Areloch
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1e89337825
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Merge pull request #1821 from Areloch/platformgenericmenucatch
Sanity check for if the GuiPlatformGenericMenuBar class
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2016-11-26 02:01:32 -06:00 |
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Areloch
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92493c3851
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Merge pull request #1706 from Areloch/LinearDetailTextures
Tweaks the detail textures for the terrain
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2016-11-26 00:42:35 -06:00 |
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Areloch
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c947b70af6
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Merge pull request #1819 from Areloch/PrefabTabFolderFix
Fixes prefabs in root dirs having extra folders in creator.
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2016-11-23 00:47:57 -06:00 |
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Areloch
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97ac826e44
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Corrects the specular handling as per Richard's suggestion in #1783
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2016-11-09 00:12:35 -06:00 |
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Areloch
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36f679f539
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Sanity check for if the GuiPlatformGenericMenuBar class is valid before trying to load a menubar that uses it, in the event that SDL isn't enabled, or other similar circumstances.
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2016-11-08 23:39:07 -06:00 |
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Areloch
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15db25c0b8
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Fixes minor issue where if a prefab was in one of the root directories rather than further in the heirarchy, it would incorrectly add a folder of the prefab's name that contains the prefab in the creator menu's prefabs tab.
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2016-10-26 00:51:05 -05:00 |
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RexTimmy
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dd64004eaf
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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Anis
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9cb413a38d
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Merge pull request #1763 from Azaezel/linearBuffers
banding: conforms misbehaving postfx to the hdr buffer format
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2016-09-17 21:31:31 +02:00 |
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Anis
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a1983af225
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Merge pull request #1762 from Azaezel/specularOrderOfOperations
lightbuffer (aka brightness and shadow) always comes last as a mul
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2016-09-17 21:30:02 +02:00 |
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Areloch
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bb27535597
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Fixes the Toggle Children Lock and Toggle Children Hidden options in the editor context popup menu.
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2016-09-14 01:41:49 -05:00 |
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Areloch
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7e4095d610
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Merge pull request #1688 from jamesu/dx11_openvr_pr
Basic OpenVR Support code
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2016-09-14 00:24:20 -05:00 |
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James Urquhart
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64b751a7c8
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Basic port of code
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2016-09-11 22:42:42 +01:00 |
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Areloch
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32afa6209b
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Merge pull request #1682 from Areloch/EmptyTemplateTools
Duplicating changes in the tools folder over to the Empty template
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2016-09-10 22:30:49 -05:00 |
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Azaezel
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57bd962b33
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linearizes fog color so it falls within the same scale system as ambient and the like
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2016-09-05 22:18:44 -05:00 |
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Azaezel
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125b7aa636
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banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with
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2016-09-05 22:16:49 -05:00 |
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Azaezel
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b204518344
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lightbuffer (aka birghtness and shadow) always comes last as a multiplier
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2016-09-05 22:12:36 -05:00 |
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Azaezel
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07224ecd97
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vec3 variants for toLinear and toGamma
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2016-08-09 14:05:54 -05:00 |
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Areloch
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3b3e0c7db5
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Tweaks the detail textures for the terrain to work better with the linear pipeline.
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2016-07-27 23:45:32 -05:00 |
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Areloch
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10df58f716
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Duplicating changes in the tools folder over to the Empty template for parity.
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2016-07-09 20:08:25 -05:00 |
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Areloch
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a2a4b1c5e3
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more case sensitivity corrections.
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2016-07-09 16:07:57 -05:00 |
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Areloch
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8424f99052
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Some case sensitivity fixes.
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2016-07-09 14:57:42 -05:00 |
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Areloch
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511746828e
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Merge pull request #1583 from Azaezel/particleEditorExtension
exposes several datablock entries to the particle editor gui subsystem
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2016-07-06 22:58:49 -05:00 |
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Areloch
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679d94d170
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Merge pull request #1663 from Azaezel/rainleak
corrects corruption in precipitation class
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2016-07-06 20:10:43 -05:00 |
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Areloch
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51049b6e8c
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Fixes the member-of-class check order to properly sort the context. Also fixes a bug with the spacer entries being filtered from the popup menu, which threw off the selection.
