Daniel Buckmaster
b7c720d01d
Reverted #540
2014-07-14 15:13:30 +02:00
Areloch
ceccd06198
Merge pull request #729 from LuisAntonRebollo/fix_mem_corruption_on_precipitation
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Fix #224 Memory corruption on Precipitation::destroySplash.
2014-07-12 09:36:53 -05:00
LuisAntonRebollo
e09a09005d
Merge pull request #706 from eightyeight/add-gtest
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Add Google test library
2014-07-12 12:53:57 +02:00
LuisAntonRebollo
a3bdaf128f
Fix memory corruption on Precipitation::destroySplash.
2014-07-12 02:03:20 +02:00
LuisAntonRebollo
4510e29463
Merge pull request #698 from eightyeight/fix-vs-link-time
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Append ' DLL' to DLL name to fix linker times
2014-07-11 22:58:30 +02:00
Daniel Buckmaster
0ca672721b
Merge pull request #718 from eightyeight/fix-quat-from-euler
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Fixed Euler to Quaternion conversion
2014-07-11 11:40:44 +02:00
Daniel Buckmaster
27df22f18e
Merge pull request #724 from eightyeight/fix-draw2dsquare-angle
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Allow drawing 2D squares with 0 rotation angle
2014-07-11 11:33:38 +02:00
Daniel Buckmaster
b7b13250b8
Merge pull request #697 from eightyeight/t2d-string-funcs
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Added string functions from T2D
2014-07-10 12:21:51 +02:00
Daniel Buckmaster
ec78e4d502
Append ' DLL' to DLL filename to improve VS link times.
2014-07-10 11:56:33 +02:00
Daniel Buckmaster
9a05899d8e
Allow drawing 2D squares with 0 rotation angle.
2014-07-10 11:30:56 +02:00
Daniel Buckmaster
8b1ff267f0
Fixed quaternion set from euler.
2014-07-08 18:38:10 +02:00
Daniel Buckmaster
ec34d9928c
Only check memory if a flag is set.
2014-07-08 17:39:22 +02:00
Daniel Buckmaster
439192f88d
Merge pull request #645 from Azaezel/ridgidshape_updateForces
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Ridgidshape update forces
2014-07-08 14:15:19 +02:00
Daniel Buckmaster
cf5d48e6ef
Merge pull request #665 from andr3wmac/multiformat
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Support for large lists of shape formats.
2014-07-08 14:14:54 +02:00
Daniel Buckmaster
c7206f38f7
Merge pull request #699 from eightyeight/fix-gamelistmenuctrl-bitmap
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Prevent call to dStrlen(NULL)
2014-07-08 14:08:17 +02:00
Daniel Buckmaster
3f687d8f43
Make use of PlayerData::swimForce
2014-07-01 18:14:08 +02:00
Daniel Buckmaster
caa915d0ec
Fixed copyight in memory tester.
2014-06-24 09:12:50 +10:00
Daniel Buckmaster
ef1a1326d3
Added macros for convenience.
2014-06-24 08:39:40 +10:00
Daniel Buckmaster
3fbaa60e40
Added memory leak testing for MSVC.
2014-06-24 08:39:22 +10:00
Daniel Buckmaster
551a7b3820
Added Google test library.
2014-06-24 08:38:52 +10:00
Daniel Buckmaster
b94679aebc
Prevent call to dStrlen(NULL).
2014-06-17 16:01:25 +10:00
Daniel Buckmaster
33444e8a36
Added string functions from T2D.
2014-06-16 12:39:51 +10:00
Daniel Buckmaster
feec36731e
Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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Increased stability Torque3D: unit-tests running without a crash.
2014-06-16 10:57:04 +10:00
LuisAntonRebollo
4fcdc04214
Merge pull request #674 from eightyeight/fix-tsignal-mtriggernext
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Fix SignalBase constructor shenanigans
2014-06-15 21:24:38 +02:00
LuisAntonRebollo
4fe6072f03
Merge pull request #681 from BeamNG/fix_cmake_linux_dedicated
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Fix CMake linux dedicated on gcc and Clang
2014-06-15 11:32:49 +02:00
LuisAntonRebollo
a90be04041
Merge pull request #687 from eightyeight/procedural-terrain-coverage
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Add coverage option to procedural terrain generator
2014-06-15 11:31:40 +02:00
bank
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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Conflicts:
Engine/source/T3D/missionArea.cpp
Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
Daniel Buckmaster
de6e5e20b7
Fix random number generation.
