Changes for Linux.

This commit is contained in:
LuisAntonRebollo 2015-01-18 21:35:11 +01:00
parent aa35157eef
commit 3336bffad2
30 changed files with 99 additions and 173 deletions

View file

@ -23,7 +23,7 @@
// Based on 'Cubic Lens Distortion HLSL Shader' by François Tarlier
// www.francois-tarlier.com/blog/index.php/2009/11/cubic-lens-distortion-shader
#include "./postFx.glsl"
#include "./postFX.glsl"
#include "../../gl/torque.glsl"
#include "../../gl/hlslCompat.glsl"
@ -59,4 +59,4 @@ void main()
}
OUT_col = vec4( outColor.rgb, 1 );
}
}

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "./postFx.glsl"
#include "./postFX.glsl"
#include "../../gl/torque.glsl"
#include "../../gl/hlslCompat.glsl"

View file

@ -22,7 +22,7 @@
#include "../../../gl/hlslCompat.glsl"
#include "shadergen:/autogenConditioners.h"
#include "../../gl/postFx.glsl"
#include "../../gl/postFX.glsl"
uniform sampler2D backBuffer; // The original backbuffer.
uniform sampler2D prepassTex; // The pre-pass depth and normals.

View file

@ -21,7 +21,7 @@
//-----------------------------------------------------------------------------
#include "../../../gl/hlslCompat.glsl"
#include "../../gl/postFx.glsl"
#include "../../gl/postFX.glsl"
uniform sampler2D frameSampler;
uniform sampler2D backBuffer;

View file

@ -23,7 +23,7 @@
// Based on 'Cubic Lens Distortion HLSL Shader' by François Tarlier
// www.francois-tarlier.com/blog/index.php/2009/11/cubic-lens-distortion-shader
#include "./postFx.glsl"
#include "./postFX.glsl"
#include "../../gl/torque.glsl"
#include "../../gl/hlslCompat.glsl"
@ -59,4 +59,4 @@ void main()
}
OUT_col = vec4( outColor.rgb, 1 );
}
}

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "./postFx.glsl"
#include "./postFX.glsl"
#include "../../gl/torque.glsl"
#include "../../gl/hlslCompat.glsl"

View file

@ -22,7 +22,7 @@
#include "../../../gl/hlslCompat.glsl"
#include "shadergen:/autogenConditioners.h"
#include "../../gl/postFx.glsl"
#include "../../gl/postFX.glsl"
uniform sampler2D backBuffer; // The original backbuffer.
uniform sampler2D prepassTex; // The pre-pass depth and normals.

View file

@ -21,7 +21,7 @@
//-----------------------------------------------------------------------------
#include "../../../gl/hlslCompat.glsl"
#include "../../gl/postFx.glsl"
#include "../../gl/postFX.glsl"
uniform sampler2D frameSampler;
uniform sampler2D backBuffer;