Merge pull request #879 from eightyeight/issue-825

Increment vertex pointer by 3, not 1
This commit is contained in:
Daniel Buckmaster 2014-11-02 07:56:51 +11:00
commit a8f246404a

View file

@ -784,7 +784,7 @@ bool TSMesh::castRayRendered( S32 frame, const Point3F & start, const Point3F &
// gonna depend on what kind of primitive it is...
if ( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles )
{
for ( S32 j = 0; j < draw.numElements-2; j++)
for ( S32 j = 0; j < draw.numElements-2; j += 3 )
{
idx0 = indices[drawStart + j + 0];
idx1 = indices[drawStart + j + 1];