LuisAntonRebollo
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3ad04d050c
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Fix shadows on Basic Lighting.
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2015-02-15 22:26:05 +01:00 |
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Luis Anton Rebollo
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44da177b75
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Merge pull request #1167 from eightyeight/no-web-deploy
Remove default web deployment
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2015-02-08 15:59:53 +01:00 |
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Daniel Buckmaster
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6a96894a9c
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Merge pull request #1157 from eightyeight/linux-no-splash
Show the canvas immediately in unix because the splash doesn't work
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2015-02-08 20:19:31 +11:00 |
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Daniel Buckmaster
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50c52a1cdb
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Remove default web deployment.
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2015-02-08 20:11:23 +11:00 |
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Daniel Buckmaster
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a6702d1331
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Show the canvas immediately in unix because the splash doesn't work.
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2015-02-08 19:31:02 +11:00 |
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Luis Anton Rebollo
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2d3f711443
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Merge pull request #1128 from Azaezel/cloudlayer
cloudlayer hdr packing
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2015-02-07 20:50:29 +01:00 |
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Luis Anton Rebollo
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d26c846c31
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Merge pull request #1140 from Lopuska/patch-18
ambient normal on GLSL
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2015-02-07 20:43:08 +01:00 |
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LuisAntonRebollo
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1dacf7b04e
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Fix torqueConfig.h TORQUE_FRAME_SIZE.
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2015-01-31 19:34:14 +01:00 |
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Daniel Buckmaster
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bd437cda1c
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Merge branch 'development' into walkabout
Conflicts:
Engine/source/T3D/aiPlayer.cpp
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2015-01-29 21:38:20 +11:00 |
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Daniel Buckmaster
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d7111bc851
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Fix missing scripts and incorrect variable.
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2015-01-29 21:23:16 +11:00 |
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Daniel Buckmaster
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014b566014
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Merge remote-tracking branch 'gg/development-3.6' into development
Conflicts:
Engine/source/T3D/gameFunctions.cpp
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2015-01-29 21:17:38 +11:00 |
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Daniel Buckmaster
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7b75a528fd
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Delete settings.xml
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2015-01-29 21:07:32 +11:00 |
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Anis
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40edb6b7d4
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Update vectorLightP.glsl
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2015-01-28 23:48:20 +01:00 |
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Anis
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bfbfed6d66
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Update vectorLightP.glsl
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2015-01-28 23:47:44 +01:00 |
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Anis
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1c5ab1371e
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Update lighting.glsl
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2015-01-28 23:47:02 +01:00 |
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Anis
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3937afdc19
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Update vectorLightP.glsl
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2015-01-28 23:43:29 +01:00 |
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Anis
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9e090a2ef7
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Update lighting.glsl
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2015-01-28 23:36:43 +01:00 |
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Azaezel
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86770cb3c1
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cloudlayer hdr packing
fixes for #1126
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2015-01-25 17:56:17 -06:00 |
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Luis Anton Rebollo
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84d072f25c
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Merge pull request #1027 from bpay/ambient-normals
Allow normals on shadowed surfaces
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2015-01-24 23:05:51 +01:00 |
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LuisAntonRebollo
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3336bffad2
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Changes for Linux.
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2015-01-19 01:44:36 +01:00 |
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LuisAntonRebollo
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aa35157eef
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PlatformSDL implementation.
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2015-01-19 01:17:37 +01:00 |
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LuisAntonRebollo
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21d58bb191
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Modified files for SDL2.
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2015-01-19 00:33:23 +01:00 |
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Daniel Buckmaster
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7ab6731f51
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Merge branch 'development' into walkabout
Conflicts:
Templates/Empty/game/tools/worldEditor/scripts/editors/creator.ed.cs
Templates/Full/game/tools/worldEditor/scripts/editors/creator.ed.cs
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2015-01-02 14:45:20 +11:00 |
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Daniel Buckmaster
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2410f4b899
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Redid nav editor icons.
