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Fixed stream read/write mismatch bug.
It was causing Vehicles to roll forwards with a constant velocity when stationary, and ignore move->y.
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1 changed files with 1 additions and 1 deletions
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@ -298,7 +298,7 @@ void VehicleData::packData(BitStream* stream)
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stream->write(steeringReturn);
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stream->write(steeringReturnSpeedScale);
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stream->write(powerSteering);
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stream->writeFlag(powerSteering);
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stream->writeFlag(cameraRoll);
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stream->write(cameraLag);
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