Robert MacGregor
2a865d387a
* BugFix: When loading sound assets, don't resolve the absolute path.
2022-06-16 18:46:25 -04:00
Robert MacGregor
2b8f9e3999
Merge https://github.com/TorqueGameEngines/Torque3D into feature-vfs-security
2022-06-15 18:12:39 -04:00
Brian Roberts
2a52d7db1e
Merge pull request #819 from Azaezel/alpha40/rangefix2
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you want the higher number, not the lower
2022-06-15 16:47:19 -05:00
AzaezelX
a808990bc6
you want the higher number, not the lower
2022-06-15 16:46:54 -05:00
Brian Roberts
003ba9f059
Merge pull request #818 from Azaezel/alpha40/fixForward
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fix computeForwardProbes shadergen gl side
2022-06-14 23:18:15 -05:00
AzaezelX
691eb5f2ba
fix computeForwardProbes shadergen gl side
2022-06-14 22:40:40 -05:00
Brian Roberts
fedee8d2a0
Merge pull request #817 from Azaezel/alpha40/arrayObjectOutOfBoundFix2
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fix out of bounds reference in arrayobject
2022-06-13 21:38:07 -05:00
AzaezelX
c91002d5ec
fix out of bounds reference in arrayobject
2022-06-13 21:10:28 -05:00
Brian Roberts
5fb227a1e7
Merge pull request #813 from Areloch/MiscConvexToolFixes
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Fix Misc ConvexShape Tooling Issues
2022-06-13 16:32:04 -05:00
Robert MacGregor
bd3a990140
* BugFix: Correct the 'gotoWebPage' function not using the VFS.
2022-06-13 12:21:06 -04:00
Robert MacGregor
0a45fac224
* BugFix: Switch a few raw platform calls in reflectionProbe.cpp to the VFS.
2022-06-13 12:02:58 -04:00
Robert MacGregor
1cd2b3ead9
* BugFix: Correct a small typo in the script function 'compareFileTimes'.
2022-06-13 11:45:05 -04:00
Robert MacGregor
a390e0d8d5
* BugFix: Correct script function 'compareFileTimes' not going through the VFS when making the comparisons.
2022-06-13 11:43:43 -04:00
Robert MacGregor
3dafdef5da
* BugFix: Mount home:/ to refer to Torque's original Documents/<APPNAME> output for eg. prefs while leaving data:/ as an option for those that may want it.
2022-06-13 10:53:01 -04:00
Robert MacGregor
59cf242a7a
* BugFix: Fix the data:/ VFS not being mounted if the root directory didn't already exist.
2022-06-13 10:32:39 -04:00
Robert MacGregor
93a4f8780c
* BugFix: Correct simple incorrect references after changing Platform::isFile to Torque::FS::isFile in the asset importer.
2022-06-13 08:20:46 -04:00
Robert MacGregor
ba07e6c6d7
* Cleanup: Remove the partial editor tools integration from the TORQUE_SECURE_VFS implementation in preference for developers building mod tools builds instead.
2022-06-13 08:08:43 -04:00
Robert MacGregor
161ffc62fe
Merge branch 'Preview4_0' into feature-vfs-security
2022-06-13 08:05:26 -04:00
Brian Roberts
9836f6eb30
Merge pull request #814 from Azaezel/alpha40/vectorlightvisfix
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fix vectorlight visualizer varnames
2022-06-12 15:24:16 -05:00
AzaezelX
e60927f2f7
opengl does *not* like casting floats to vec#s as a general rule.
2022-06-12 15:08:00 -05:00
AzaezelX
01ba199dc7
fix vectorlight visualizer varnames
2022-06-12 14:43:26 -05:00
JeffR
7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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Fixes loading of modified surfaceTextures by properly inserting into stringtable
Fixes display of the active and default material previews in the ConvexShape editor
Adds buttons to hollow and recenter selected convex to tool window
2022-06-12 04:27:32 -05:00
Brian Roberts
607f62bf03
Merge pull request #812 from Ragora/str_cpp_memory_experiment
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BugFix: Remove the GCC Workaround
2022-06-09 22:49:59 -05:00
Robert MacGregor
4ef3f89280
* BugFix: Correct a minor post-merge typo.
2022-06-09 23:10:13 -04:00
Robert MacGregor
1e9aa8b86f
Merge branch 'Preview4_0' into str_cpp_memory_experiment
2022-06-09 22:49:43 -04:00
Robert MacGregor
704113577b
* Cleanup: Remove leftover comments from str.cpp.
2022-06-09 19:30:25 -04:00
Robert MacGregor
6d0e81763b
* BugFix: Correct not setting the string to interned when allocating a StringData with a DataChunker in str.cpp.
