AzaezelX
42e90ad3fb
RTLightingFeat work.
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1) we do *not* in fact want to early out in the presence of MFT_ImposterVert. it mangles the position-send.
2) dx sucessfuly handles the if ( !fd.features[MFT_NormalMap] ) case, so use the same for gl
2021-10-05 14:46:37 -05:00
AzaezelX
661a192e87
orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating
2021-10-03 21:53:16 -05:00
AzaezelX
a1117b1c41
add getInWorldNormal method glsl side
2021-10-03 21:51:40 -05:00
AzaezelX
52040fb072
Merge branch 'Preview4_0' into kermithelpme
2021-10-03 17:23:52 -05:00
Brian Roberts
dc9899907b
Merge pull request #601 from Ragora/bugfix-audio-devices
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* BugFix: Fix AL device listing
2021-10-03 17:08:15 -05:00
Brian Roberts
85f6dfafd1
Merge pull request #595 from OTHGMars/inputMonUpdate
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inputTest Module Update
2021-10-03 17:07:12 -05:00
Brian Roberts
4de330eaed
Merge pull request #598 from OTHGMars/canvasCallbacks
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GuiCanvas keyboard mode callbacks.
2021-10-03 17:07:01 -05:00
Brian Roberts
91b192f163
Merge pull request #599 from Areloch/FormattedAddRotation
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Add handling to RotationF's addRotation function to ensure formatted return
2021-10-03 17:06:48 -05:00
Brian Roberts
6ff9383672
Merge pull request #600 from Ragora/bugfix-asset-browser-tags
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* BugFix: Correct tags in the asset browser not filtering correctly
2021-10-03 17:06:37 -05:00
Robert MacGregor
6a94946e5b
* BugFix: Fallback to ALC_ENUMERATION_EXT if ALC_ENUMERATE_ALL_EXT is not available.
2021-10-02 22:29:34 -04:00
Robert MacGregor
43630c31c2
* BugFix: Tweaks to the ALC device listing logic to be more consistent with the AL API.
2021-10-02 22:24:11 -04:00
Robert MacGregor
5e88ab2570
* BugFix: Fix AL device listing so that functions like sfxGetAvailableDevices return the actual devices on the system.
2021-10-02 16:31:43 -04:00
Robert MacGregor
1676d102f3
* [AssetBrowser] BugFix: Correct a logic error in the filtering of the asset browser causing tags queries to display all assets.
2021-10-02 16:22:55 -04:00
Areloch
c5d5a91356
Add handling to RotationF's addRotation function to ensure formatted return
2021-09-28 18:17:49 -05:00
OTHGMars
37c924512c
Corrects console documentation.
2021-09-28 05:52:45 -04:00
OTHGMars
e035aa9114
GuiCanvas Callbacks
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Adds handler modes for keyboard translations and native accelerators. This is needed so APIs that provide software keyboards can be notified when controls that require text input become active. This was previously hardcoded in OpenVROverlay, but is also needed by Steam Input and Big Picture so moving to GuiCanvas will make it accessible there as well.
Handler mode for both settings default to "Platform" so there is no change to the default behavior. If the setting is changed to "Callback", callbacks will be triggered to allow script to determine if the request should fall through to the platform window. The script callback is also the appropriate place to display a software keyboard and attach it to the input control.
2021-09-28 05:38:17 -04:00
Brian Roberts
8256aca65e
Merge pull request #597 from Areloch/soundFieldConvertFixPR
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Adjusted handling of field converts in the project importer to deal with fields that didn't contain quotation marks
2021-09-27 19:43:17 -05:00
Areloch
737fd70c69
Adjusted handling of field converts in the project importer to deal with fields that didn't contain quotation marks
2021-09-27 18:46:20 -05:00
Jeff Hutchinson
9c243bc5e2
Merge pull request #596 from OTHGMars/menuControl
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GuiGameListMenuCtrl Update
2021-09-25 20:42:10 -04:00
Brian Roberts
97ddb97410
Merge pull request #594 from JeffProgrammer/executef-fixes
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Fix specific usage of Con::executef where it was not being assigned t…
2021-09-25 18:13:27 -05:00
Areloch
7a3f735067
Merge pull request #593 from JeffProgrammer/material-editor-fixes
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Material editor fixes from eval cleanup.
2021-09-25 01:52:15 -05:00
OTHGMars
666065ce6c
GuiGameListMenuCtrl Update
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Methods to simplify managing localized option lists.
Adds a text key to each option in an option row.
Adds methods for getting the current selections index or key value.
Adds methods for setting the current selection by index or key value.
This change is backward compatible. If the new methods are not called, the control behavior is unaffected.
