Torque3D/Engine/source
2017-03-03 21:17:07 -05:00
..
app fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
assets The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
cinterface MacOS platform support. 2016-09-28 11:09:48 +10:00
collision Merge pull request #1801 from Azaezel/registerRemoval 2016-10-21 20:04:42 +02:00
console merged numerous changes from upstream 2017-03-03 21:17:07 -05:00
core Merge pull request #1800 from Azaezel/andOrMaybe 2017-01-07 02:31:05 +01:00
environment whitespace 2017-01-11 23:34:46 -05:00
forest Fixes a crash when you try to delete things without being in selection mode in the forest editor. Adds a sanity check that everything is properly set up before attempting the delete action. 2017-02-04 22:45:49 -06:00
gfx merged numerous changes from upstream 2017-03-03 21:17:07 -05:00
gui Merge branch 'development' into stringTableEmptyString 2017-01-24 12:35:34 -05:00
i18n localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 2016-06-06 09:42:00 -05:00
lighting whitespace 2017-01-11 23:34:46 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Merge pull request #1636 from Azaezel/TranslucentTargetTweak 2016-08-21 20:10:59 +02:00
math Add log2 function to mMathFn.h 2017-01-16 15:35:25 +10:00
module Change back "enabled" values to lowercase 2016-07-31 19:25:35 +02:00
navigation Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
persistence clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
platform merged numerous changes from upstream 2017-03-03 21:17:07 -05:00
platformMac whitespace 2017-01-11 23:34:46 -05:00
platformPOSIX Call the correct system rename 2017-01-13 14:40:10 -05:00
platformSDL Matched up platform semaphore declarations 2017-01-05 20:00:33 -05:00
platformWin32 OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
platformX86UNIX Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
postFx MacOS platform support. 2016-09-28 11:09:48 +10:00
renderInstance Merge pull request #1928 from lukaspj/particle-manager-lmactivate-cleanup 2017-01-25 21:23:36 -06:00
scene Merge pull request #1920 from elfprince13/variadicConsoleTemplates 2017-01-12 23:32:03 -06:00
sfx The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function 2017-01-05 20:01:52 -05:00
shaderGen went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 2016-12-11 15:04:33 -06:00
sim whitespace 2017-01-11 23:34:46 -05:00
T3D merged numerous changes from upstream 2017-03-03 21:17:07 -05:00
terrain re-enable face culling for the terrain 2016-12-01 11:03:32 +10:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Removed constexpr use to support VS2013 2017-01-10 23:22:05 -05:00
util clang: constructor initialization order 2016-10-14 18:16:55 -05:00
windowManager merged numerous changes from upstream 2017-03-03 21:17:07 -05:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00