Commit graph

4713 commits

Author SHA1 Message Date
Brian Roberts
2a2987869b
Merge pull request #478 from Bloodknight/SDL_OpenGL_BPP_Fix
Fixes a resolution switching issue when the game uses **only** OpenGL…
2021-04-22 19:51:14 -05:00
Brian Roberts
880cb13762
Merge pull request #448 from Azaezel/alpha40/genericObjectSpawner
general spawnspheres
2021-04-22 19:39:00 -05:00
Brian Roberts
357abb3292
Merge pull request #480 from Azaezel/alpha40/bintoDec
adds binary to decimal and vice versa methods
2021-04-22 19:34:25 -05:00
Brian Roberts
369c06c24c
Merge pull request #485 from Azaezel/alpha40/stringtoChar
make string to char* conversion automatic
2021-04-22 19:34:05 -05:00
Brian Roberts
058302dd80
Merge pull request #483 from Areloch/updateMasterServerDomain
Updates the masterserver domain referenced in the default scripts, pointing it to the new torque3d master server
2021-04-22 19:33:51 -05:00
AzaezelX
2e3e4228b2 make string to char* conversion automatic 2021-04-21 14:45:10 -05:00
Brian Roberts
9323bac5ea
Update Templates/BaseGame/game/core/gui/scripts/canvas.tscript
Co-authored-by: Lukas Joergensen <lpjoergensen@gmail.com>
2021-04-13 16:53:31 -05:00
Jeff Hutchinson
c19bb29a16
Merge pull request #481 from Azaezel/alpha40/profileconflictreport
report which profile usages are conflicting (was,is)
2021-04-12 21:48:38 -04:00
Jeff Hutchinson
481c900d77
Merge pull request #482 from Azaezel/alpha40/sanitizerAug
add additional chars to the flatfile->asset->objectID name santizatio…
2021-04-12 21:46:22 -04:00
Jeff Hutchinson
ef34210fef Implement Unit Test Suite for TorqueScript. 2021-04-12 21:43:57 -04:00
Areloch
92abfb8ccf Updates the masterserver domain referenced in the default scripts, pointing it to the new torque3d master server 2021-04-08 20:32:22 -05:00
AzaezelX
ab1661a851 add additional chars to the flatfile->asset->objectID name santization chain 2021-04-06 15:17:06 -05:00
AzaezelX
ab878eb312 report which profile usages are conflicting (was,is) 2021-04-06 14:54:53 -05:00
AzaezelX
b7b4ced8d6 adds binary to decimal and vice versa methods 2021-04-02 14:08:26 -05:00
Marc
3d2f3bda64 Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
Canvas.tscript fixes provided by @OTHG_Mars
2021-03-18 21:37:36 +00:00
Brian Roberts
b6a1acabf8
Merge pull request #471 from Areloch/forestCreationEditingFixes
Adjusts Forest object creation and forest item data creation/management to work with asset/module workflows
2021-03-14 01:12:58 -06:00
Brian Roberts
a8e2ec6df4
Merge pull request #475 from Areloch/importAssetSuffixes
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
2021-03-14 01:12:29 -06:00
Brian Roberts
43391f0f10
Merge pull request #474 from Areloch/internalNameTreeDisplayFix
Fixes display of internal names on objects shown in guiTreeViewCtrl
2021-03-14 01:12:20 -06:00
Brian Roberts
1695e76514
Merge pull request #472 from Areloch/moduleFriendlyDBCreation
Makes the DB creation process better jive with modules
2021-03-14 01:12:05 -06:00
Brian Roberts
6e6f90b8f6
Merge pull request #473 from Areloch/AssetScriptFileABFix
Misc. minor AB fixes
2021-03-14 01:11:55 -06:00
Brian Roberts
5442f52bc5
Merge pull request #476 from Azaezel/alpha40/emissiveProper
reset emissive to show 0,0,0,0 for local/vector lights in a manner th…
2021-03-09 15:27:10 -06:00
AzaezelX
e5bc0a6e54 reset emissive to show 0,0,0,0 for local/vector lights in a manner that doesn't cause them to black out. 2021-03-09 15:26:48 -06:00
Areloch
a0c8a77043 Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images 2021-02-27 02:43:37 -06:00
Areloch
e428ecd6ab Fixes display of internal names on objects shown in guiTreeViewCtrl 2021-02-24 01:05:24 -06:00
Areloch
9a10d52e0b Added logic to correctly associate constructor script file for shape asset to asset as an assetfile 2021-02-21 02:21:50 -06:00
Areloch
87bd7bbeae Fixes script presentation logic in the AB so it only shows scripts that isn't an asset file for an asset.
