Commit graph

403 commits

Author SHA1 Message Date
Areloch 1e89337825 Merge pull request #1821 from Areloch/platformgenericmenucatch
Sanity check for if the GuiPlatformGenericMenuBar class
2016-11-26 02:01:32 -06:00
Areloch 92493c3851 Merge pull request #1706 from Areloch/LinearDetailTextures
Tweaks the detail textures for the terrain
2016-11-26 00:42:35 -06:00
Areloch c947b70af6 Merge pull request #1819 from Areloch/PrefabTabFolderFix
Fixes prefabs in root dirs having extra folders in creator.
2016-11-23 00:47:57 -06:00
Areloch 97ac826e44 Corrects the specular handling as per Richard's suggestion in #1783 2016-11-09 00:12:35 -06:00
Areloch 36f679f539 Sanity check for if the GuiPlatformGenericMenuBar class is valid before trying to load a menubar that uses it, in the event that SDL isn't enabled, or other similar circumstances. 2016-11-08 23:39:07 -06:00
Areloch 15db25c0b8 Fixes minor issue where if a prefab was in one of the root directories rather than further in the heirarchy, it would incorrectly add a folder of the prefab's name that contains the prefab in the creator menu's prefabs tab. 2016-10-26 00:51:05 -05:00
RexTimmy dd64004eaf MacOS platform support. 2016-09-28 11:09:48 +10:00
Anis 9cb413a38d Merge pull request #1763 from Azaezel/linearBuffers
banding: conforms misbehaving postfx to the hdr buffer format
2016-09-17 21:31:31 +02:00
Anis a1983af225 Merge pull request #1762 from Azaezel/specularOrderOfOperations
lightbuffer (aka brightness and shadow) always comes last as a mul
2016-09-17 21:30:02 +02:00
Areloch bb27535597 Fixes the Toggle Children Lock and Toggle Children Hidden options in the editor context popup menu. 2016-09-14 01:41:49 -05:00
Areloch 7e4095d610 Merge pull request #1688 from jamesu/dx11_openvr_pr
Basic OpenVR Support code
2016-09-14 00:24:20 -05:00
James Urquhart 64b751a7c8 Basic port of code 2016-09-11 22:42:42 +01:00
Areloch 32afa6209b Merge pull request #1682 from Areloch/EmptyTemplateTools
Duplicating changes in the tools folder over to the Empty template
2016-09-10 22:30:49 -05:00
Azaezel 57bd962b33 linearizes fog color so it falls within the same scale system as ambient and the like 2016-09-05 22:18:44 -05:00
Azaezel 125b7aa636 banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with 2016-09-05 22:16:49 -05:00
Azaezel b204518344 lightbuffer (aka birghtness and shadow) always comes last as a multiplier 2016-09-05 22:12:36 -05:00
Azaezel 07224ecd97 vec3 variants for toLinear and toGamma 2016-08-09 14:05:54 -05:00
Areloch 3b3e0c7db5 Tweaks the detail textures for the terrain to work better with the linear pipeline. 2016-07-27 23:45:32 -05:00
Areloch 10df58f716 Duplicating changes in the tools folder over to the Empty template for parity. 2016-07-09 20:08:25 -05:00
Areloch a2a4b1c5e3 more case sensitivity corrections. 2016-07-09 16:07:57 -05:00
Areloch 8424f99052 Some case sensitivity fixes. 2016-07-09 14:57:42 -05:00
Areloch 511746828e Merge pull request #1583 from Azaezel/particleEditorExtension
exposes several datablock entries to the particle editor gui subsystem
2016-07-06 22:58:49 -05:00
Areloch 679d94d170 Merge pull request #1663 from Azaezel/rainleak
corrects corruption in precipitation class
2016-07-06 20:10:43 -05:00
Areloch 51049b6e8c Fixes the member-of-class check order to properly sort the context. Also fixes a bug with the spacer entries being filtered from the popup menu, which threw off the selection. 2016-07-06 00:46:16 -05:00
John3 100e18d232 forget the empty template XD added delete demo function 2016-06-29 19:21:01 -05:00
John3 c822d13109 added deleteDemo function 2016-06-29 19:16:25 -05:00
Azaezel 2723bfbc91 corrects corruption in precipitation class 2016-06-23 11:44:17 -05:00
John3 9b8f0eee44 added "how to use". Added delete button (Disabled right now) 2016-06-21 22:09:06 -05:00
John3 4699a2142b Enable to play recorded gameplay demo from main menu. 2016-06-21 22:06:09 -05:00
Areloch 64fab756f8 Merge pull request #1659 from rextimmy/linux_vizshader_fixes
Linux vix shader fixes
2016-06-21 12:36:12 -05:00
rextimmy 59f1c331c1 Linux vix shader fixes 2016-06-21 17:02:44 +10:00
John3 0966037211 added $appName 2016-06-20 20:07:03 -05:00
John3 afcbe83a26 Corrected "Pref::Server::ConnectionError" description. 2016-06-20 19:30:54 -05:00
Areloch 963ef1ecdb Merge pull request #1654 from Azaezel/shape_mounting
Shape mounting
2016-06-20 13:15:35 -05:00
Areloch 80dcf3eba5 Merge pull request #1643 from Azaezel/TriggerTrouble
corrects https://github.com/GarageGames/Torque3D/issues/1273
2016-06-18 11:54:41 -05:00
Azaezel e9039b2261 Revert "Mounting demo script"
This reverts commit fb1fb5b7f39e4acb5a474789443cbe66b00cc414.
2016-06-17 10:41:38 -05:00
Azaezel 161cdcb02d Revert "Updated demo script"
This reverts commit b288411d1f16d499f59ac89a5070dc88889ed043.
2016-06-17 10:41:06 -05:00
OTHGMars b8565b2b80 Updated demo script 2016-06-17 10:41:05 -05:00
OTHGMars 16c547306f Mounting demo script 2016-06-17 10:41:03 -05:00
John3 c7917e566c cleanup observeParameters 2016-06-15 23:17:00 -05:00
John3 072e7ad563 clean up observeParameters 2016-06-15 23:02:42 -05:00
John3 66194245ff clean up energyPerDamagePoint 2016-06-15 23:00:13 -05:00
Azaezel b4dfb9ad08 corrects https://github.com/GarageGames/Torque3D/issues/1273 with suggested resolution 2016-06-09 13:23:37 -05:00
Areloch 3a73344abb Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off. 2016-06-05 19:17:34 -05:00
Areloch 5122360552 Merge pull request #1587 from Areloch/ProfilerMenuTool
Profiler toggle and World Editor menu entry.
2016-05-31 23:32:31 -05:00
Areloch 823fc41abc Merge pull request #1620 from John3/spaceFolderSceneTree2
Bug space folder in scene tree 2
2016-05-31 23:28:45 -05:00
Areloch 2464b620ba Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
2016-05-31 12:51:23 -05:00
Areloch bbf7865a77 Makes sure if you don't spawn a game object into MissionGroup, it spawns it into MissionCleanup. 2016-05-30 21:30:02 -05:00
Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux 2016-05-26 01:37:14 -05:00
Areloch fb7e4f92ef Adds in a GameObjects folder that lists all available game objects to the Scripted objects tab in the creator panel in the editor. 2016-05-25 22:16:24 -05:00