Remove unneeded double-initialization of the vars.

This commit is contained in:
bank 2014-10-16 19:39:54 +04:00 committed by Daniel Buckmaster
parent d9c5670e93
commit 62006e8b3c
4 changed files with 1 additions and 4 deletions

View file

@ -99,7 +99,6 @@ DebrisData::DebrisData()
friction = 0.2f;
numBounces = 0;
bounceVariance = 0;
minSpinSpeed = maxSpinSpeed = 0.0;
staticOnMaxBounce = false;
explodeOnMaxBounce = false;
snapOnMaxBounce = false;

View file

@ -368,7 +368,7 @@ void ProcessedFFMaterial::_initPassStateBlock( RenderPassData *rpd, GFXStateBloc
result.blendDefined = true;
result.blendEnable = true;
result.blendSrc = GFXBlendOne;
result.blendSrc = GFXBlendOne;
result.blendDest = GFXBlendZero;
}
// This is here for generic FF shader fallbacks.

View file

@ -122,7 +122,6 @@ void RenderBinManager::internalAddElement(RenderInst* inst)
mElementList.increment();
MainSortElem &elem = mElementList.last();
elem.inst = inst;
elem.key = elem.key2 = 0;
elem.key = inst->defaultKey;
elem.key2 = inst->defaultKey2;

View file

@ -371,7 +371,6 @@ Marker::Marker()
mTypeMask |= MarkerObjectType;
mSeqNum = 0;
mSmoothingType = SmoothingTypeLinear;
mMSToNext = 1000;
mSmoothingType = SmoothingTypeSpline;
mKnotType = KnotTypeNormal;