2022-06-09 19:26:39 -04:00
Brian Roberts
3e709328a9
Merge pull request #811 from Areloch/MiscFixes20220609
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Misc Fixes 2022/06/09
2022-06-09 17:29:55 -05:00
JeffR
67d8448915
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
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Fixes a call for UINavigation to getPageCount that was erroneously referencing the pageStack
Fixes fetch and binding of the image for display when using the uvEditor
2022-06-09 16:29:32 -05:00
Robert MacGregor
2cdfe70e50
* Experiment: Change the way StringData is allocated in the code, experimentally.
2022-06-08 11:27:16 -04:00
Brian Roberts
53aea82614
Merge pull request #809 from Azaezel/alpha40/ambientAug
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allow ambient light injection into ibl
2022-06-07 22:12:24 -05:00
AzaezelX
66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
2022-06-07 22:06:48 -05:00
AzaezelX
de6ee93159
slim ambient down to vec3, default to premul for translucency
2022-06-07 22:05:47 -05:00
AzaezelX
0e0088cab9
forward lit ambient application. fix GL side IBL overwriting forward lit color.a
2022-06-07 11:18:53 -05:00
AzaezelX
5be18a4638
allow ambient light injection into ibl
2022-06-06 17:50:34 -05:00
Brian Roberts
82119ea2df
Merge pull request #808 from Areloch/MiscFixes20220605
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Misc Fixes 2022/06/05
2022-06-05 16:28:05 -05:00
JeffR
f4ca9c5202
Adds sanity check on UINavigation to avoid crashes if there are no pages in the stack.
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Removes button to fill import terrain images temporarily to contend with limitations in asset creation workflow
Adds sanity check to saving terrain material that obligates setting of diffuse and detail maps so everything displays and blends properly
2022-06-05 15:35:20 -05:00
Brian Roberts
a73695a01a
Merge pull request #807 from Areloch/DisconnectAndCleanupFix
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Disconnect and Shutdown fixes
2022-06-05 01:26:42 -05:00
JeffR
1acf4b2dae
Adjusts engine cleanup ordering on shaderFeatureMgr to avoid periodic crashes on Mac ARM machines
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Adds missing disconnect/timeout handling callbacks to the clientServer core module
Adds page refresh function to UINavigation to be able to selectively nudge the current page to refresh its contents if needbe
2022-06-05 01:21:38 -05:00
Brian Roberts
34d109d45e
Merge pull request #806 from Areloch/ClientParticleFix
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Uncomments networking lines that ensure client has the particle's textures
2022-06-04 21:57:43 -05:00
JeffR
834116c513
Uncomments networking lines that ensure client has the particle's textures
2022-06-04 21:53:12 -05:00
Brian Roberts
dc6eba0519
Merge pull request #805 from Areloch/SoundFixRandD
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Sound Networking Fixes
2022-06-04 15:52:55 -05:00
Areloch
d778f370fe
Merge branch 'TorqueGameEngines:Preview4_0' into SoundFixRandD
2022-06-04 11:02:57 -05:00
JeffR
7efab038d1
Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups
2022-06-04 00:59:06 -05:00
JeffR
448a453e51
Fixes logic check for sound asset macros so if the defined field value is an object, we consider it valid, as it's almost certainly an SFXPlaylist or track. This removes some unneeded error spam
2022-06-03 03:23:27 -05:00
Brian Roberts
d8694f42d8
Merge pull request #804 from Areloch/MiscFIxes20220601
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Misc Fixes 2022/06/01
2022-06-03 03:13:42 -05:00
JeffR
943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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Adds logic to SoundAsset's load sound to 'nudge' the SFX system to load the required data for first use
Shifts SimSoundAssetEvent constructor to utilize assetId instead of raw asset so we can safely fail if for whatever reason we end up default constructor'ing blanks
Standardizes the shapeImage playList lookup a bit into a common function and ensures that on packet receive we force an update of the state's sound
2022-06-03 02:04:39 -05:00
JeffR
c7763fe3ec
Added cleanup of exec stack for module when it's finished to avoid duplicate executions
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Added proper container bracketing for the main menu buttons and made that the main navigation target
Added logic to UINav to prevent needlessly re-setting the root page if it already is the root page, which would break the navigation stack
Added logic to UINav toprevent needlessly adding duplicate pages whicn would break the navigation stack
Added logic to close the chooseLevelDlg page when the level is loaded to avoid the page being left hanging on the nav stack
Fixed assetId for no preview image fallback on the chooseLevelDlg page
Fixed display of icons in the shape editor shape helper section
Fixed name lookup on terrain material editor dialogue which would break saving of terrain materials
Disables TORQUE_SFX_DirectX which is currently not in use and nonfunctional
2022-06-02 20:17:23 -05:00
Brian Roberts
956bd51d6d
Merge pull request #802 from Azaezel/alpha40/playerClampProper
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proper player head rot clamp
2022-06-01 10:31:07 -05:00
AzaezelX
bba3b1a8d6
proper player head rot clamp
2022-06-01 10:30:45 -05:00