2014-06-09 22:59:16 +10:00
Daniel Buckmaster
05e6fbf3d6
Merge remote-tracking branch 'JackDavidson/master' into procedural-terrain-coverage
2014-06-09 21:43:57 +10:00
LuisAntonRebollo
1f085a8cd2
Fix error on Clang compiler: 'ival' is a protected member of 'Dictionary::Entry'
2014-06-02 12:37:06 +02:00
LuisAntonRebollo
82bb19e1b5
Fix for error on Clang compiler: reinterpret_cast from 'const void *' to 'FunctionType *' (aka 'void (*)(EngineObject *, const char *, const char *)') casts away qualifiers
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return R( reinterpret_cast< FunctionType const* >( /*const_cast<void*>*/(mFn) )( mThis, a, b ) );
2014-06-02 02:18:59 +02:00
LuisAntonRebollo
6450294855
Fixes for dedicated build on linux.
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Thx @Bloodknigh for Signal fix.
2014-05-30 12:35:39 +02:00
LuisAntonRebollo
ac96ac7568
Fix AssertFatal/TORQUE_UNUSED are not optimized on release build causing performance problems.
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http://cnicholson.net/2009/02/stupid-c-tricks-adventures-in-assert/
> "Both gcc and MSVC are smart enough to optimize out the evaluation of x, but only if they can determine if there are no side effects associated with the evaluation. Unfortunately, this can only be done if the body of x is known entirely to the compiler. If x is a function call to another module MSVC can still make it go away with Link-Time Code Generation (via cross-module inlining), but poor gcc is dead in the water and emits the call. Either way, we’re relying on compiler and linker optimizations to make this code go away."
2014-05-30 00:16:43 +02:00
Daniel Buckmaster
2a1a412d74
Don't assign NULL to a Vector.
2014-05-29 17:40:57 +10:00
Thomas Fischer
46b213f828
Merge pull request #668 from BeamNG/fix_stringtable_zero_division
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Fix for avoid a zero division on _StringTable::resize.
2014-05-26 08:38:19 +02:00
Thomas Fischer
8c00e79ded
Merge pull request #669 from BeamNG/fix_ALDeviceList_GetDeviceVersion
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Fix ALDeviceList::GetDeviceVersion incorrect check of valid pointer.
2014-05-25 18:42:58 +02:00
Thomas Fischer
353ecb5961
Merge pull request #670 from BeamNG/fix_string_dereference_null_ptr
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Fix Dereference of null pointer on String::operator+=
2014-05-25 18:42:23 +02:00
LuisAntonRebollo
18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
2014-05-25 16:50:19 +02:00
Thomas Fischer
cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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Various engine fixes
2014-05-23 14:09:00 +02:00
Thomas Fischer
00bec88f39
Merge pull request #617 from BeamNG/ScatterSkyVertex_color_decl
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Fix ScatterSkyVertex::color declaration.
2014-05-23 08:11:22 +02:00
Thomas Fischer
4d7ffad284
Merge pull request #619 from BeamNG/gfxshader_init_ordered_samplers
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Add GFXShader::init with support for ordered vector of sampler names for shader.
2014-05-23 07:54:24 +02:00
Thomas Fischer
c850d60a4f
Merge pull request #621 from BeamNG/glsl_shadergen
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Update GLSL Shadergen.
2014-05-23 07:52:35 +02:00
Andrew Mac
eb74525a38
Added support for large lists of shape formats. Needed for assimp.
2014-05-21 14:50:44 -03:00
LuisAntonRebollo
c950ca2c77
Merge pull request #647 from Azaezel/debris_collision
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Debris collision
2014-05-16 01:02:59 +02:00
LuisAntonRebollo
6f673e624d
Merge pull request #641 from Azaezel/projectile_decal
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Projectile decal
2014-05-16 00:27:42 +02:00
Azaezel
4e203f21b3
debris collision mask expanded so that it also hits buildings and the like.
2014-05-13 17:40:25 -05:00
Azaezel
a73a4a84f1
followup to https://github.com/GarageGames/Torque3D/issues/393
2014-05-13 17:24:28 -05:00
Thomas Fischer
08e6b261a3
Merge pull request #628 from BeamNG/fix_cmake_crash_on_t3d_exit
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Fix crash on exit T3D when build with CMake.
2014-05-13 09:12:33 +02:00
Daniel Buckmaster
7a517d3cb1
Merge pull request #613 from lukaspj/T2DColors
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T2D style 'Stock colors'
2014-05-13 10:03:26 +10:00
Azaezel
a33e500b8d
alters projectile decal application so that it picks a random rotAroundNormal when adding it to a scene. (keeps em from always pointing north or up)
2014-05-12 16:37:25 -05:00