Vincent Gee
|
f0a16bb9e3
|
More comments added, move #include
|
2014-11-05 16:47:07 -05:00 |
|
Vincent Gee
|
d6570e3533
|
fixed capitalization in include
|
2014-11-05 10:29:29 -05:00 |
|
Daniel Buckmaster
|
8538b5fdbf
|
Little optimization in mPlane, originally by Winterleaf
|
2014-11-05 21:17:12 +11:00 |
|
Vincent Gee
|
ad4b06f2bc
|
Cleaned up Enum to set init value to 0
|
2014-11-05 21:14:38 +11:00 |
|
Vincent Gee
|
2ec5af703c
|
Fixed Return value from false to 0 (which is U32)
|
2014-11-05 21:13:01 +11:00 |
|
Daniel Buckmaster
|
3082bb3adc
|
Merge pull request #884 from GarageGames/development-3.6
Version 3.6.2
|
2014-11-05 20:28:01 +11:00 |
|
Vincent Gee
|
fbc9660bc3
|
WaypointTeam never worked and if you look at the code you can see its not very clean.
|
2014-11-04 20:14:50 -05:00 |
|
Vincent Gee
|
d3aaabc976
|
Made fixes
|
2014-11-04 20:05:39 -05:00 |
|
Vincent Gee
|
9907c4592e
|
Fixed bad string compares and simdictionary
|
2014-11-04 19:51:13 -05:00 |
|
Vincent Gee
|
cb161ad5ff
|
Cleaning up and streamlining Types.h,
|
2014-11-04 07:50:24 -05:00 |
|
Vincent Gee
|
125901648a
|
64bit, from @source http://msdn.microsoft.com/en-us/library/c9676k6h.aspx
|
2014-11-04 07:19:14 -05:00 |
|
Vincent Gee
|
a849202bde
|
Added Sanity Check for out of memory
|
2014-11-04 06:49:09 -05:00 |
|
Vincent Gee
|
a91e5a2590
|
Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently.
|
2014-11-04 06:30:35 -05:00 |
|
Vincent Gee
|
f348313413
|
Minor Improvement to depthSortList.cpp
|
2014-11-04 06:18:24 -05:00 |
|
Vincent Gee
|
535ad45635
|
Improvements to the math in mEase
|
2014-11-04 06:14:43 -05:00 |
|
Daniel Buckmaster
|
9e4446046f
|
Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
3 textures blending fix
|
2014-11-04 17:06:04 +11:00 |
|
Daniel Buckmaster
|
97ae3445c9
|
Merge pull request #793 from lukaspj/Terrain-Basetex-Formats
Terrain basetex formats
|
2014-11-04 14:54:08 +11:00 |
|
Vincent Gee
|
acb192e2a5
|
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
2014-11-03 22:42:51 -05:00 |
|
Daniel Buckmaster
|
3902ebb861
|
Merge pull request #883 from eightyeight/update-readme-and-version
Update readme and version
|
2014-11-04 11:56:39 +11:00 |
|
Daniel Buckmaster
|
dc92d58692
|
Update version.h
|
2014-11-04 11:12:15 +11:00 |
|
Daniel Buckmaster
|
a61be8783a
|
New Physics doc group.
|
2014-11-04 11:12:13 +11:00 |
|
Daniel Buckmaster
|
a8f246404a
|
Merge pull request #879 from eightyeight/issue-825
Increment vertex pointer by 3, not 1
|
2014-11-02 07:56:51 +11:00 |
|
Daniel Buckmaster
|
f6d54d810b
|
Improve documentation on getCursorPos and fix cursorInControl.
|
2014-11-02 07:51:03 +11:00 |
|
Daniel Buckmaster
|
d12310602d
|
Increment vertex pointer by 3, not 1.
|
2014-11-02 07:35:39 +11:00 |
|
Daniel Buckmaster
|
a87a891cfc
|
Prevent crash when loading Player with no shape.
|
2014-10-31 10:04:32 +11:00 |
|
Daniel Buckmaster
|
6009ac3568
|
Revert "Euler to quat reversion"
|
2014-10-31 09:20:53 +11:00 |
|
Daniel Buckmaster
|
e209cc4389
|
Use existing methods instead of incorrect maths.
