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app
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Fixed type inference for nulls in console functions
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2017-01-06 17:18:37 -05:00 |
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assets
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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cinterface
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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collision
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Merge pull request #1801 from Azaezel/registerRemoval
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2016-10-21 20:04:42 +02:00 |
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console
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Merge branch 'splashAndWindowIcons' of https://github.com/Areloch/Torque3D into development
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2017-01-15 23:37:06 -06:00 |
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core
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Merge pull request #1800 from Azaezel/andOrMaybe
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2017-01-07 02:31:05 +01:00 |
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environment
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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2016-12-20 22:50:28 -06:00 |
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forest
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Merge pull request #1806 from Azaezel/byeByeVarVar2
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2016-10-23 21:04:36 +02:00 |
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gfx
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Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
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2017-01-16 15:36:52 +10:00 |
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gui
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Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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2017-01-12 23:32:03 -06:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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Whitespace consistency
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2017-01-06 23:10:14 -05:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Merge pull request #1636 from Azaezel/TranslucentTargetTweak
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2016-08-21 20:10:59 +02:00 |
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math
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Add log2 function to mMathFn.h
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2017-01-16 15:35:25 +10:00 |
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module
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Change back "enabled" values to lowercase
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2016-07-31 19:25:35 +02:00 |
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navigation
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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2016-12-20 22:50:28 -06:00 |
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persistence
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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platform
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tabs to spaces
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2017-01-06 18:06:36 -05:00 |
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platformMac
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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platformPOSIX
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Call the correct system rename
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2017-01-13 14:40:10 -05:00 |
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platformSDL
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Matched up platform semaphore declarations
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2017-01-05 20:00:33 -05:00 |
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platformWin32
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OpenGL vsync fixes.
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2016-12-23 13:59:55 +10:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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renderInstance
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Merge pull request #1921 from Azaezel/lostLast
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2017-01-15 23:35:08 -06:00 |
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scene
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Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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2017-01-12 23:32:03 -06:00 |
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sfx
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The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function
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2017-01-05 20:01:52 -05:00 |
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shaderGen
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went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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2016-12-11 15:04:33 -06:00 |
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sim
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Whitespace consistency
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2017-01-06 23:10:14 -05:00 |
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T3D
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Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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2017-01-12 23:32:03 -06:00 |
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terrain
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re-enable face culling for the terrain
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2016-12-01 11:03:32 +10:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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Removed constexpr use to support VS2013
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2017-01-10 23:22:05 -05:00 |
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util
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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windowManager
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Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything).
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2017-01-16 00:09:55 -06:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |