marauder2k7
393bc76a6f
Merge 384c794e6b into 6d8f83bd3a
2026-07-02 07:43:24 +00:00
marauder2k7
384c794e6b
Merge remote-tracking branch 'upstream/development' into test-vcpkg-local
2026-07-02 08:41:24 +01:00
Brian Roberts
6d8f83bd3a
Merge pull request #1781 from Areloch/ShapeImportFixes_20260627
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Fixes for shape importing/taml writing
2026-06-30 14:31:38 -05:00
Brian Roberts
f93ee21b18
Merge pull request #1778 from marauder2k9-torque/Assmip-AnimationFixes
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Assimp Node axis fixes and Extended Animation support
2026-06-30 14:31:22 -05:00
marauder2k7
8c1504bc81
Merge branch 'Assmip-AnimationFixes' into test-vcpkg-local
2026-06-28 07:53:35 +01:00
marauder2k7
b3a7049083
Update assimpShapeLoader.cpp
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fix front sign handling
Fix check for bounds in an assimp file
2026-06-28 07:52:35 +01:00
JeffR
b3190ddc81
- Flips the order of the taml object compilation and flag for locking the write so we can properly clear and reprocess objects if they're accessed/written again
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- Re-adds the filecopy check so if dragging-and-dropping an external shape file for importing(Secure VFS flag allowing) it properly copies the source file to the destination directory on import
2026-06-27 11:47:51 -05:00
marauder2k7
6d86f679b0
Merge branch 'Assmip-AnimationFixes' into test-vcpkg-local
2026-06-27 14:55:12 +01:00
marauder2k7
dc8aa598ed
more fix attempts
2026-06-27 01:51:07 +01:00
Brian Roberts
20bf6b7de9
Merge pull request #1780 from Azaezel/alpha41/uiCleanups
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simplify menu navigation button setup
2026-06-25 00:30:02 -05:00
Brian Roberts
d2ae4473c2
Merge pull request #1779 from Sir-Skurpsalot/player-enhancements-2
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Player enhancements 2
2026-06-25 00:29:46 -05:00
Sir-Skurpsalot
b49481dfbf
Update player.h
2026-06-24 22:32:02 -06:00
Sir-Skurpsalot
6e98dd6d03
Update player.cpp
2026-06-24 22:31:11 -06:00
Sir-Skurpsalot
8f99b9004e
Update player.cpp
2026-06-24 20:32:37 -06:00
AzaezelX
ee4542ed80
simplify menu navigation button setup
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remove position lookup logic for the choose level and choose game modes nav button icons in favor of the built in source side ones. The elements they relate to are centered as is, so set the encapsulating element for them to horizontal=centered as well, and the sub elements to thier respective left-and right as prepwork if someone *did* want to make the elements they reference scale hoizontally.
2026-06-24 21:11:12 -05:00
Sir-Skurpsalot
a1c49b82c7
Update player.h
2026-06-24 17:49:39 -06:00
Sir-Skurpsalot
fa6e293561
Update player.cpp
2026-06-24 17:46:58 -06:00
Sir-Skurpsalot
405f458e17
Update player.h
2026-06-24 17:31:46 -06:00
Sir-Skurpsalot
019d0b951b
Update player.cpp
2026-06-24 17:30:51 -06:00
marauder2k7
07d0eeed77
Update assimpShapeLoader.cpp
2026-06-24 14:11:13 +01:00
marauder2k7
556418b61d
mac cache assets
2026-06-22 22:01:01 +01:00
marauder2k7
142bfc4382
sign dylibs postbuild
2026-06-22 20:50:02 +01:00
marauder2k7
a8640de8ee
Update assimpShapeLoader.cpp
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allow named actions with multiple nodes (similar to ambient including everything except each authored action should only have 1 track (channel) for each node already)
2026-06-22 19:07:12 +01:00
marauder2k7
f41f94c55a
Assimp Animation fixes
2026-06-22 13:45:06 +01:00
marauder2k7
0fe6736634
Merge remote-tracking branch 'upstream/development' into test-vcpkg-local
2026-06-22 08:55:55 +01:00
marauder2k7
5a804dc432
Merge remote-tracking branch 'upstream/development' into test-vcpkg-local
2026-06-22 08:55:32 +01:00
Areloch
e9a517a9f3
Merge pull request #1777 from Azaezel/alpha41/tamlWriteRight
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harden Taml::write and Taml::compileCustomState
2026-06-22 02:54:33 -05:00
Areloch
3c0fecb605
Merge pull request #1776 from marauder2k9-torque/Assimp-moar-fixes
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Assimp more fixes
2026-06-22 02:54:17 -05:00
AzaezelX
cf61a6b831
harden Taml::write and Taml::compileCustomState
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make sure we don't end up clearing the vector we're itterating by recursively chaining writes, and that we actually have a mCompiledNodes to itterate for compileCustomState
