Torque3D/Engine/source
2014-11-04 06:30:35 -05:00
..
app Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
cinterface Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
collision Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
component Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
console Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently. 2014-11-04 06:30:35 -05:00
core Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
environment Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
forest Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
gfx Merge pull request #744 from lukaspj/Ribbon-Implementation 2014-10-28 15:19:17 +11:00
gui Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
i18n Improvements to console refactor code 2012-10-12 19:12:06 +01:00
lighting kills off the presence of a fake light when there are no others in a given scene 2014-08-14 21:46:48 -05:00
main Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
materials Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
math Merge pull request #801 from eightyeight/gtest-tests 2014-10-02 01:31:13 +02:00
navigation NavPath::alwaysRender works the same as NavMesh::alwaysRender. 2014-07-08 14:42:59 +02:00
platform Merge pull request #788 from eightyeight/return-status-code 2014-10-24 00:31:05 +11:00
platformMac Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformWin32 Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
platformX86UNIX Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
postFx Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
renderInstance Re-enable MixedParticleRendering 2014-08-08 00:34:32 +02:00
scene Added a setPosition function. 2014-10-28 14:10:22 +11:00
sfx Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
shaderGen implicit truncation warning cleanup. 2014-07-09 16:25:42 -05:00
sim Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
T3D Merge pull request #744 from lukaspj/Ribbon-Implementation 2014-10-28 15:19:17 +11:00
terrain Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
util Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
windowManager Merge pull request #788 from eightyeight/return-status-code 2014-10-24 00:31:05 +11:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00