AzaezelX
42bc6fa358
differentiate forward lit and deferred ibl vars
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since we're not currently using the same arrays et al for the whole pass, need to make sure those don't fight
2021-10-26 12:32:37 -05:00
Brian Roberts
7f5766a7fc
Merge pull request #635 from Ragora/bugfix-asset-browser-delete-directory-loop
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BugFix: Address an error where deleting directories may result in an infinite loop
2021-10-26 00:25:45 -05:00
Brian Roberts
4b3a83c4df
Merge pull request #633 from Ragora/bugfix-asset-browser-horizontal
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BugFix: Allow the asset browser tree view to use a horizontal scroll bar
2021-10-25 22:57:06 -05:00
Robert MacGregor
4082fd36e3
* [AssetBrowser] BugFix: Address an error where deleting directories may result in an infinite loop.
2021-10-25 17:58:24 -04:00
Robert MacGregor
27d75486e6
* [Editor] BugFix: Correct the inability to use function keys F1-F10 when running the editor. These keys were supposed to open a series of other editors.
2021-10-24 19:10:59 -04:00
Robert MacGregor
edf9afbd9b
* [AssetBrowser] BugFix: Allow the asset browser tree view to use a horizontal scroll bar where necessary.
2021-10-22 11:22:34 -04:00
Brian Roberts
361ae7e2da
Merge pull request #627 from Azaezel/alpha40/soundAssetFollowup
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sound asset followups
2021-10-21 14:17:39 -05:00
Robert MacGregor
0b24c728ea
* [GLSL] BugFix: Correct invalid relative include paths in lightRayOcclude.glsl.
2021-10-18 09:46:58 -04:00
Robert MacGregor
58170a7805
* [AssetBrowser] BugFix: Correct a case where creator categories may get shoved into the first module in the tree when entering asset select mode.
2021-10-17 18:21:29 -04:00
AzaezelX
670b246a2a
sound asset conversions - playlist (as a point of significance, that no longer uses mSlots.mTrack[ i ] on the backend. just th equivalent of mTrack[i]. While the former was certainly useful for clustering, it's actively fighting standarization)
2021-10-14 22:33:13 -05:00
AzaezelX
9ab5f61c39
sound asset conversions - ambience
2021-10-14 22:31:00 -05:00
AzaezelX
9af2de3c4b
upconverter tweaks
2021-10-14 19:07:48 -05:00
AzaezelX
c2fdb733fa
make mat editor list and set soundassets
2021-10-14 19:07:36 -05:00
AzaezelX
adbd6d0711
sound asset conversions importer script updates - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
2021-10-14 15:12:50 -05:00
AzaezelX
f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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# Conflicts:
# Engine/source/T3D/assets/assetImporter.cpp
# Engine/source/forest/forestItem.cpp
2021-10-11 20:11:27 -05:00
Robert MacGregor
8b29dae3b9
* [AssetBrowser] BugFix: Correct the inability to spawn assorted objects.
2021-10-11 20:12:32 -04:00
Brian Roberts
fe3edb8ccf
Merge pull request #613 from Azaezel/kermithelpme
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followups to #582
2021-10-11 01:27:15 -05:00
Jeff Hutchinson
66887a930b
Merge pull request #614 from DraconicEnt/bugfix-select-asset-path
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* BugFix: Correct the SelectAssetPath Window not Listing any Paths
2021-10-10 23:23:38 -04:00
Robert MacGregor
d53dcb03c2
* [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories.
2021-10-09 22:16:55 -04:00
AzaezelX
e2e1c491ac
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into kermithelpme
2021-10-09 11:32:13 -05:00
AzaezelX
112dafd8a8
remove basiconly from decals and decal roads. seems we fixed the bit that was causing that to not render
2021-10-09 11:31:26 -05:00
AzaezelX
23e5e891ed
simplify callOnModules
2021-10-08 23:45:20 -05:00
AzaezelX
67c889279d
fix groundplane material reference in examplelevel
2021-10-03 17:42:32 -05:00
AzaezelX
52040fb072
Merge branch 'Preview4_0' into kermithelpme
2021-10-03 17:23:52 -05:00
AzaezelX
c99c9cc365
include metal FootMetalSound oversight, include correction for mangled entries where a given varname and a given assetname match
2021-10-02 20:58:44 -05:00
Robert MacGregor
1676d102f3
* [AssetBrowser] BugFix: Correct a logic error in the filtering of the asset browser causing tags queries to display all assets.
2021-10-02 16:22:55 -04:00
AzaezelX
d3693bef8d
shifted playerdata down to the Long Lists block. fix player enum ref source side
2021-09-30 14:40:03 -05:00
AzaezelX
65774ff123
converter work pt1
2021-09-30 14:15:42 -05:00
AzaezelX
0595a88345
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into SoundAssetImplements
2021-09-27 20:13:36 -05:00
Areloch
737fd70c69
Adjusted handling of field converts in the project importer to deal with fields that didn't contain quotation marks
2021-09-27 18:46:20 -05:00
AzaezelX
7b137c2ee8
genProcessor("LightningData"... attempt. will need to re-review.
