More comments added, move #include

This commit is contained in:
Vincent Gee 2014-11-05 16:47:07 -05:00
parent d3aaabc976
commit f0a16bb9e3
3 changed files with 8 additions and 2 deletions

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@ -33,11 +33,11 @@
#include "platform/threads/mutex.h"
#endif
#include "TorqueConfig.h"
#ifndef USE_CLASSIC_SIMDICTIONARY
#include <string>
#include <unordered_map>
#include "TorqueConfig.h"
#endif
class SimObject;

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@ -34,6 +34,9 @@
//If you plan to have less than 5000 objects use the Classic SimDictionary, if you plan to have more than
//5000 objects use the new SimDictionary.
//The improved SIMDICTIONARY uses C++ 11 and is designed for games where
//there are over 10000 simobjects active normally.
//To enable the new SIMDICTIONARY just comment out the line below.
#define USE_CLASSIC_SIMDICTIONARY
/// What's the name of your application? Used in a variety of places.
#define TORQUE_APP_NAME "Empty"

View file

@ -34,6 +34,9 @@
//If you plan to have less than 5000 objects use the Classic SimDictionary, if you plan to have more than
//5000 objects use the new SimDictionary.
//The improved SIMDICTIONARY uses C++ 11 and is designed for games where
//there are over 10000 simobjects active normally.
//To enable the new SIMDICTIONARY just comment out the line below.
#define USE_CLASSIC_SIMDICTIONARY
/// What's the name of your application? Used in a variety of places.
#define TORQUE_APP_NAME "Full"