Also fixes a reference to the Inspector for refreshing purposes.
Adds a pop call to ensure AB is in focus when shown
2021-02-21 02:16:34 -06:00
Areloch
12b58dc7ef Makes the DB creation process better jive with modules by having you select the destination folder for the managed datablock script file to be saved off into 2021-02-21 02:09:40 -06:00
Areloch
8af6513aea Adjusts Forest object creation and forest item data creation/management to work with asset/module workflows 2021-02-21 02:04:13 -06:00
Brian Roberts
bea11acc66
Merge pull request #450 from Azaezel/alpha40/playgui_onwake_callback
provides a general Playgui_onWake callback for modules
2021-02-15 22:28:26 -06:00
Brian Roberts
f4982f3b7d
Merge pull request #464 from Azaezel/alpha40/ribbonParticles
ribbon particle resource port
2021-02-15 22:28:10 -06:00
Brian Roberts
30f746416d
Merge pull request #466 from Azaezel/alpha40/bakeOrigintweaks
set prefab and makemesh origins to the biggest model
2021-02-15 22:27:59 -06:00
Brian Roberts
7be1e24c06
Merge pull request #470 from Azaezel/alpha40/fixEmissive
fix emissive
2021-02-15 22:27:50 -06:00
AzaezelX
39c914101d fix emissive 2021-02-14 18:47:42 -06:00
Brian Roberts
331200ba69
Merge pull request #468 from Areloch/shapeEdListFix_Followup
Missed a function where similar to previous was needed for the shape editor list fix to ensure it works both ways
2021-02-13 00:20:31 -06:00
Areloch
931556c3c6 Added the makeRelative call to the other openShapeAsset function to ensure it works both ways 2021-02-13 00:18:48 -06:00
Brian Roberts
11e13dddf0
Merge pull request #467 from Areloch/shapeEdListFix
Fixes the constructor path compare logic in the shape editor so the lists can populate correctly.
2021-02-12 14:37:59 -06:00
Areloch
372a7887be Fixes the constructor path compare logic in the shape editor so the lists can populate correctly. 2021-02-12 00:21:36 -06:00
AzaezelX
4c7535a9bc set perfab and makemesh origins to the biggest model
allows one to preserve snap points
2021-02-08 17:23:51 -06:00
AzaezelX
e96624032f ribbon particle resource port 2021-02-07 13:43:21 -06:00
Areloch
dcf176f043
Merge pull request #463 from Azaezel/fix/terrainpainting
terrain brush dragging cleanups
2021-01-28 00:45:01 -06:00
AzaezelX
d4cd1edad7 Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into fix/terrainpainting
# Conflicts:
#	Engine/source/gui/worldEditor/terrainEditor.cpp
2021-01-27 23:38:14 -06:00
AzaezelX
66db6ac376 terrain brush dragging cleanups 2021-01-27 23:36:23 -06:00
AzaezelX
e153bed606 Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/genericObjectSpawner 2021-01-27 19:11:25 -06:00
AzaezelX
863da35ca0 Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/playgui_onwake_callback 2021-01-27 19:06:51 -06:00
Brian Roberts
47ec7e8d98
Merge pull request #460 from Azaezel/fix/moduleHelpers
re-fix file exclusivity, readd callonmodules variable extension
2021-01-27 15:12:42 -06:00
Brian Roberts
c2c959122e
Merge pull request #462 from Areloch/TerrainEditDragFixup
Re-fixes terrain edit dragging without breaking paint actions
2021-01-27 15:11:56 -06:00
Areloch
e11c5a7a02 Re-fixes terrain edit dragging without breaking paint actions 2021-01-27 15:10:20 -06:00
Brian Roberts
e2f706cd94
Merge pull request #461 from Areloch/ShapeAssetPreviewGen
Implements shape preview caching for shape assets
2021-01-27 14:58:41 -06:00
AzaezelX
7e3e1941c6 add a toggle for the standard canSaveDynamicFields flipped by default to off so folks can bolt variables on the fly onto the spawner (like thing spawned, how many ect) without it poluting level saves 2021-01-27 14:03:12 -06:00
AzaezelX
1f518499c9 typofix 2021-01-27 13:28:12 -06:00