sound asset conversions importer script updates - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case

This commit is contained in:
AzaezelX 2021-10-14 15:12:50 -05:00
parent 00515fffa8
commit adbd6d0711

View file

@ -839,7 +839,7 @@ T3Dpre4ProjectImporter::genProcessor("LevelInfo", "accuTexture accuTextureAsset"
T3Dpre4ProjectImporter::genProcessor("TSStatic", "shape shapeAsset shapeName shapeAsset");
T3Dpre4ProjectImporter::genProcessor("TSForestItemData", "shape shapeAsset shapeName shapeAsset shapeFile shapeAsset");
T3Dpre4ProjectImporter::genProcessor("TerrainBlock", "terrainFile terrainAsset");
T3Dpre4ProjectImporter::genProcessor("afxMagicMissileData", "projectileShapeName projectileShapeAsset sound soundAsset");
T3Dpre4ProjectImporter::genProcessor("afxMagicMissileData", "projectileShape projectileShapeAsset projectileShapeName projectileShapeAsset sound projectileSoundAsset");
T3Dpre4ProjectImporter::genProcessor("afxBillboardData", "texture textureAsset");
T3Dpre4ProjectImporter::genProcessor("afxModelData", "shapeName shapeAsset shapeFile shapeAsset");
T3Dpre4ProjectImporter::genProcessor("afxZodiacData", "texture textureAsset");
@ -902,6 +902,7 @@ T3Dpre4ProjectImporter::genProcessor("GuiProgressBitmap", "bitmap bitmapAsset");
T3Dpre4ProjectImporter::genProcessor("GuiMissionArea", "handleBitmap handleBitmapAsset");
T3Dpre4ProjectImporter::genProcessor("WorldEditor", "selectHandle selectHandleAsset defaultHandle defaultHandleAsset lockedHandle lockedHandleAsset");
T3Dpre4ProjectImporter::genProcessor("GuiControlProfile", "bitmap bitmapAsset");
T3Dpre4ProjectImporter::genProcessor("GuiMLTextCtrl", "deniedSound deniedSoundAsset");
function T3Dpre4ProjectImporter::processGuiBitmapButtonCtrlLine(%this, %line)
{
@ -925,7 +926,7 @@ T3Dpre4ProjectImporter::genProcessor("SplashData", "texture textureAsset soundPr
T3Dpre4ProjectImporter::genProcessor("LightFlareData", "flareTexture flareTextureAsset");
T3Dpre4ProjectImporter::genProcessor("PhysicsDebrisData", "shape shapeAsset shapeFile shapeAsset");
T3Dpre4ProjectImporter::genProcessor("PhysicsShapeData", "shape shapeAsset shapeName shapeAsset");
T3Dpre4ProjectImporter::genProcessor("ProjectileData", "projectileShape projectileShapeAsset projectileShapeName projectileShapeAsset sound soundAsset");
T3Dpre4ProjectImporter::genProcessor("ProjectileData", "projectileShape projectileShapeAsset projectileShapeName projectileShapeAsset sound projectileSoundAsset");
T3Dpre4ProjectImporter::genProcessor("ShapeBaseData", "shapeFile shapeAsset shape shapeAsset debrisShape debrisShapeAsset debrisShapeName debrisShapeAsset");
T3Dpre4ProjectImporter::genProcessor("ShapeBaseImageData", "shape shapeAsset[0] shapeFP shapeAsset[1] shapeFile shapeAsset[0] shapeFileFP shapeAsset[1] stateSound stateSoundAsset");
T3Dpre4ProjectImporter::genProcessor("ProximityMineData","armingSound ArmSoundAsset TriggerSound TriggerSoundAsset");