Merge pull request #793 from lukaspj/Terrain-Basetex-Formats

Terrain basetex formats
This commit is contained in:
Daniel Buckmaster 2014-11-04 14:54:08 +11:00
commit 97ae3445c9
4 changed files with 89 additions and 11 deletions

View file

@ -205,8 +205,8 @@ bool GFXD3D9TextureObject::copyToBmp(GBitmap* bmp)
// check format limitations
// at the moment we only support RGBA for the source (other 4 byte formats should
// be easy to add though)
AssertFatal(mFormat == GFXFormatR8G8B8A8, "copyToBmp: invalid format");
if (mFormat != GFXFormatR8G8B8A8)
AssertFatal(mFormat == GFXFormatR8G8B8A8 || mFormat == GFXFormatR8G8B8, "copyToBmp: invalid format");
if (mFormat != GFXFormatR8G8B8A8 && mFormat != GFXFormatR8G8B8)
return false;
PROFILE_START(GFXD3D9TextureObject_copyToBmp);

View file

@ -174,6 +174,18 @@ ConsoleFunction(getTerrainUnderWorldPoint, S32, 2, 4, "(Point3F x/y/z) Gets the
}
typedef TerrainBlock::BaseTexFormat baseTexFormat;
DefineEnumType(baseTexFormat);
ImplementEnumType(baseTexFormat,
"Description\n"
"@ingroup ?\n\n")
{ TerrainBlock::NONE, "NONE", "No cached terrain.\n" },
{ TerrainBlock::DDS, "DDS", "Cache the terrain in a DDS format.\n" },
{ TerrainBlock::PNG, "PNG", "Cache the terrain in a PNG format.\n" },
{ TerrainBlock::JPG, "JPG", "Cache the terrain in a JPG format.\n" },
EndImplementEnumType;
TerrainBlock::TerrainBlock()
: mSquareSize( 1.0f ),
mCastShadows( true ),
@ -186,6 +198,7 @@ TerrainBlock::TerrainBlock()
mCell( NULL ),
mCRC( 0 ),
mBaseTexSize( 1024 ),
mBaseTexFormat( TerrainBlock::JPG ),
mBaseMaterial( NULL ),
mDefaultMatInst( NULL ),
mBaseTexScaleConst( NULL ),
@ -269,6 +282,27 @@ bool TerrainBlock::_setBaseTexSize( void *obj, const char *index, const char *da
return false;
}
bool TerrainBlock::_setBaseTexFormat(void *obj, const char *index, const char *data)
{
TerrainBlock *terrain = static_cast<TerrainBlock*>(obj);
EngineEnumTable eTable = _baseTexFormat::_sEnumTable;
for (U8 i = 0; i < eTable.getNumValues(); i++)
{
if (strcasecmp(eTable[i].mName, data) == 0)
{
terrain->mBaseTexFormat = (BaseTexFormat)eTable[i].mInt;
terrain->_updateMaterials();
terrain->_updateLayerTexture();
terrain->_updateBaseTexture(true);
break;
}
}
return false;
}
bool TerrainBlock::_setLightMapSize( void *obj, const char *index, const char *data )
{
TerrainBlock *terrain = static_cast<TerrainBlock*>(obj);
@ -961,7 +995,7 @@ String TerrainBlock::_getBaseTexCacheFileName() const
{
Torque::Path basePath( mTerrFileName );
basePath.setFileName( basePath.getFileName() + "_basetex" );
basePath.setExtension( "dds" );
basePath.setExtension( formatToExtension(mBaseTexFormat) );
return basePath.getFullPath();
}
@ -1104,6 +1138,10 @@ void TerrainBlock::initPersistFields()
&TerrainBlock::_setBaseTexSize, &defaultProtectedGetFn,
"Size of base texture size per meter." );
addProtectedField("baseTexFormat", TYPEID<baseTexFormat>(), Offset(mBaseTexFormat, TerrainBlock),
&TerrainBlock::_setBaseTexFormat, &defaultProtectedGetFn,
"");
addProtectedField( "lightMapSize", TypeS32, Offset( mLightMapSize, TerrainBlock ),
&TerrainBlock::_setLightMapSize, &defaultProtectedGetFn,
"Light map dimensions in pixels." );
@ -1200,7 +1238,7 @@ void TerrainBlock::unpackUpdate(NetConnection* con, BitStream *stream)
{
mBaseTexSize = baseTexSize;
if ( isProperlyAdded() )
_updateBaseTexture( false );
_updateBaseTexture( NONE );
}
U32 lightMapSize;

View file

@ -74,6 +74,30 @@ protected:
NextFreeMask = Parent::NextFreeMask << 6,
};
public:
enum BaseTexFormat
{
NONE, DDS, PNG, JPG
};
static const char* formatToExtension(BaseTexFormat format)
{
switch (format)
{
case DDS:
return "dds";
case PNG:
return "png";
case JPG:
return "jpg";
default:
return "";
}
};
protected:
Box3F mBounds;
///
@ -132,6 +156,8 @@ protected:
/// The desired size for the base texture.
U32 mBaseTexSize;
BaseTexFormat mBaseTexFormat;
///
TerrCell *mCell;
@ -213,7 +239,8 @@ protected:
// Protected fields
static bool _setTerrainFile( void *obj, const char *index, const char *data );
static bool _setSquareSize( void *obj, const char *index, const char *data );
static bool _setBaseTexSize( void *obj, const char *index, const char *data );
static bool _setBaseTexSize(void *obj, const char *index, const char *data);
static bool _setBaseTexFormat(void *obj, const char *index, const char *data);
static bool _setLightMapSize( void *obj, const char *index, const char *data );
public:

View file

@ -178,7 +178,7 @@ bool TerrainBlock::_initBaseShader()
return true;
}
void TerrainBlock::_updateBaseTexture( bool writeToCache )
void TerrainBlock::_updateBaseTexture(bool writeToCache)
{
if ( !mBaseShader && !_initBaseShader() )
return;
@ -290,7 +290,14 @@ void TerrainBlock::_updateBaseTexture( bool writeToCache )
GFX->endScene();
/// Do we cache this sucker?
if ( writeToCache )
if (mBaseTexFormat == NONE || !writeToCache)
{
// We didn't cache the result, so set the base texture
// to the render target we updated. This should be good
// for realtime painting cases.
mBaseTex = blendTex;
}
else if (mBaseTexFormat == DDS)
{
String cachePath = _getBaseTexCacheFileName();
@ -327,10 +334,16 @@ void TerrainBlock::_updateBaseTexture( bool writeToCache )
}
else
{
// We didn't cache the result, so set the base texture
// to the render target we updated. This should be good
// for realtime painting cases.
mBaseTex = blendTex;
FileStream stream;
if (!stream.open(_getBaseTexCacheFileName(), Torque::FS::File::Write))
{
mBaseTex = blendTex;
return;
}
GBitmap bitmap(blendTex->getWidth(), blendTex->getHeight(), false, GFXFormatR8G8B8);
blendTex->copyToBmp(&bitmap);
bitmap.writeBitmap(formatToExtension(mBaseTexFormat), stream);
}
}