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Updated readme with PhysX 2.8.4.6 information.
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README.md
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README.md
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@ -12,8 +12,18 @@ More Information
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* GarageGames [Professional Services](http://services.garagegames.com/)
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Compiling Torque 3D
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If you are going to be using a PhysX template, then you will need to complete this step. Otherwise, you can go to 2a.
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1. Install the PhysX SDK version 2.8.4.6.
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* In a web browser, go to the NVidia Support Center (http://supportcenteronline.com/ics/support/default.asp?deptID=1949)
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* If you do not have an account, you will need to register with them to have the support staff create an account for you.
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* If you have an account, login.
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* On the middle of the page, on the right, click on Downloads.
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* On the far right column, under Old downloads, click More.
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* Download the Windows 2.8.4.6 version.
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* Run the installer and follow the steps to install it in the default location.
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* Depending on your operating system version, you may need to reboot after the installation.
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1a. Creating a New Game Project - With Toolbox
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2a. Creating a New Game Project - With Toolbox
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* Run the Torque 3D Toolbox.
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* Click New Project.
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* Choose a base template.
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@ -21,7 +31,7 @@ Compiling Torque 3D
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* Click Create to create the project.
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* When it finishes, click the Finished button.
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1b. Creating a New Game Project - Manually
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2b. Creating a New Game Project - Manually
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* Open the Templates directory.
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* Right-click and copy the template that you want to use.
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* Navigate to the directory where you want to develop your game.
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@ -31,7 +41,7 @@ Compiling Torque 3D
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* Rename the plugin's in the same way, replacing the template name with your game's name.
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* Inside your project directory, double-click the generateProjects.bat file.
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* It will create the solutions.
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3. Compiling Torque 3D
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* Navigate to engine\build\Visual Studio 2010
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* Double-click the Torque 3D.sln file.
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