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Torque3D
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Azaezel
b204518344
lightbuffer (aka birghtness and shadow) always comes last as a multiplier
2016-09-05 22:12:36 -05:00
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vec3 variants for toLinear and toGamma
2016-08-09 14:05:54 -05:00
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lightbuffer (aka birghtness and shadow) always comes last as a multiplier
2016-09-05 22:12:36 -05:00