Commit graph

182 commits

Author SHA1 Message Date
DavidWyand-GG 497f3c96dc Fix for Issue #90 for Camera orbit object bug 2012-10-16 18:43:11 -04:00
David Montgomery-Blake ebc6c9cf3a Updated readme with PhysX 2.8.4.6 information. 2012-10-16 10:30:58 -07:00
David Wyand 9ed0f467d8 Merge pull request #89 from DavidWyand-GG/issue88-RiverEditorSnapping
Fix for Issue #88 for River Editor Snapping
2012-10-16 09:32:38 -07:00
DavidWyand-GG 9ba4a35bca Fix for Issue #88 for River Editor Snapping 2012-10-16 12:30:54 -04:00
David Montgomery-Blake d16743465e Added compilation information to README.md 2012-10-11 11:28:24 -07:00
Luis Anton 5b033f7066 BitVector don't have copy-constructor/operator= 2012-10-06 18:30:03 +02:00
Steven Saric ac9d24deb4 Doc changes for RayInfo distance
Doc changes for the containerRayCast DefineEngineFunction to include the
distance.
2012-10-06 13:15:09 +08:00
Steven Saric 75baf20d5f Send back RayInfo distance with ContainerRayCast
Added an 8th word to ContainerRayCast's return, which is the distance.
2012-10-06 13:03:16 +08:00
thecelloman f73655782c Script changes for the Full PhysX Template to remove the scripted numerical health hud, replacing it with the c++ GuiHealthTextHud GuiControl. 2012-10-05 16:32:14 -04:00
David Wyand 394d87cd54 Merge branch 'spawnsphere-transform' of https://github.com/eightyeight/Torque3D into eightyeight-spawnsphere-transform 2012-10-05 16:13:29 -04:00
David Wyand bc2e241caa Merge branch 'ai-renameproducefunction' of https://github.com/thecelloman/Torque3D into thecelloman-ai-renameproducefunction 2012-10-05 14:33:48 -04:00
David Wyand 1ca29b15bd Merge pull request #68 from DavidWyand-GG/issue66-SkinnedMeshCrash
Fix for Issue #66 for Skinned mesh crash
2012-10-04 16:08:24 -07:00
David Wyand 75d9470029 Fix for Issue #66 for Skinned mesh crash 2012-10-04 19:06:43 -04:00
thecelloman 3f9faad881 Rename AiPlayer::produce() to AiPlayer::spawnAtLocation()
... does what it says.
2012-10-04 18:53:46 -04:00
David Wyand 811f27fe65 Merge pull request #65 from DavidWyand-GG/issue64-GuiTabBookCtrlRendering
Fix for Issue #64 for GuiTabBookCtrl rendering
2012-10-04 14:37:26 -07:00
David Wyand b211edb5e2 Fix for Issue #64 for GuiTabBookCtrl rendering 2012-10-04 17:36:15 -04:00
David Wyand 59e7229088 Merge pull request #63 from DavidWyand-GG/issue62-LargeDecalsDisappear
Fix for Issue #62 for Large decal disappears
2012-10-04 13:40:08 -07:00
David Wyand 8f75a228f7 Fix for Issue #62 for Large decal disappears 2012-10-04 16:38:49 -04:00
thecelloman 00f72f1325 Removed the scripted numerical health hud in the Full Template and added the new GuiHealthTextHud control to the playGui. 2012-10-04 16:13:34 -04:00
thecelloman d762ccd248 GuiHealthTextHud. A C++ GuiControl that replaces the scripted numerical health hud. 2012-10-04 16:02:01 -04:00
thecelloman 99e8bcb817 Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. 2012-10-04 15:55:46 -04:00
David Wyand a3ca8b92ac Merge branch 'aiplayer-fixes' of https://github.com/eightyeight/Torque3D into eightyeight-aiplayer-fixes 2012-10-04 14:00:00 -04:00
David Wyand 349f6f238f Merge branch 'development' of https://github.com/TwistedJenius/Torque3D into TwistedJenius-development 2012-10-04 12:48:53 -04:00
TwistedJenius e82b7b96b5 Changed function name to fit standards. 2012-10-04 02:27:55 -05:00
David Wyand a6f54b7b44 Merge pull request #57 from DavidWyand-GG/issue56-ShapeEditorSaveCrash
Fix for Issue #56 for ShapeEditor save crash
2012-10-03 15:10:44 -07:00
David Wyand a1a5a2c3d7 Fix for Issue #56 for ShapeEditor save crash 2012-10-03 18:06:15 -04:00
David Wyand a59a6ef8b1 Merge pull request #55 from DavidWyand-GG/issue54-PhysXCrash
Fix for Issue #54 for PhysX client crash on exit
2012-10-03 13:03:29 -07:00
David Wyand f6627f98af Fix for Issue #54 for PhysX client crash on exit 2012-10-03 15:59:34 -04:00
Daniel Buckmaster b097c76eda Fixed stream read/write mismatch bug.
It was causing Vehicles to roll forwards with a constant velocity when
stationary, and ignore move->y.
2012-10-03 07:32:06 +10:00
Daniel Buckmaster e3cb30bb1d Added steering return to Vehicle.
It happens in Vehicle::updateMove so it can apply to all vehicle
subclasses. It is applied to both x and y steering.
2012-10-03 07:23:47 +10:00
David Wyand 2d9fa140ed Merge branch 'linux' of https://github.com/just-bank/Torque3D into just-bank-linux 2012-10-02 13:25:08 -04:00
Daniel Buckmaster eae9fc36e5 Added steering centre members to VehicleData.
steeringReturn is the main control for the amount of return in
the steering. Setting it to 0 (the default) disables steering return
completely.

