Torque3D/Engine/source
2017-01-19 19:15:50 -06:00
..
app Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
assets The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
cinterface MacOS platform support. 2016-09-28 11:09:48 +10:00
collision Merge pull request #1801 from Azaezel/registerRemoval 2016-10-21 20:04:42 +02:00
console Merge branch 'splashAndWindowIcons' of https://github.com/Areloch/Torque3D into development 2017-01-15 23:37:06 -06:00
core Merge pull request #1800 from Azaezel/andOrMaybe 2017-01-07 02:31:05 +01:00
environment Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 2016-12-20 22:50:28 -06:00
forest Merge pull request #1806 from Azaezel/byeByeVarVar2 2016-10-23 21:04:36 +02:00
gfx Merge pull request #1920 from elfprince13/variadicConsoleTemplates 2017-01-12 23:32:03 -06:00
gui Merge pull request #1920 from elfprince13/variadicConsoleTemplates 2017-01-12 23:32:03 -06:00
i18n localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 2016-06-06 09:42:00 -05:00
lighting Whitespace consistency 2017-01-06 23:10:14 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Merge pull request #1636 from Azaezel/TranslucentTargetTweak 2016-08-21 20:10:59 +02:00
math Adds some helpful utility math functions. 2016-11-28 22:42:29 -06:00
module Change back "enabled" values to lowercase 2016-07-31 19:25:35 +02:00
navigation Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 2016-12-20 22:50:28 -06:00
persistence clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
platform tabs to spaces 2017-01-06 18:06:36 -05:00
platformMac clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
platformPOSIX Call the correct system rename 2017-01-13 14:40:10 -05:00
platformSDL Matched up platform semaphore declarations 2017-01-05 20:00:33 -05:00
platformWin32 OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
platformX86UNIX Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
postFx MacOS platform support. 2016-09-28 11:09:48 +10:00
renderInstance Merge pull request #1921 from Azaezel/lostLast 2017-01-15 23:35:08 -06:00
scene Merge pull request #1920 from elfprince13/variadicConsoleTemplates 2017-01-12 23:32:03 -06:00
sfx The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function 2017-01-05 20:01:52 -05:00
shaderGen went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 2016-12-11 15:04:33 -06:00
sim Whitespace consistency 2017-01-06 23:10:14 -05:00
T3D Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help. 2017-01-19 19:15:50 -06:00
terrain re-enable face culling for the terrain 2016-12-01 11:03:32 +10:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Removed constexpr use to support VS2013 2017-01-10 23:22:05 -05:00
util clang: constructor initialization order 2016-10-14 18:16:55 -05:00
windowManager Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything). 2017-01-16 00:09:55 -06:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00