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Added compilation information to README.md
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README.md
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README.md
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@ -11,6 +11,32 @@ More Information
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* T3D [Professional Forum](http://www.garagegames.com/community/forums/63)
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* GarageGames [Professional Services](http://services.garagegames.com/)
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Compiling Torque 3D
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1a. Creating a New Game Project - With Toolbox
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* Run the Torque 3D Toolbox.
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* Click New Project.
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* Choose a base template.
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* Name the Project.
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* Click Create to create the project.
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* When it finishes, click the Finished button.
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1b. Creating a New Game Project - Manually
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* Open the Templates directory.
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* Right-click and copy the template that you want to use.
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* Navigate to the directory where you want to develop your game.
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* Paste inside of that directory to copy the files.
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* Open the game directory.
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* Rename the executable and DLL files to the name of your game (for example, rename Full.exe to MyGame.exe if you used the Full template).
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* Rename the plugin's in the same way, replacing the template name with your game's name.
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* Inside your project directory, double-click the generateProjects.bat file.
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* It will create the solutions.
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3. Compiling Torque 3D
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* Navigate to engine\build\Visual Studio 2010
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* Double-click the Torque 3D.sln file.
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* When Visual Studio 2010 is fully loaded, press F5 to perform a clean build.
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License
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-------
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