Added compilation information to README.md

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David Montgomery-Blake 2012-10-11 11:28:24 -07:00
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@ -11,6 +11,32 @@ More Information
* T3D [Professional Forum](http://www.garagegames.com/community/forums/63)
* GarageGames [Professional Services](http://services.garagegames.com/)
Compiling Torque 3D
1a. Creating a New Game Project - With Toolbox
* Run the Torque 3D Toolbox.
* Click New Project.
* Choose a base template.
* Name the Project.
* Click Create to create the project.
* When it finishes, click the Finished button.
1b. Creating a New Game Project - Manually
* Open the Templates directory.
* Right-click and copy the template that you want to use.
* Navigate to the directory where you want to develop your game.
* Paste inside of that directory to copy the files.
* Open the game directory.
* Rename the executable and DLL files to the name of your game (for example, rename Full.exe to MyGame.exe if you used the Full template).
* Rename the plugin's in the same way, replacing the template name with your game's name.
* Inside your project directory, double-click the generateProjects.bat file.
* It will create the solutions.
3. Compiling Torque 3D
* Navigate to engine\build\Visual Studio 2010
* Double-click the Torque 3D.sln file.
* When Visual Studio 2010 is fully loaded, press F5 to perform a clean build.
License
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