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2015-01-02 14:42:18 +11:00 |
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Luis Anton Rebollo
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9eb05b2bdc
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Merge pull request #1083 from BeamNG/opengl_intel_WIP
Fix/walkaround for OpenGL on Intel
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2014-12-27 01:13:14 +01:00 |
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Daniel Buckmaster
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7d376386d1
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Merge pull request #1074 from Azaezel/AccuVolumes_2
Accumulation volumes
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2014-12-26 13:18:00 +11:00 |
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LuisAntonRebollo
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4e530f413e
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Fix glowBlurP.glsl shader.
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2014-12-25 19:40:42 +01:00 |
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Daniel Buckmaster
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c85ac03c16
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Merge pull request #1020 from eightyeight/simdictionary-improvement
SimDictionary improvement
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2014-12-24 09:54:54 +11:00 |
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Daniel Buckmaster
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450a6c6c80
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Merge pull request #969 from eightyeight/options-for-godrays
Added settings for god-ray PostFX.
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2014-12-22 14:52:09 +11:00 |
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Azaezel
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c6cdfafe4e
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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Daniel Buckmaster
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4af7227559
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Fixed some ranges.
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2014-12-21 23:20:48 +11:00 |
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Daniel Buckmaster
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154be2ae0e
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Merge pull request #974 from Azaezel/sound_provider_fallback_request
re-orders sound device provider wieghting
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2014-12-21 19:06:06 +11:00 |
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Azaezel
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98048fd974
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Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles
Conflicts:
Engine/source/renderInstance/renderParticleMgr.cpp
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2014-12-16 18:48:28 -06:00 |
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LuisAntonRebollo
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cf195152d6
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Workaround for OpenGL terrain blend on Intel drivers.
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2014-12-16 00:30:50 +01:00 |
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Daniel Buckmaster
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61e106251d
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Made toolbar resize intelligently.
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2014-12-15 11:22:44 +11:00 |
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LuisAntonRebollo
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0718875ac3
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OpenGL Intel - Fix a error on DOF_DownSample_P.glsl.
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2014-12-11 22:58:02 +01:00 |
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LuisAntonRebollo
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b0efd865d9
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Use factor of ambient light with camera direction for allow normals on shadowed surfaces.
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2014-12-09 19:46:06 -05:00 |
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LuisAntonRebollo
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5e4a0fbaa1
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Merge pull request #1005 from BeamNG/revert_terrain_opengl
Revert terrain opengl
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2014-12-10 00:08:35 +01:00 |
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Daniel Buckmaster
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116276a105
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Tweaks so I'm happy with it.
* Change #define usage
* Fix tabs
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2014-12-08 10:20:38 +11:00 |
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Daniel Buckmaster
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9622f93d05
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Fix weapon image camera shake.
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2014-12-07 20:59:17 +11:00 |
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Daniel Buckmaster
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ac58fa96b0
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Look for datablock property, and provide a default.
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2014-12-06 12:03:32 +11:00 |
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LuisAntonRebollo
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c20f29c672
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Merge pull request #1003 from Lopuska/ribbon_opengl
Ribbon port for opengl
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2014-12-05 22:58:38 +01:00 |
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Anis A. Hireche
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d16a236937
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ribbon_opengl
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2014-12-03 22:19:02 +01:00 |
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LuisAntonRebollo
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f3e737e001
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3 textures blending fix for OpenGL.
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2014-12-03 21:59:53 +01:00 |
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LuisAntonRebollo
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7962eef7dd
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Revert - Merge pull request #962 Fix OpenGL new terrain blend
from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd)
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2014-12-03 21:54:57 +01:00 |
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Daniel Buckmaster
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add9f990f7
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Removed GuiFlexibleArrayControl.
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2014-12-01 23:31:43 +11:00 |
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Daniel Buckmaster
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2ed175b52c
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Moved some scripts and made global flags preferences.
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2014-12-01 18:05:34 +11:00 |
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LuisAntonRebollo
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ed0febea39
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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LuisAntonRebollo
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4409a12af6
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Fix GLSL out fragment shader color.
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2014-11-30 05:32:40 +01:00 |
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LuisAntonRebollo
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ff83e8c209
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Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
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2014-11-30 04:47:38 +01:00 |
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