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app
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Fixed type inference for nulls in console functions
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2017-01-06 17:18:37 -05:00 |
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assets
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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cinterface
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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collision
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Merge pull request #1801 from Azaezel/registerRemoval
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2016-10-21 20:04:42 +02:00 |
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console
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Merge branch 'development' into stringTableEmptyString
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2017-01-24 12:35:34 -05:00 |
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core
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Merge pull request #1800 from Azaezel/andOrMaybe
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2017-01-07 02:31:05 +01:00 |
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environment
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whitespace
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2017-01-11 23:34:46 -05:00 |
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forest
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Fixes a crash when you try to delete things without being in selection mode in the forest editor. Adds a sanity check that everything is properly set up before attempting the delete action.
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2017-02-04 22:45:49 -06:00 |
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gfx
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Adds a check to the record movie call so that it only happens in Release mode, to avoid crash issues with theora and debug mode.
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2017-01-30 20:36:48 -06:00 |
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gui
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Merge branch 'development' into stringTableEmptyString
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2017-01-24 12:35:34 -05:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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whitespace
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2017-01-11 23:34:46 -05:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Merge pull request #1636 from Azaezel/TranslucentTargetTweak
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2016-08-21 20:10:59 +02:00 |
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math
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Add log2 function to mMathFn.h
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2017-01-16 15:35:25 +10:00 |
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module
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Change back "enabled" values to lowercase
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2016-07-31 19:25:35 +02:00 |
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navigation
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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persistence
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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platform
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Hotfix to re-add the prior static function fix for these functions that was accidentally removed.
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2017-01-31 19:16:34 -06:00 |
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platformMac
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whitespace
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2017-01-11 23:34:46 -05:00 |
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platformPOSIX
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Call the correct system rename
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2017-01-13 14:40:10 -05:00 |
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platformSDL
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Matched up platform semaphore declarations
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2017-01-05 20:00:33 -05:00 |
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platformWin32
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OpenGL vsync fixes.
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2016-12-23 13:59:55 +10:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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renderInstance
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Merge pull request #1928 from lukaspj/particle-manager-lmactivate-cleanup
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2017-01-25 21:23:36 -06:00 |
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scene
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Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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2017-01-12 23:32:03 -06:00 |
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sfx
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The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function
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2017-01-05 20:01:52 -05:00 |
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shaderGen
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went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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2016-12-11 15:04:33 -06:00 |
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sim
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whitespace
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2017-01-11 23:34:46 -05:00 |
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T3D
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Merge pull request #1938 from John3/add_strikeObject
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2017-02-04 23:10:12 -06:00 |
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terrain
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re-enable face culling for the terrain
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2016-12-01 11:03:32 +10:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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Removed constexpr use to support VS2013
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2017-01-10 23:22:05 -05:00 |
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util
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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windowManager
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Does better sanity checking on cleanup for the splash screen closing with SDL. Could erroneously get called a second time and if we'd already cleared the images and textures, it could crash.
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2017-03-02 00:02:28 -06:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |