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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'spawnsphere-transform' of https://github.com/eightyeight/Torque3D into eightyeight-spawnsphere-transform
This commit is contained in:
commit
394d87cd54
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@ -382,6 +382,7 @@ ConsoleDocClass( SpawnSphere,
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SpawnSphere::SpawnSphere()
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{
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mAutoSpawn = false;
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mSpawnTransform = false;
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mRadius = 100.f;
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mSphereWeight = 100.f;
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@ -420,6 +421,12 @@ SimObject* SpawnSphere::spawnObject(String additionalProps)
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// If we have a spawnObject add it to the MissionCleanup group
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if (spawnObject)
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{
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if (mSpawnTransform)
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{
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if(SceneObject *s = dynamic_cast<SceneObject*>(spawnObject))
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s->setTransform(getTransform());
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}
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SimObject* cleanup = Sim::findObject("MissionCleanup");
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if (cleanup)
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@ -447,6 +454,7 @@ U32 SpawnSphere::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
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if(stream->writeFlag(mask & UpdateSphereMask))
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{
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stream->writeFlag(mAutoSpawn);
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stream->writeFlag(mSpawnTransform);
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stream->write(mSpawnClass);
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stream->write(mSpawnDataBlock);
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@ -463,6 +471,7 @@ void SpawnSphere::unpackUpdate(NetConnection * con, BitStream * stream)
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if(stream->readFlag())
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{
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mAutoSpawn = stream->readFlag();
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mSpawnTransform = stream->readFlag();
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stream->read(&mSpawnClass);
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stream->read(&mSpawnDataBlock);
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@ -505,6 +514,8 @@ void SpawnSphere::initPersistFields()
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"Command to execute immediately after spawning an object. New object id is stored in $SpawnObject. Max 255 characters." );
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addField( "autoSpawn", TypeBool, Offset(mAutoSpawn, SpawnSphere),
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"Flag to spawn object as soon as SpawnSphere is created, true to enable or false to disable." );
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addField( "spawnTransform", TypeBool, Offset(mSpawnTransform, SpawnSphere),
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"Flag to set the spawned object's transform to the SpawnSphere's transform." );
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endGroup( "Spawn" );
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addGroup( "Dimensions" );
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@ -176,6 +176,7 @@ class SpawnSphere : public MissionMarker
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String mSpawnProperties;
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String mSpawnScript;
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bool mAutoSpawn;
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bool mSpawnTransform;
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// Radius/weight info
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F32 mRadius;
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