Daniel Buckmaster
7ab6731f51
Merge branch 'development' into walkabout
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Conflicts:
Templates/Empty/game/tools/worldEditor/scripts/editors/creator.ed.cs
Templates/Full/game/tools/worldEditor/scripts/editors/creator.ed.cs
2015-01-02 14:45:20 +11:00
Daniel Buckmaster
2410f4b899
Redid nav editor icons.
2015-01-02 14:42:18 +11:00
Luis Anton Rebollo
9eb05b2bdc
Merge pull request #1083 from BeamNG/opengl_intel_WIP
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Fix/walkaround for OpenGL on Intel
2014-12-27 01:13:14 +01:00
Daniel Buckmaster
7d376386d1
Merge pull request #1074 from Azaezel/AccuVolumes_2
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Accumulation volumes
2014-12-26 13:18:00 +11:00
LuisAntonRebollo
4e530f413e
Fix glowBlurP.glsl shader.
2014-12-25 19:40:42 +01:00
Daniel Buckmaster
c85ac03c16
Merge pull request #1020 from eightyeight/simdictionary-improvement
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SimDictionary improvement
2014-12-24 09:54:54 +11:00
Daniel Buckmaster
450a6c6c80
Merge pull request #969 from eightyeight/options-for-godrays
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Added settings for god-ray PostFX.
2014-12-22 14:52:09 +11:00
Azaezel
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
Daniel Buckmaster
4af7227559
Fixed some ranges.
2014-12-21 23:20:48 +11:00
Daniel Buckmaster
154be2ae0e
Merge pull request #974 from Azaezel/sound_provider_fallback_request
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re-orders sound device provider wieghting
2014-12-21 19:06:06 +11:00
Azaezel
98048fd974
Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles
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Conflicts:
Engine/source/renderInstance/renderParticleMgr.cpp
2014-12-16 18:48:28 -06:00
LuisAntonRebollo
cf195152d6
Workaround for OpenGL terrain blend on Intel drivers.
2014-12-16 00:30:50 +01:00
Daniel Buckmaster
61e106251d
Made toolbar resize intelligently.
2014-12-15 11:22:44 +11:00
LuisAntonRebollo
0718875ac3
OpenGL Intel - Fix a error on DOF_DownSample_P.glsl.
2014-12-11 22:58:02 +01:00