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engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem.
immediate purpose: corrected display long term purpose: deferred display.
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@ -110,7 +110,7 @@ GuiObjectView::GuiObjectView()
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{
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mCameraMatrix.identity();
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mCameraRot.set( 0.0f, 0.0f, 3.9f );
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mCameraPos.set( 0.0f, 1.75f, 1.25f );
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mCameraPos.set( 0.0f, 0.0f, 0.0f );
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mCameraMatrix.setColumn( 3, mCameraPos );
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mOrbitPos.set( 0.0f, 0.0f, 0.0f );
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@ -520,9 +520,9 @@ void GuiObjectView::renderWorld( const RectI& updateRect )
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(
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gClientSceneGraph,
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SPT_Diffuse,
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SceneCameraState( GFX->getViewport(), frust, GFX->getWorldMatrix(), GFX->getProjectionMatrix() ),
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SceneCameraState( GFX->getViewport(), frust, MatrixF::Identity, GFX->getProjectionMatrix() ),
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renderPass,
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false
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true
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);
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// Set up our TS render state here.
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