steeringReturnSpeedScale is a multiplier on the amount of effect that
the vehicle's velocity has on its steering return.

powerSteering can be set to eliminate the effect of steering return on
user input. Without this flag set, the user will have a harder time
steering, because the wheels try to return as they steer. If this flag
is set, steering return will not be applied while the user is actually
steering, only when they release.
2012-10-02 21:02:42 +10:00
David Wyand d38eb17056 Merge branch 'item-networking' of https://github.com/eightyeight/Torque3D into eightyeight-item-networking 2012-10-01 11:25:17 -04:00
bank 0ebafa695c Fix crash on RHEL-based distros.
Looks like GCC (4.4.x) on RHEL is built with some optimization flags, which caused crash inside assembler code (when using inline-cast: uint->uchar->uint from GetNzbSubID down to find_maskwidth).
Tested this change on 7 different distros, so far - everything seems to be working.
2012-09-30 16:28:21 +04:00
bank 12dbf49533 Fixed building on GCC 4.7.x 2012-09-30 02:32:31 +04:00
Daniel Buckmaster f10ea8bbd4 Fixed mAtRest logic when setting static flag. 2012-09-28 07:28:00 +10:00
DavidWyand-GG 2a4bde77b4 Merge branch 'php5.3_fixes' of https://github.com/losinggeneration/Torque3D into losinggeneration-php5.3_fixes 2012-09-27 14:11:41 -04:00
DavidWyand-GG a14578d4fb Merge branch 'template_fix' of https://github.com/losinggeneration/Torque3D into losinggeneration-template_fix 2012-09-27 10:29:47 -04:00
DavidWyand-GG cdb7e60d67 Merge branch 'vs2012-fixes' of https://github.com/eightyeight/Torque3D into eightyeight-vs2012-fixes 2012-09-27 10:09:41 -04:00
Daniel Buckmaster 0f22ca64d4 Moved mask updated to protected member set functions. 2012-09-27 08:11:48 +10:00
DavidWyand-GG 677377c70b Merge branch 'master' into development 2012-09-26 10:14:06 -04:00
David Wyand d0de864ea2 Merge pull request #38 from DavidWyand-GG/toolbox-bugfix
Bug fix for Torque 3D Toolbox to prevent launch buttons from working when no project is selected. For ticket #12.
2012-09-26 07:06:01 -07:00
Daniel Buckmaster f69b4bb1f1 Added a console method to get an AIPlayer's move speed. 2012-09-26 23:30:20 +10:00
Daniel Buckmaster a8205240e3 Made Item network members properly in the editor. 2012-09-26 23:28:58 +10:00
Daniel Buckmaster 7db02d1f80 Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
Daniel Buckmaster 90e022a100 Prevented #define for in VS2012. 2012-09-26 23:26:02 +10:00
DavidWyand-GG 9c4bc9c499 New Toolbox version that doesn't pick up on phantom game levels 2012-09-25 19:02:59 -04:00
DavidWyand-GG 4e26b163a8 Removed config and put back tools/comments directory 2012-09-25 16:19:09 -04:00
DavidWyand-GG 13616bc258 Rename Torque 3D.exe to Torque 3D Toolbox.exe 2012-09-25 16:13:23 -04:00
DavidWyand-GG ee752d058c New Torque Toolbox version to disable buttons
If there are no projects, all of the project buttons are disabled.
2012-09-25 16:09:36 -04:00