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Merge pull request #883 from eightyeight/update-readme-and-version
Update readme and version
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3902ebb861
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@ -41,10 +41,10 @@
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/// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
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///
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/// Version number is major * 1000 + minor * 100 + revision * 10.
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#define TORQUE_GAME_ENGINE 3610
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#define TORQUE_GAME_ENGINE 3620
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/// Human readable engine version string.
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#define TORQUE_GAME_ENGINE_VERSION_STRING "3.6.1"
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#define TORQUE_GAME_ENGINE_VERSION_STRING "3.6.2"
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/// Gets the engine version number. The version number is specified as a global in version.cc
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U32 getVersionNumber();
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@ -1,4 +1,4 @@
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Torque 3D v3.6.1
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Torque 3D v3.6.2
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================
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MIT Licensed Open Source version of [Torque 3D](http://www.garagegames.com/products/torque-3d) from [GarageGames](http://www.garagegames.com)
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@ -21,7 +21,9 @@ Pre-compiled Version
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In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself:
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* [Complete Torque 3D 3.6.1 zip package](http://mit.garagegames.com/Torque3D-3-6-1.zip) with updated TorqueScript documentation, the *Project Manager*, and compiled versions of the templates.
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* [Torque 3D 3.6 Full template](http://mit.garagegames.com/Torque3D-3-6-1-FullTemplate.zip), which contains precompiled binaries.
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* [Complete Torque 3D 3.6 zip package](http://mit.garagegames.com/Torque3D-3-6-1.zip) containing the contents of this repository.
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* [Windows binaries for 3.6.2](https://github.com/GarageGames/Torque3D/releases/tag/v3.6.2) which you can drop into your existing script projects.
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* [Torque 3D Project Manager v2.1](http://mit.garagegames.com/T3DProjectManager-2-1.zip) on its own for use in your T3D forks.
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If you're looking for an older release see the [Torque 3D Archive](https://github.com/GarageGames/Torque3D/wiki/Torque-3D-Archive)
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