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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Moved mask updated to protected member set functions.
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a8205240e3
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@ -457,11 +457,6 @@ void Item::onDeleteNotify( SimObject *obj )
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Parent::onDeleteNotify( obj );
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}
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void Item::inspectPostApply()
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{
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setMaskBits(InitialUpdateMask);
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}
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// Lighting: -----------------------------------------------------------------
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void Item::registerLights(LightManager * lightManager, bool lightingScene)
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@ -1281,11 +1276,26 @@ DefineEngineMethod( Item, getLastStickyNormal, const char *, (),,
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//----------------------------------------------------------------------------
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bool Item::_setStatic(void *object, const char *index, const char *data)
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{
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Item *i = static_cast<Item*>(object);
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i->mAtRest = false;
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i->setMaskBits(InitialUpdateMask | PositionMask);
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return true;
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}
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bool Item::_setRotate(void *object, const char *index, const char *data)
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{
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Item *i = static_cast<Item*>(object);
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i->setMaskBits(InitialUpdateMask | RotationMask);
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return true;
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}
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void Item::initPersistFields()
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{
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addGroup("Misc");
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addField("static", TypeBool, Offset(mStatic, Item), "If true, the object is not moving in the world (and will not be updated through the network).\n");
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addField("rotate", TypeBool, Offset(mRotate, Item), "If true, the object will automatically rotate around its Z axis.\n");
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addProtectedField("static", TypeBool, Offset(mStatic, Item), &_setStatic, &defaultProtectedGetFn, "If true, the object is not moving in the world (and will not be updated through the network).\n");
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addProtectedField("rotate", TypeBool, Offset(mRotate, Item), &_setRotate, &defaultProtectedGetFn, "If true, the object will automatically rotate around its Z axis.\n");
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endGroup("Misc");
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Parent::initPersistFields();
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@ -149,7 +149,9 @@ class Item: public ShapeBase
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bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF &sphere);
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void buildConvex(const Box3F& box, Convex* convex);
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void onDeleteNotify(SimObject*);
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void inspectPostApply();
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static bool _setStatic(void *object, const char *index, const char *data);
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static bool _setRotate(void *object, const char *index, const char *data);
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protected:
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void _updatePhysics();
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