2026-06-21 20:43:51 -05:00
marauder2k7
4f7b275266
more fixes
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test vigourously
2026-06-21 21:08:48 +01:00
Brian Roberts
f59a640857
Merge pull request #1775 from Azaezel/alpha41/DivNULLnono
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avoid divide by zero when counteracting bouyancy bounce for players
2026-06-20 20:37:32 -05:00
AzaezelX
f912bc172d
avoid divide by zero when counteracting bouyancy bounce for players
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reported by sir_skurpsalot: https://discord.com/channels/358091480004558848/783127087820439582/1518054290524995644
2026-06-20 20:37:05 -05:00
marauder2k7
bbf207872e
Merge remote-tracking branch 'upstream/development' into test-vcpkg-local
2026-06-20 19:32:26 +01:00
Brian Roberts
070009df22
Merge pull request #1774 from marauder2k9-torque/Assimp-bounds-axis-fix
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Assimp fixes
2026-06-20 12:58:13 -05:00
marauder2k7
97f3485a76
Update assimpShapeLoader.cpp
2026-06-20 18:14:00 +01:00
marauder2k7
887f239a20
Assimp fixes
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Should now apply the same corrective fix to modelled bounds
2026-06-20 17:09:43 +01:00
marauder2k7
00f8e08025
add native file dialogs extended from vcpkg
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also some required changes to filedialog.cpp to use the updated nfde commented and documented
2026-06-20 12:19:14 +01:00
marauder2k7
392df11e2b
VCPKG Full refactor
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uses local cache for assets now so should be able to produce an offline build with vcpkg. Only a couple of libraries left that are too big, and the vcpkg repo itself has files that are blocked from the repo. We could get around both issues by utilizing a submodule
2026-06-19 18:06:19 +01:00
Brian Roberts
0b73e701ac
Merge pull request #1772 from Azaezel/alpha41/silentSFXEmitter_Shtapit
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crashfix for SFXEmitter
2026-06-18 17:17:26 -05:00
AzaezelX
6a448cf118
crashfix for SFXEmitter
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the last refactor broke spawning sfxemitters with blank entries. this will fix that, though we'll need to circle back and correct other issues, like looping override
2026-06-18 17:17:07 -05:00
Brian Roberts
2341db8f63
Merge pull request #1771 from Azaezel/alpha41/missionMarkerMangle
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crashfix: make sure mShapeInstance is always assigned valid or NULL
2026-06-17 16:50:21 -05:00
AzaezelX
17d2765592
crashfix: make sure mShapeInstance is always assigned valid or NULL
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there were a couple code routes that could lead to mShapeInstance holding on to the old ram loc. used SAFE_DELETE preemptively to ensure that never happens.
2026-06-17 16:49:49 -05:00
Brian Roberts
280866724d
Merge pull request #1769 from Areloch/ImageAssetConvert
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Updates ImageAsset usage to be more standardized
2026-06-17 15:28:08 -05:00
JeffR
34e3f78a22
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
Brian Roberts
1683b74937
Merge pull request #1768 from marauder2k9-torque/bugs-reported
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Bugs Reported Steve_Yorkshire
2026-06-16 17:12:37 -05:00
marauder2k7
872c765ca0
clean
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Removed intel runner from mac, it never run
Removed arm from windows as it will always fail as git ci runners are not arm
removed gcc12 kept gcc13
Added convenience function for checking if a package is active
2026-06-16 22:01:19 +01:00
marauder2k7
4062a1bbbd
remove runners that failed explicitly
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also https://learn.microsoft.com/en-us/cpp/build/reference/debug-generate-debug-info?view=msvc-170
use /DEBUG:FULL instead of FASTLINK as it is deprecated
2026-06-16 21:48:51 +01:00
marauder2k7
222f476f0e
updated runners
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multiple different build types added for different configurations, now making full use of the matrix properly so we can have an early warning of different compile setups and errors that may occur
2026-06-16 21:14:21 +01:00
marauder2k7
ae283af384
Update CMakeLists.txt
2026-06-16 20:32:56 +01:00
marauder2k7
d5d1885254
Update CMakeLists.txt
2026-06-16 20:28:16 +01:00