2021-09-25 02:48:30 -04:00
Jeff Hutchinson
e35b5f5119
Merge pull request #591 from Ragora/bugfix-object-deletion-crash
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* BugFix: Fix a crash that sometimes occurs when groups of of objects are deleted
2021-09-24 23:28:15 -04:00
Jeff Hutchinson
8aa1f2e881
Merge pull request #589 from Ragora/bugfix-linux-win-console
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* BugFix: Corrections to allow the Linux win console to work
2021-09-24 23:27:37 -04:00
Jeff Hutchinson
e7f002228c
Merge pull request #590 from Ragora/bugfix-projectile-on-add
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* BugFix: Correct the onAdd callback not being raised for Projectiles
2021-09-24 23:27:11 -04:00
OTHGMars
58a79e0105
inputTest Module Update
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Updates the input event monitor to work with the current BaseGame template.
2021-09-24 22:55:59 -04:00
Jeff Hutchinson
755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
Jeff Hutchinson
0f89373782
Merge pull request #592 from Ragora/bugfix-worldeditor-datablock-spawning
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* BugFix: Correct an object spawning error
2021-09-24 19:11:41 -04:00
Jeff Hutchinson
f1ee4f781b
Material editor fixes from eval cleanup.
2021-09-24 19:09:43 -04:00
Robert MacGregor
d7919950bf
* [Editor] BugFix: Correct an object spawning error when attempting to drag and drop datablocks from the asset browser where they would always spawn at origin.
2021-09-24 18:34:57 -04:00
Robert MacGregor
12f4af51f5
* [Editor] BugFix: Fix a crash that sometimes occurs when groups of objects are deleted in the world editor.
2021-09-24 17:58:17 -04:00
Robert MacGregor
55063601e6
* [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles.
2021-09-23 22:58:25 -04:00
Brian Roberts
2e153e43e0
Merge pull request #588 from Azaezel/alpha40/splashscreenSuppression
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kill splashscreen on nonwindows
2021-09-23 20:57:10 -05:00
Jeff Hutchinson
e784b0140c
Let's fix the texcoord alignment for RT Lighting.
2021-09-22 21:41:38 -04:00
Robert MacGregor
4cfb3c4f04
* [Linux] BugFix: Corrections to allow the Linux win console (Ie. the terminal you ran the game from) to act as a console input.
2021-09-22 20:28:39 -04:00
AzaezelX
3fabbc651f
Merge branch 'alpha40/splashscreenSuppression' into alpha40/SGCleanups2
2021-09-22 18:50:46 -05:00
AzaezelX
c523951e65
Merge branch 'Preview4_0' into alpha40/SGCleanups2
2021-09-22 18:47:31 -05:00
AzaezelX
5682bafb29
kills off that second buffer in terrain rendering when in forward mode
2021-09-22 18:28:19 -05:00
AzaezelX
c86cc48945
use srgb sapce for backbuffer
2021-09-22 18:27:42 -05:00
AzaezelX
901228c3a8
kill splashscreen on nonwindows
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was worth a shot, but it's playing up way too much to focus on at present
2021-09-21 23:19:00 -05:00
AzaezelX
9775d69988
pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping
2021-09-21 17:10:07 -05:00
Brian Roberts
f83b528f3c
Merge pull request #587 from JeffProgrammer/local-evals
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Allow local variables to be used in eval.
2021-09-20 20:35:27 -05:00
Jeff Hutchinson
2d50f52cf1
Allow local variables to be used in eval.
2021-09-20 21:00:33 -04:00
AzaezelX
8ce207561e
revert a bit causing crashes on certain 'nix boxes.
2021-09-20 16:56:53 -05:00
Brian Roberts
5137e54a7c
Merge pull request #586 from Azaezel/alpha40/particleCleanups
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particle cleanups
2021-09-20 14:10:54 -05:00
AzaezelX
c150afebaa
particle cleanups
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misc dupe code cleanup bits.
safeties for the varous flavors of void ParticleEmitter::setup
ideally we circle back to break some of that logic on out to shared steps
2021-09-20 13:50:47 -05:00
Brian Roberts
bda5266c88
Merge pull request #584 from Areloch/QOL20210918
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Misc QOL and Bugfixes 2021/09/19
2021-09-19 14:55:14 -05:00
Areloch
ef5daae770
Removed unneeded var
2021-09-19 12:55:56 -05:00
Areloch
9a809dfb6b
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
2021-09-19 02:28:19 -05:00
Brian Roberts
2fe767f2cd
Merge pull request #578 from Azaezel/alpha40/dedicatedGFXnullouts
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dedicated gfx device suppression
2021-09-19 01:57:22 -05:00