2021-09-26 17:30:57 -05:00
Areloch
7a3f735067
Merge pull request #593 from JeffProgrammer/material-editor-fixes
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Material editor fixes from eval cleanup.
2021-09-25 01:52:15 -05:00
Jeff Hutchinson
f1ee4f781b
Material editor fixes from eval cleanup.
2021-09-24 19:09:43 -04:00
Robert MacGregor
d7919950bf
* [Editor] BugFix: Correct an object spawning error when attempting to drag and drop datablocks from the asset browser where they would always spawn at origin.
2021-09-24 18:34:57 -04:00
AzaezelX
3fabbc651f
Merge branch 'alpha40/splashscreenSuppression' into alpha40/SGCleanups2
2021-09-22 18:50:46 -05:00
AzaezelX
c523951e65
Merge branch 'Preview4_0' into alpha40/SGCleanups2
2021-09-22 18:47:31 -05:00
AzaezelX
901228c3a8
kill splashscreen on nonwindows
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was worth a shot, but it's playing up way too much to focus on at present
2021-09-21 23:19:00 -05:00
Areloch
ef5daae770
Removed unneeded var
2021-09-19 12:55:56 -05:00
Areloch
9a809dfb6b
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
2021-09-19 02:28:19 -05:00
Brian Roberts
2fe767f2cd
Merge pull request #578 from Azaezel/alpha40/dedicatedGFXnullouts
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dedicated gfx device suppression
2021-09-19 01:57:22 -05:00
Areloch
adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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Fixed String -> StringTableEntry conversion in prefab file to correct corruption when setting the filename
Cleaned up message spam from the MaterialSlot fields on TSStatics
Added getter/setters for terrain file and assets
Removed unneeded exec of tools profiles for MainMenuGUI
Add logic to remove creators section of AB if in select mode
Fixed misc. messageBox invokes that were erroneously converted to 'toolsMessageBox'
Fix classname for NotesObject in AB Creator Entry
Fix issue where ConvexShapeEditor toolbar would hide after being seen once
Changed keybind for quick AB access from 'space' to 'shift space' to avoid input issues when typing in fields in some cases
Fixed default image assignments for River objects on foam/ripple/depth
Added handling for Material, Sound and Shape asset fields in Object Builder, and updated various objectBuilder class entries to utilize them now.
Updated various fields' defaults for ObjectBuilder to utilize correct assetId's
Fixed editor SceneTree tooltips for TSShape and GroundCovert to correctly reference assets as needed
Added logic to properly check terrain asset validity when prompting to save changes, which would break saving actions before
Added menubar items in the Object category to take control and release control of control objects quickly for testing
2021-09-19 01:01:47 -05:00
Areloch
2a8f8c15f3
Shifted long-form check/fetch of sound asset's SFXProfile to a convenience function
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Fixed formatting on projectImporter.tscript file
2021-09-18 02:46:15 -05:00
AzaezelX
21c17d0ed1
cleanups for shadergen and the visibility feature
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math fixes, feature inclusion removal. will still need to circle back on why the crosshatch.. isn't
2021-09-17 01:24:20 -05:00
Areloch
17d1253ba2
Converts precipitationData to use sound asset macros
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Adds handling for soundProfile fields and lookups of sound assets by SFXProfile name in project importer
2021-09-15 00:41:23 -05:00
AzaezelX
98a4e7fb12
dedicated gfx device surpression
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augments $Video::forceDisplayAdapter = -1; to force usage of GFXAdapterType::NullDevice
skips trying to open a splash window for dedicated servers
bypasses guicanvas window display if window does not exist
2021-09-14 17:49:27 -05:00
Brian Roberts
4effefce91
Merge pull request #576 from JeffProgrammer/more-eval-cleanups
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Clean up more evals that have local variables are not working correctly.
2021-09-12 22:03:23 -05:00
Jeff Hutchinson
7556e403e7
Clean up more evals that have local variables are not working correctly.
2021-09-12 15:09:33 -04:00
Areloch
5892ff7428
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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Cleaned up commented lines from drag-and-drop functions.
Fixed issue where material icon on buttons in the object creator windows wouldn't display.
Fixed issue where it wasn't correctly binding cloud textures for BasicClouds object or ripple/foam/depth textures for water objects when newly created
Fixed issue where when double-clicking on a datablock type in the datablock editor, wasn't correctly going through the module selection process, making an invalid destination.
Added handling for Trigger object creation via TriggerData class
Standardized double-click handling of datablock entries in AB to respect double click action mode, and properly either open the datablock editor to the given datablock, or spawn it.
Made Create New Datablock prompt window indicate the destination module to be clearer where it's going if force-prompt of module setting is off.
2021-09-12 05:32:30 -05:00
Jeff Hutchinson
a30f64506f
Merge pull request #570 from JeffProgrammer/remove_fmod
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remove FMODex from Torque3D
2021-09-11 20:34:19 -04:00
Brian Roberts
4860e548d0
Merge pull request #573 from Areloch/toolPaletteFix
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Fixes initial indexing of the tool palette widgets
2021-09-11 17:17:17 -05:00