|
2014-10-31 09:11:07 +11:00 |
|
Daniel Buckmaster
|
ef9bc91bff
|
Merge pull request #744 from lukaspj/Ribbon-Implementation
Ribbon and RibbonNode
|
2014-10-28 15:19:17 +11:00 |
|
Daniel Buckmaster
|
74e328d09b
|
Merge pull request #870 from eightyeight/fix-ear-transform
Andrew's fix for ear transform with detached camera
|
2014-10-28 14:39:09 +11:00 |
|
Daniel Buckmaster
|
b88d3fde1f
|
Merge pull request #829 from jamesu/namespace_link
Add console function to link namespaces
|
2014-10-28 14:12:46 +11:00 |
|
Daniel Buckmaster
|
19f91fee2b
|
Added a setPosition function.
|
2014-10-28 14:10:22 +11:00 |
|
Daniel Buckmaster
|
e02e542717
|
Merge pull request #749 from lukaspj/MixedParticleRendering
Re-enable Mixed particle rendering
|
2014-10-28 09:50:02 +11:00 |
|
Daniel Buckmaster
|
355ce5d854
|
Andrew's fix for ear transform with detached camera.
|
2014-10-28 09:26:46 +11:00 |
|
Daniel Buckmaster
|
a4f7182de5
|
Fix omissions in astNodes.cpp.
|
2014-10-28 08:55:17 +11:00 |
|
Daniel Buckmaster
|
fd93397e5d
|
Merge pull request #846 from Azaezel/guiobjectview
guiobjectview corrections
|
2014-10-27 17:28:58 +11:00 |
|
Daniel Buckmaster
|
4fb820c3ef
|
New Physics doc group.
|
2014-10-24 09:17:48 +11:00 |
|
Daniel Buckmaster
|
81a385094f
|
Merge pull request #842 from eightyeight/console-func-refactor
jamesu's console function refactor
|
2014-10-24 00:42:58 +11:00 |
|
Daniel Buckmaster
|
2f416290ab
|
Merge pull request #788 from eightyeight/return-status-code
Allow return status to be specified using quitWithStatus
|
2014-10-24 00:31:05 +11:00 |
|
Azaezel
|
0dde7022c2
|
engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem.
immediate purpose: corrected display
long term purpose: deferred display.
|
2014-10-23 05:03:28 -05:00 |
|
Daniel Buckmaster
|
4c07c55121
|
Merge branch 'development' into console-func-refactor
Conflicts:
Engine/source/console/compiledEval.cpp
|
2014-10-20 09:29:44 +11:00 |
|
Daniel Buckmaster
|
376db9e097
|
Merge pull request #705 from andr3wmac/ConsoleReturnFix
Fix for unexpected behavior described in issue #704
|
2014-10-19 19:45:15 +11:00 |
|
bank
|
62006e8b3c
|
Remove unneeded double-initialization of the vars.
|
2014-10-19 14:30:46 +11:00 |
|
bank
|
d9c5670e93
|
Fix possible array overrun.
We should clamp the index value to the size of the weaponMountNode[], which is ShapeBase::MaxMountedImages (4) and SceneObject::NumMountPoints = 31.
|
2014-10-19 14:30:43 +11:00 |
|
bank
|
c23f3fbd9f
|
Fix initializing return buffer.
Use "bufSize", not the "buf" itself.
|
2014-10-19 14:30:37 +11:00 |
|
Daniel Buckmaster
|
1554ea6faf
|
Merge pull request #833 from just-bank/fix-derefptr
Fix: Null'ed pointer usage, possible access violation.
|
2014-10-16 10:38:52 +11:00 |
|
Daniel Buckmaster
|
156aacf8b8
|
Ensure console function arg arrays are initialised.
|
2014-10-16 00:29:16 +11:00 |
|
James Urquhart
|
a22254ad0a
|
Add console function to link namespaces
|
2014-10-14 18:52:02 +01:00 |
|
Daniel Buckmaster
|
561e26ea07
|
Merge pull request #721 from Azaezel/CubemapCleanup
deprecated functionality. T3D handles this in the reflector class.
|
2014-10-14 21:19:57 +11:00 |
|
Daniel Buckmaster
|
b507dc9555
|
Merge branch 'master' into console-func-refactor
Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
|
2014-10-14 15:09:11 +11:00 |
|
Daniel Buckmaster
|
0fb7266dbe
|
Merge pull request #148 from eightyeight/simfindobject
Prevented looking up incorrect object handles
|
2014-10-14 13:56:33 +11:00 |
|