| .. |
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app
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Fixed type inference for nulls in console functions
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2017-01-06 17:18:37 -05:00 |
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assets
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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cinterface
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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collision
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Merge pull request #1801 from Azaezel/registerRemoval
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2016-10-21 20:04:42 +02:00 |
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console
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Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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2017-01-12 23:32:03 -06:00 |
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core
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Merge pull request #1800 from Azaezel/andOrMaybe
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2017-01-07 02:31:05 +01:00 |
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environment
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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2016-12-20 22:50:28 -06:00 |
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forest
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Merge pull request #1806 from Azaezel/byeByeVarVar2
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2016-10-23 21:04:36 +02:00 |
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gfx
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Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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2017-01-12 23:32:03 -06:00 |
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gui
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Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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2017-01-12 23:32:03 -06:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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Whitespace consistency
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2017-01-06 23:10:14 -05:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Merge pull request #1636 from Azaezel/TranslucentTargetTweak
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2016-08-21 20:10:59 +02:00 |
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math
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Adds some helpful utility math functions.
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2016-11-28 22:42:29 -06:00 |
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module
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Change back "enabled" values to lowercase
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2016-07-31 19:25:35 +02:00 |
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navigation
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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2016-12-20 22:50:28 -06:00 |
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persistence
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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platform
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tabs to spaces
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2017-01-06 18:06:36 -05:00 |
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platformMac
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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platformPOSIX
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Call the correct system rename
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2017-01-13 14:40:10 -05:00 |
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platformSDL
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Matched up platform semaphore declarations
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2017-01-05 20:00:33 -05:00 |
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platformWin32
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OpenGL vsync fixes.
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2016-12-23 13:59:55 +10:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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renderInstance
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Merge pull request #1921 from Azaezel/lostLast
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2017-01-15 23:35:08 -06:00 |
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scene
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Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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2017-01-12 23:32:03 -06:00 |
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sfx
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The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function
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2017-01-05 20:01:52 -05:00 |
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shaderGen
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went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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2016-12-11 15:04:33 -06:00 |
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sim
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Whitespace consistency
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2017-01-06 23:10:14 -05:00 |
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T3D
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Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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2017-01-12 23:32:03 -06:00 |
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terrain
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re-enable face culling for the terrain
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2016-12-01 11:03:32 +10:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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Removed constexpr use to support VS2013
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2017-01-10 23:22:05 -05:00 |
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util
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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windowManager
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fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.)
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2016-12-11 19:11:32 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |