Areloch
26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
Areloch
513789c2c7
Merge pull request #1961 from Azaezel/snapwork
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[augs]Snapwork
2017-04-08 17:40:46 -05:00
Areloch
4117871bf6
Merge pull request #1963 from elfprince13/exitingTypoFix
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Exiting typo fix
2017-04-08 17:31:49 -05:00
Azaezel
d04a432f19
profiling blocks for navmesh subsystem analysis
2017-04-05 13:04:25 -05:00
Thomas "elfprince13" Dickerson
eaddbd9759
typo fix
2017-03-10 20:01:56 -05:00
Thomas "elfprince13" Dickerson
f7ce30f42c
Merge branch 'development' of github.com:GarageGames/Torque3D
2017-03-07 20:08:17 -05:00
Azaezel
397ba19805
Merge branch 'development' into snapwork
2017-03-05 22:58:29 -06:00
Areloch
9c7b5eec73
Merge pull request #1949 from Areloch/getSignedAngleFunc
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Adds the getSignedAngleBetweenVectors function
2017-03-05 02:08:02 -06:00
Areloch
22fdf566fe
Merge pull request #1959 from Areloch/SDLSplashScreenCleanupSanity
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Does better sanity checking on cleanup for the splash screen closing in SDL
2017-03-05 02:06:22 -06:00
Thomas "elfprince13" Dickerson
d3956cb532
merged numerous changes from upstream
2017-03-03 21:17:07 -05:00
Areloch
bf6add9b33
Adds the ability for modules to flag if they override existing objects during their creation.
2017-03-02 00:18:24 -06:00
Areloch
c91c900e19
Does better sanity checking on cleanup for the splash screen closing with SDL. Could erroneously get called a second time and if we'd already cleared the images and textures, it could crash.
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This fixes that.
2017-03-02 00:02:28 -06:00
Azaezel
f1d315d51a
adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group.
2017-02-26 18:34:32 -06:00
Areloch
d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.
Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.
This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
Azaezel
1458494b2a
applies mUseGroupCenter checks across the board
2017-02-22 15:49:26 -06:00
Azaezel
ebdd441833
adds a useGroupCenter var/button to allow folks to use non-itterative snapping, and defaults it to do so (maintains prior functionality envelope)
2017-02-22 14:31:26 -06:00
Azaezel
7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
2017-02-22 00:36:53 -06:00
Areloch
c2c34cdd5d
Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'.
2017-02-19 23:00:54 -06:00
Areloch
5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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added strikeObject lightning feature
2017-02-04 23:10:12 -06:00
Areloch
2db03e47e9
Fixes a crash when you try to delete things without being in selection mode in the forest editor. Adds a sanity check that everything is properly set up before attempting the delete action.
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Also adds a fix to the mesh item tab in the forest editor to correct odd selection behavior that could erroneously cause selection of two items in the list when you only clicked one.
2017-02-04 22:45:49 -06:00
Johxz
84f610f2f2
fix tabs vs space, fix net strikepoints
2017-02-03 18:23:34 -06:00
Areloch
3717e3b670
Merge pull request #1937 from John3/fixLightningWarningFlashes
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fix warningFlashes() of lightning class
2017-01-31 20:02:17 -06:00
Areloch
73752ff061
Hotfix to re-add the prior static function fix for these functions that was accidentally removed.
2017-01-31 19:16:34 -06:00
Johxz
3cd82d9229
add strikeObject functionality feature
2017-01-31 18:38:09 -06:00
Johxz
381169c3c2
fix warningFlashes() of lighting
2017-01-31 15:25:50 -06:00
Areloch
8f420893eb
Merge branch 'development' into osxDedeprecation
2017-01-31 09:44:52 -06:00
Areloch
501b55d939
Adds a check to the record movie call so that it only happens in Release mode, to avoid crash issues with theora and debug mode.
2017-01-30 20:36:48 -06:00
Areloch
48bd911dcb
Made sure the old code was still there for non-SDL usage.
2017-01-29 04:12:32 -06:00
Areloch
a8f2fc567b
Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up.
2017-01-29 03:22:25 -06:00
Areloch
ac19e0e84c
Merge pull request #1928 from lukaspj/particle-manager-lmactivate-cleanup
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Cleanup when deactivating light manager instead of reinitializing
2017-01-25 21:23:36 -06:00
Areloch
7185d9664d
Merge pull request #1923 from elfprince13/stringTableEmptyString
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String table empty string
2017-01-25 21:06:44 -06:00
Areloch
1523fe55de
Merge pull request #1931 from Areloch/LightingFix
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Fixes some issues with lightning
2017-01-24 23:43:19 -06:00
Thomas Dickerson
6963d35145
Merge branch 'development' into stringTableEmptyString
2017-01-24 12:35:34 -05:00
Areloch
80a2a8c29a
Fixed the fadeout coloration when using textures, as well as some cleanup for the code.
2017-01-23 18:52:30 -06:00
Areloch
ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
2017-01-19 19:15:50 -06:00
Areloch
c7b041f545
Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
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Also add a checker for if there is a texture or not set for the lighting bolt. If it use, set the stateblock description to support it and set the texture, if not, only utilize the color blend.
2017-01-16 22:11:32 -06:00
Anis
16baa4d51a
Merge pull request #1929 from lukaspj/renderpasmanager-initpersistfields
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Make RenderPassManager call Parent::InitPersistFields
2017-01-16 15:56:41 +01:00
Anis
0911311e98
Merge pull request #1930 from rextimmy/texture_crash
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Texture crash
2017-01-16 15:55:34 +01:00
Areloch
f02d0d6c4e
Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything).
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Also includes a icon for the templates.
2017-01-16 00:09:55 -06:00
Areloch
713c93d328
Merge branch 'splashAndWindowIcons' of https://github.com/Areloch/Torque3D into development
2017-01-15 23:37:06 -06:00
rextimmy
f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
2017-01-16 15:36:52 +10:00
rextimmy
11532e10cc
Add log2 function to mMathFn.h
2017-01-16 15:35:25 +10:00
Areloch
598756f134
Merge pull request #1921 from Azaezel/lostLast
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address #1914
2017-01-15 23:35:08 -06:00
LukasPJ
f50d46dffc
Cleanup when deactivating light manager instead of reinitializing
2017-01-15 23:23:55 +01:00
LukasPJ
2029e3eb22
Make RenderPassManager call Parent::InitPersistFields
2017-01-15 23:22:46 +01:00
Thomas "elfprince13" Dickerson
42efbd410e
Merge remote-tracking branch 'origin/patch-1'
2017-01-13 14:42:56 -05:00
Thomas Dickerson
512514df20
Call the correct system rename
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Addressing #1913
2017-01-13 14:40:10 -05:00
Thomas "elfprince13" Dickerson
f822c943b8
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
Thomas "elfprince13" Dickerson
ca02f8ccdb
Merge remote-tracking branch 'garagegames/development'
2017-01-13 00:54:13 -05:00
Areloch
0c6174b045
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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Variadic console templates
2017-01-12 23:32:03 -06:00