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Merge pull request #793 from lukaspj/Terrain-Basetex-Formats
Terrain basetex formats
This commit is contained in:
commit
97ae3445c9
4 changed files with 89 additions and 11 deletions
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@ -205,8 +205,8 @@ bool GFXD3D9TextureObject::copyToBmp(GBitmap* bmp)
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// check format limitations
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// at the moment we only support RGBA for the source (other 4 byte formats should
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// be easy to add though)
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AssertFatal(mFormat == GFXFormatR8G8B8A8, "copyToBmp: invalid format");
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if (mFormat != GFXFormatR8G8B8A8)
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AssertFatal(mFormat == GFXFormatR8G8B8A8 || mFormat == GFXFormatR8G8B8, "copyToBmp: invalid format");
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if (mFormat != GFXFormatR8G8B8A8 && mFormat != GFXFormatR8G8B8)
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return false;
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PROFILE_START(GFXD3D9TextureObject_copyToBmp);
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@ -174,6 +174,18 @@ ConsoleFunction(getTerrainUnderWorldPoint, S32, 2, 4, "(Point3F x/y/z) Gets the
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}
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typedef TerrainBlock::BaseTexFormat baseTexFormat;
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DefineEnumType(baseTexFormat);
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ImplementEnumType(baseTexFormat,
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"Description\n"
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"@ingroup ?\n\n")
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{ TerrainBlock::NONE, "NONE", "No cached terrain.\n" },
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{ TerrainBlock::DDS, "DDS", "Cache the terrain in a DDS format.\n" },
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{ TerrainBlock::PNG, "PNG", "Cache the terrain in a PNG format.\n" },
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{ TerrainBlock::JPG, "JPG", "Cache the terrain in a JPG format.\n" },
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EndImplementEnumType;
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TerrainBlock::TerrainBlock()
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: mSquareSize( 1.0f ),
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mCastShadows( true ),
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@ -186,6 +198,7 @@ TerrainBlock::TerrainBlock()
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mCell( NULL ),
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mCRC( 0 ),
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mBaseTexSize( 1024 ),
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mBaseTexFormat( TerrainBlock::JPG ),
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mBaseMaterial( NULL ),
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mDefaultMatInst( NULL ),
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mBaseTexScaleConst( NULL ),
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@ -269,6 +282,27 @@ bool TerrainBlock::_setBaseTexSize( void *obj, const char *index, const char *da
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return false;
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}
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bool TerrainBlock::_setBaseTexFormat(void *obj, const char *index, const char *data)
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{
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TerrainBlock *terrain = static_cast<TerrainBlock*>(obj);
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EngineEnumTable eTable = _baseTexFormat::_sEnumTable;
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for (U8 i = 0; i < eTable.getNumValues(); i++)
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{
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if (strcasecmp(eTable[i].mName, data) == 0)
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{
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terrain->mBaseTexFormat = (BaseTexFormat)eTable[i].mInt;
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terrain->_updateMaterials();
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terrain->_updateLayerTexture();
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terrain->_updateBaseTexture(true);
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break;
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}
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}
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return false;
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}
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bool TerrainBlock::_setLightMapSize( void *obj, const char *index, const char *data )
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{
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TerrainBlock *terrain = static_cast<TerrainBlock*>(obj);
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@ -961,7 +995,7 @@ String TerrainBlock::_getBaseTexCacheFileName() const
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{
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Torque::Path basePath( mTerrFileName );
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basePath.setFileName( basePath.getFileName() + "_basetex" );
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basePath.setExtension( "dds" );
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basePath.setExtension( formatToExtension(mBaseTexFormat) );
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return basePath.getFullPath();
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}
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@ -1104,6 +1138,10 @@ void TerrainBlock::initPersistFields()
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&TerrainBlock::_setBaseTexSize, &defaultProtectedGetFn,
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"Size of base texture size per meter." );
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addProtectedField("baseTexFormat", TYPEID<baseTexFormat>(), Offset(mBaseTexFormat, TerrainBlock),
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&TerrainBlock::_setBaseTexFormat, &defaultProtectedGetFn,
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"");
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addProtectedField( "lightMapSize", TypeS32, Offset( mLightMapSize, TerrainBlock ),
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&TerrainBlock::_setLightMapSize, &defaultProtectedGetFn,
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"Light map dimensions in pixels." );
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@ -1200,7 +1238,7 @@ void TerrainBlock::unpackUpdate(NetConnection* con, BitStream *stream)
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{
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mBaseTexSize = baseTexSize;
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if ( isProperlyAdded() )
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_updateBaseTexture( false );
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_updateBaseTexture( NONE );
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}
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U32 lightMapSize;
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@ -74,6 +74,30 @@ protected:
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NextFreeMask = Parent::NextFreeMask << 6,
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};
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public:
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enum BaseTexFormat
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{
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NONE, DDS, PNG, JPG
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};
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static const char* formatToExtension(BaseTexFormat format)
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{
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switch (format)
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{
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case DDS:
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return "dds";
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case PNG:
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return "png";
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case JPG:
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return "jpg";
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default:
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return "";
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}
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};
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protected:
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Box3F mBounds;
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///
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@ -132,6 +156,8 @@ protected:
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/// The desired size for the base texture.
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U32 mBaseTexSize;
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BaseTexFormat mBaseTexFormat;
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///
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TerrCell *mCell;
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@ -213,7 +239,8 @@ protected:
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// Protected fields
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static bool _setTerrainFile( void *obj, const char *index, const char *data );
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static bool _setSquareSize( void *obj, const char *index, const char *data );
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static bool _setBaseTexSize( void *obj, const char *index, const char *data );
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static bool _setBaseTexSize(void *obj, const char *index, const char *data);
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static bool _setBaseTexFormat(void *obj, const char *index, const char *data);
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static bool _setLightMapSize( void *obj, const char *index, const char *data );
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public:
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@ -178,7 +178,7 @@ bool TerrainBlock::_initBaseShader()
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return true;
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}
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void TerrainBlock::_updateBaseTexture( bool writeToCache )
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void TerrainBlock::_updateBaseTexture(bool writeToCache)
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{
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if ( !mBaseShader && !_initBaseShader() )
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return;
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@ -290,7 +290,14 @@ void TerrainBlock::_updateBaseTexture( bool writeToCache )
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GFX->endScene();
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/// Do we cache this sucker?
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if ( writeToCache )
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if (mBaseTexFormat == NONE || !writeToCache)
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{
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// We didn't cache the result, so set the base texture
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// to the render target we updated. This should be good
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// for realtime painting cases.
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mBaseTex = blendTex;
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}
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else if (mBaseTexFormat == DDS)
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{
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String cachePath = _getBaseTexCacheFileName();
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@ -327,10 +334,16 @@ void TerrainBlock::_updateBaseTexture( bool writeToCache )
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}
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else
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{
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// We didn't cache the result, so set the base texture
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// to the render target we updated. This should be good
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// for realtime painting cases.
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mBaseTex = blendTex;
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FileStream stream;
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if (!stream.open(_getBaseTexCacheFileName(), Torque::FS::File::Write))
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{
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mBaseTex = blendTex;
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return;
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}
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GBitmap bitmap(blendTex->getWidth(), blendTex->getHeight(), false, GFXFormatR8G8B8);
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blendTex->copyToBmp(&bitmap);
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bitmap.writeBitmap(formatToExtension(mBaseTexFormat), stream);
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}
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}
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