Fixed stream read/write mismatch bug.

It was causing Vehicles to roll forwards with a constant velocity when
stationary, and ignore move->y.
This commit is contained in:
Daniel Buckmaster 2012-10-03 07:32:06 +10:00
parent e3cb30bb1d
commit b097c76eda

View file

@ -298,7 +298,7 @@ void VehicleData::packData(BitStream* stream)
stream->write(steeringReturn);
stream->write(steeringReturnSpeedScale);
stream->write(powerSteering);
stream->writeFlag(powerSteering);
stream->writeFlag(cameraRoll);
stream->write(cameraLag);