moar gaol tracking cleanups

This commit is contained in:
AzaezelX 2025-04-17 12:27:05 -05:00
parent 2956223a60
commit 4f87ad4cf7
4 changed files with 30 additions and 28 deletions

View file

@ -32,9 +32,9 @@ struct AIAimTarget : AIInfo
bool checkInLos(SceneObject* target = NULL, bool _useMuzzle = false, bool _checkEnabled = false);
bool checkInFoV(SceneObject* target = NULL, F32 camFov = 45.0f, bool _checkEnabled = false);
F32 getTargetDistance(SceneObject* target, bool _checkEnabled);
AIAimTarget(AIController* controller) : Parent(controller) {};
AIAimTarget(AIController* controller, SimObjectPtr<SceneObject> objIn, F32 radIn) : Parent(controller, objIn, radIn) {};
AIAimTarget(AIController* controller, Point3F pointIn, F32 radIn) : Parent(controller, pointIn, radIn) {};
AIAimTarget(AIController* controller) : Parent(controller) { mTargetInLOS = false; };
AIAimTarget(AIController* controller, SimObjectPtr<SceneObject> objIn, F32 radIn) : Parent(controller, objIn, radIn) { mTargetInLOS = false; };
AIAimTarget(AIController* controller, Point3F pointIn, F32 radIn) : Parent(controller, pointIn, radIn) { mTargetInLOS = false; };
};
#endif

View file

@ -82,28 +82,31 @@ bool AIController::getAIMove(Move* movePtr)
{
if (mMovement.mMoveState != ModeStop)
getNav()->updateNavMesh();
if (getGoal()->mObj.isValid())
{
if (getNav()->mPathData.path.isNull())
{
if (getGoal()->getDist() > mControllerData->mFollowTolerance)
getNav()->followObject(getGoal()->mObj, mControllerData->mFollowTolerance);
}
else
{
if (getGoal()->getDist() > mControllerData->mFollowTolerance)
getNav()->repath();
if (getGoal()->getDist() < mControllerData->mFollowTolerance)
{
getNav()->clearPath();
mMovement.mMoveState = ModeStop;
throwCallback("onTargetInRange");
}
else if (getGoal()->getDist() < mControllerData->mAttackRadius)
{
throwCallback("onTargetInFiringRange");
}
if (getNav()->mPathData.path.isNull())
{
if (getGoal()->getDist() > mControllerData->mFollowTolerance)
{
if (getGoal()->mObj.isValid())
getNav()->followObject(getGoal()->mObj, mControllerData->mFollowTolerance);
else
getNav()->setPathDestination(getGoal()->getPosition());
}
}
else
{
if (getGoal()->getDist() > mControllerData->mFollowTolerance)
getNav()->repath();
if (getGoal()->getDist() < mControllerData->mFollowTolerance)
{
getNav()->clearPath();
mMovement.mMoveState = ModeStop;
throwCallback("onTargetInRange");
}
else if (getGoal()->getDist() < mControllerData->mAttackRadius)
{
throwCallback("onTargetInFiringRange");
}
}
}
@ -396,6 +399,7 @@ void AIControllerData::resolveSpeed(AIController* obj, Point3F location, Move* m
void AIControllerData::resolveStuck(AIController* obj)
{
if (obj->mMovement.mMoveState == AIController::ModeStop) return;
if (!obj->getGoal()) return;
ShapeBase* sbo = dynamic_cast<ShapeBase*>(obj->getAIInfo()->mObj.getPointer());
// Don't check for ai stuckness if animation during
// an anim-clip effect override.

View file

@ -114,8 +114,6 @@ void AINavigation::repath()
if (mPathData.path.isNull() || !mPathData.owned)
return;
if (!getCtrl()->getGoal()) return;
// If we're following, get their position.
mPathData.path->mTo = getCtrl()->getGoal()->getPosition();
// Update from position and replan.

View file

@ -2261,9 +2261,9 @@ void Player::advanceTime(F32 dt)
bool Player::setAIController(SimObjectId controller)
{
if (Sim::findObject(controller, mAIController))
if (Sim::findObject(controller, mAIController) && mAIController->mControllerData)
{
mAIController->setAIInfo(this);
mAIController->setAIInfo(this, mAIController->mControllerData->mMoveTolerance);
return true;
}
Con::errorf("unable to find AIController : %i", controller);