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2016-07-06 00:46:16 -05:00 |
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John3
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100e18d232
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forget the empty template XD added delete demo function
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2016-06-29 19:21:01 -05:00 |
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John3
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c822d13109
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added deleteDemo function
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2016-06-29 19:16:25 -05:00 |
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Azaezel
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2723bfbc91
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corrects corruption in precipitation class
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2016-06-23 11:44:17 -05:00 |
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John3
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9b8f0eee44
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added "how to use". Added delete button (Disabled right now)
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2016-06-21 22:09:06 -05:00 |
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John3
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4699a2142b
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Enable to play recorded gameplay demo from main menu.
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2016-06-21 22:06:09 -05:00 |
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Areloch
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64fab756f8
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Merge pull request #1659 from rextimmy/linux_vizshader_fixes
Linux vix shader fixes
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2016-06-21 12:36:12 -05:00 |
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rextimmy
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59f1c331c1
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Linux vix shader fixes
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2016-06-21 17:02:44 +10:00 |
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John3
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0966037211
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added $appName
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2016-06-20 20:07:03 -05:00 |
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John3
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afcbe83a26
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Corrected "Pref::Server::ConnectionError" description.
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2016-06-20 19:30:54 -05:00 |
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Areloch
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963ef1ecdb
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Merge pull request #1654 from Azaezel/shape_mounting
Shape mounting
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2016-06-20 13:15:35 -05:00 |
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Areloch
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80dcf3eba5
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Merge pull request #1643 from Azaezel/TriggerTrouble
corrects https://github.com/GarageGames/Torque3D/issues/1273
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2016-06-18 11:54:41 -05:00 |
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Azaezel
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e9039b2261
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Revert "Mounting demo script"
This reverts commit fb1fb5b7f39e4acb5a474789443cbe66b00cc414.
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2016-06-17 10:41:38 -05:00 |
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Azaezel
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161cdcb02d
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Revert "Updated demo script"
This reverts commit b288411d1f16d499f59ac89a5070dc88889ed043.
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2016-06-17 10:41:06 -05:00 |
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OTHGMars
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b8565b2b80
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Updated demo script
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2016-06-17 10:41:05 -05:00 |
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OTHGMars
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16c547306f
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Mounting demo script
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2016-06-17 10:41:03 -05:00 |
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John3
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c7917e566c
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cleanup observeParameters
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2016-06-15 23:17:00 -05:00 |
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John3
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072e7ad563
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clean up observeParameters
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2016-06-15 23:02:42 -05:00 |
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John3
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66194245ff
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clean up energyPerDamagePoint
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2016-06-15 23:00:13 -05:00 |
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Azaezel
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b4dfb9ad08
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corrects https://github.com/GarageGames/Torque3D/issues/1273 with suggested resolution
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2016-06-09 13:23:37 -05:00 |
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Areloch
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3a73344abb
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Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
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2016-06-05 19:17:34 -05:00 |
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Areloch
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5122360552
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Merge pull request #1587 from Areloch/ProfilerMenuTool
Profiler toggle and World Editor menu entry.
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2016-05-31 23:32:31 -05:00 |
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Areloch
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823fc41abc
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Merge pull request #1620 from John3/spaceFolderSceneTree2
Bug space folder in scene tree 2
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2016-05-31 23:28:45 -05:00 |
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Areloch
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2464b620ba
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Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
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2016-05-31 12:51:23 -05:00 |
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Areloch
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bbf7865a77
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Makes sure if you don't spawn a game object into MissionGroup, it spawns it into MissionCleanup.
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2016-05-30 21:30:02 -05:00 |
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Areloch
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ec8882c3c8
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Ensuring all names are the correct casing for Linux
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2016-05-26 01:37:14 -05:00 |
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Areloch
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fb7e4f92ef
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Adds in a GameObjects folder that lists all available game objects to the Scripted objects tab in the creator panel in the editor.
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2016-05-25 22:16:24 -05:00 |
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