AzaezelX
2d0bcbcf8d
behavioural change: feeding an AInfo an object with a 0 radius causes the class to fill in radius from that objects bounds box
...
also, vehicle direct hooks
2025-04-18 11:36:27 -05:00
AzaezelX
78a26b0108
expose a getThrottle for vehicles. save some calcs in AIWheeledVehicleControllerData
...
deletion cleanups
2025-04-18 11:00:13 -05:00
AzaezelX
2d5e8c1560
make steerstate for AIWheeledVehicleControllerData's self contained
...
variable raylength for the rpath filter. same 0.001 for players to stop recalculating a path when jumping, but bump anything they're mounted to to a 2 unit check
bit of work towards parallel parking. or at least not ending up arcing back and forth infinitely in an arc
2025-04-17 23:31:30 -05:00
AzaezelX
1fad2c7372
AIWheeledVehicleControllerData wipwork
2025-04-17 20:01:36 -05:00
AzaezelX
32f9917ed2
aicontroller:
...
in order to call derivatives of AIControllerData datablocks *without* requiring an accompanying AIController subclass as well, leverage the fastdelegate system for our resolver callbacks
additionally, don't try and repath in mid air
aigoal: initialize inange/infirinrange to false. use those to filter callbacks
2025-04-17 17:55:38 -05:00
AzaezelX
f84bf058c9
navigation: setPathdestination now takes a replace bool to preserve the goal
...
also killed a few now extraneous clearfollow calls
2025-04-17 17:51:31 -05:00
AzaezelX
c72c3068f8
aiinfo subclass inheritance cleanups, and default constructor removals for safeties
2025-04-17 14:38:27 -05:00
AzaezelX
4f87ad4cf7
moar gaol tracking cleanups
2025-04-17 12:27:05 -05:00
AzaezelX
2956223a60
simplify setpathdestination loop
2025-04-17 11:39:06 -05:00
AzaezelX
83822f1148
fix eroneous defaults
2025-04-17 11:38:21 -05:00
AzaezelX
25b3a7c070
break wether we *should* be trying to move out of the resolver
2025-04-17 10:50:58 -05:00
AzaezelX
eaa6a62b0c
misc cleanups
2025-04-17 10:38:36 -05:00
AzaezelX
a10169accf
fix node following stopping early
2025-04-17 09:44:04 -05:00
AzaezelX
4fb92f02a3
completed list of roughly ported over scripthooks.
...
todo: need to figure out why followobject is only hitting the first path node. likely amixup with goal handling
2025-04-17 01:27:08 -05:00
AzaezelX
e37ae27bc0
fix aim safeties to actually be safe, add an explicit clearAim script command
2025-04-16 17:58:30 -05:00
AzaezelX
14a03dfc6c
if you've stopped moving on purpose, you're not stuck
2025-04-16 17:40:53 -05:00
AzaezelX
f3ef698e89
getmovedestination, set/get speed, targetting script commands
...
todo: need to see why getAIController().setAimLocation("10 10 0"); seems to get into an onreachdestination+stuck callback loop
2025-04-16 17:27:26 -05:00
AzaezelX
f00b8e1ae0
toEuler. n ot getforwardvector
2025-04-15 18:23:12 -05:00
AzaezelX
2fe36a571b
setaicontroller: use Ids
...
get rid of duplicated mMoveDestination
2025-04-15 18:01:18 -05:00
AzaezelX
201b7bf695
aiController.setMoveDestination test
2025-04-15 17:00:36 -05:00
AzaezelX
19e73c0be2
expose the AIPlayerControllerData subtype to console
2025-04-15 15:34:58 -05:00
AzaezelX
8c663a19a5
generalized ai subsystem wipwork
2025-04-15 15:12:27 -05:00
Brian Roberts
75e23e85ea
Merge pull request #1440 from marauder2k9-torque/IntegerParsing
...
Parse Property Templated function
2025-04-14 10:03:35 -05:00
marauder2k7
0ff636e9ca
Update mathTypes.cpp
2025-04-10 08:56:40 +01:00
marauder2k7
77a7847eed
Update mathTypes.cpp
2025-04-10 08:56:20 +01:00
marauder2k7
fae5ebb9e8
null termination was wiping buffer
2025-04-10 08:55:42 +01:00
marauder2k7
2e64d36382
Update mathTypes.cpp
...
fix matrix types, should of been using columns not the rows
2025-04-10 08:13:10 +01:00
marauder2k7
ee4acc98fe
Update propertyParsing.h
...
bahhh humbug
2025-04-09 16:29:03 +01:00
marauder2k7
cd7666bf2a
rename overloaded function so linux and mac stop bitching
2025-04-09 16:05:22 +01:00
marauder2k7
7c3fbfc9d8
add getter for console get types
...
templated function for getting data from a field
2025-04-09 15:14:46 +01:00
AzaezelX
d0d2e1f343
handle relfecting the health of the controlled object
...
players and vehicles can both be the controlobject, or you can control a vehicle *through* a player.
set the health bar/text controls to reflect that state
2025-04-08 18:30:06 -05:00
AzaezelX
b886cbb527
on balance we'll want to round instead of truncate
2025-04-08 16:09:54 -05:00
marauder2k7
f30ff6734e
Update mathTypes.cpp
...
mathtypes.cpp ConsoleSetTypes now converted
2025-04-08 10:13:48 +01:00
marauder2k7
1cb2109d6e
Update mathTypes.cpp
...
update matrix/ang types to use the new function
change all print's to warn's
2025-04-08 09:51:38 +01:00
marauder2k7
802f90bf69
init commit
...
initial commit of templated ParseProperty function
TypePoint and TypeRect consoleSetTypes now use the new templated function
2025-04-08 08:16:09 +01:00
AzaezelX
2d974cebf5
add difFloatPi range validator
...
player:
apply to player min/max angle
allow fallingspeedthreshold to go negative
splashdata:
velocity, hieght, acceleration and startradius can all be negative
wrap material animation range from -1 to 1
2025-04-03 16:52:49 -05:00
AzaezelX
0e78312e95
fix (?) rotation
...
set the behaviour back to prior calcs, plus allow the desired scroll combo to work
2025-04-02 23:07:09 -05:00
Brian Roberts
f41cdaaa7e
Merge pull request #1430 from Azaezel/alpha41/GFXRedundancyCleanups
...
clean up (some) shader variation redundancies
2025-04-02 16:21:57 -05:00
Brian Roberts
46a4cd71e2
Merge pull request #1433 from Azaezel/alpha41/dontBeATool
...
encapsulate tool-only code for levelassets
2025-04-02 16:21:47 -05:00
Brian Roberts
2e33228009
Merge pull request #1432 from Azaezel/alpha41/percent
...
add 0-100 percent ranges
2025-04-02 16:21:36 -05:00
AzaezelX
664e9db571
fix S32Percent type-o
2025-04-02 15:44:49 -05:00
AzaezelX
b299b54467
encapsulate tool-only code for levelassets
2025-04-02 15:38:43 -05:00
AzaezelX
3d2a923a30
add 0-100 percent ranges
...
F32 and S32
apply to guibitmapbarctrl
2025-04-02 15:33:39 -05:00
AzaezelX
d82e8dbec4
clean up (some) shader variation redundencies
...
don't need to use macros for the shader textfile hashkeys
several no longer used GFXVertexFormats removed
2025-04-01 18:23:29 -05:00
AzaezelX
b92b5b34fd
clean up shadergen ambient handling
...
fallback needs to a) set the same value as elswhere. b) treat uniforms the same. c) exist on both ends to ensure order of ops doesn't mangle things
2025-03-29 14:43:03 -05:00
Brian Roberts
85c7a68f46
Merge pull request #1427 from Azaezel/alpha41/riverRun
...
flowMagnitude and ripplespeed can go negative
2025-03-26 22:16:23 -05:00
AzaezelX
289d42cc10
flowMagnitude and ripplespeed can go negative
2025-03-26 22:12:19 -05:00
Brian Roberts
5436429e05
Merge pull request #1425 from Azaezel/alpha41/forwardFix
...
fix forward cubemip
2025-03-25 14:28:01 -05:00
Brian Roberts
6ffe7500cd
Merge pull request #1423 from Olathuss/gametsctrl-mouserefactor
...
Gametsctrl mouserefactor
2025-03-25 14:25:49 -05:00
AzaezelX
5e79c01208
fix forward cubemip
...
in case of temporary loss of the probe array, fall back to a (slightly) less arbitrary probemanager mip level as oposed to assuming 1 mip exists
2025-03-25 14:25:29 -05:00