DavidWyand-GG
1a3501440f
Fix for Issue #111 for BitStream Issues
2012-11-05 16:50:54 -05:00
David Wyand
70415d0787
Merge pull request #109 from DavidWyand-GG/issue108-TurretHeadingNode
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Fix for Issue #108 Turret Heading Node
2012-11-05 12:38:10 -08:00
DavidWyand-GG
956f304e4d
Fix for Issue #108 Turret Heading Node
2012-11-05 15:36:58 -05:00
David Wyand
e363c6ebc6
Merge pull request #107 from DavidWyand-GG/issue106-ConvexShapeBandwidth
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For for Issue #106 Convex Shape Bandwidth
2012-11-05 11:42:41 -08:00
DavidWyand-GG
c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
2012-11-05 14:27:30 -05:00
jamesu
8a15133a61
Add new instructions to the instruction dumper
2012-10-19 23:44:59 +01:00
David Wyand
974e33734c
Merge pull request #97 from DavidWyand-GG/issue96-PhysXCrashOnObjectUpdate
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Fix for Issue #96 for DAE updating crash
2012-10-17 11:47:13 -07:00
DavidWyand-GG
89ad23a925
Fix for Issue #96 for DAE updating crash
2012-10-17 14:45:13 -04:00
David Wyand
d677782466
Merge pull request #95 from DavidWyand-GG/issue94-CubemapRenderBug
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Fix for Issue #94 for Cubemap render bug
2012-10-17 08:47:46 -07:00
DavidWyand-GG
eb2fd2bf5f
Fix for Issue #94 for Cubemap render bug
2012-10-17 11:46:17 -04:00
David Wyand
18c716a304
Merge pull request #93 from DavidWyand-GG/issue90-CameraOrbitObjectMove
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Fix for Issue #90 for Camera orbit object bug
2012-10-17 00:01:12 -07:00
DavidWyand-GG
497f3c96dc
Fix for Issue #90 for Camera orbit object bug
2012-10-16 18:43:11 -04:00
David Montgomery-Blake
ebc6c9cf3a
Updated readme with PhysX 2.8.4.6 information.
2012-10-16 10:30:58 -07:00
David Wyand
9ed0f467d8
Merge pull request #89 from DavidWyand-GG/issue88-RiverEditorSnapping
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Fix for Issue #88 for River Editor Snapping
2012-10-16 09:32:38 -07:00
DavidWyand-GG
9ba4a35bca
Fix for Issue #88 for River Editor Snapping
2012-10-16 12:30:54 -04:00
jamesu
08d4f6ebc0
Improvements to console refactor code
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- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
2012-10-12 19:12:06 +01:00
James Urquhart
e99eadd61f
Optimize variable-to-variable assignment
2012-10-12 18:57:28 +01:00
James Urquhart
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed
Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
David Montgomery-Blake
d16743465e
Added compilation information to README.md
2012-10-11 11:28:24 -07:00
Luis Anton
5b033f7066
BitVector don't have copy-constructor/operator=
2012-10-06 18:30:03 +02:00
Steven Saric
ac9d24deb4
Doc changes for RayInfo distance
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Doc changes for the containerRayCast DefineEngineFunction to include the
distance.
2012-10-06 13:15:09 +08:00
Steven Saric
75baf20d5f
Send back RayInfo distance with ContainerRayCast
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Added an 8th word to ContainerRayCast's return, which is the distance.
2012-10-06 13:03:16 +08:00
thecelloman
f73655782c
Script changes for the Full PhysX Template to remove the scripted numerical health hud, replacing it with the c++ GuiHealthTextHud GuiControl.
2012-10-05 16:32:14 -04:00
David Wyand
394d87cd54
Merge branch 'spawnsphere-transform' of https://github.com/eightyeight/Torque3D into eightyeight-spawnsphere-transform
2012-10-05 16:13:29 -04:00
David Wyand
bc2e241caa
Merge branch 'ai-renameproducefunction' of https://github.com/thecelloman/Torque3D into thecelloman-ai-renameproducefunction
2012-10-05 14:33:48 -04:00
David Wyand
1ca29b15bd
Merge pull request #68 from DavidWyand-GG/issue66-SkinnedMeshCrash
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Fix for Issue #66 for Skinned mesh crash
2012-10-04 16:08:24 -07:00
David Wyand
75d9470029
Fix for Issue #66 for Skinned mesh crash
2012-10-04 19:06:43 -04:00
thecelloman
3f9faad881
Rename AiPlayer::produce() to AiPlayer::spawnAtLocation()
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... does what it says.
2012-10-04 18:53:46 -04:00
David Wyand
811f27fe65
Merge pull request #65 from DavidWyand-GG/issue64-GuiTabBookCtrlRendering
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Fix for Issue #64 for GuiTabBookCtrl rendering
2012-10-04 14:37:26 -07:00
David Wyand
b211edb5e2
Fix for Issue #64 for GuiTabBookCtrl rendering
2012-10-04 17:36:15 -04:00
David Wyand
59e7229088
Merge pull request #63 from DavidWyand-GG/issue62-LargeDecalsDisappear
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Fix for Issue #62 for Large decal disappears
2012-10-04 13:40:08 -07:00
David Wyand
8f75a228f7
Fix for Issue #62 for Large decal disappears
2012-10-04 16:38:49 -04:00
thecelloman
00f72f1325
Removed the scripted numerical health hud in the Full Template and added the new GuiHealthTextHud control to the playGui.
2012-10-04 16:13:34 -04:00
thecelloman
d762ccd248
GuiHealthTextHud. A C++ GuiControl that replaces the scripted numerical health hud.
2012-10-04 16:02:01 -04:00
thecelloman
99e8bcb817
Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl.
2012-10-04 15:55:46 -04:00
David Wyand
a3ca8b92ac
Merge branch 'aiplayer-fixes' of https://github.com/eightyeight/Torque3D into eightyeight-aiplayer-fixes
2012-10-04 14:00:00 -04:00
David Wyand
349f6f238f
Merge branch 'development' of https://github.com/TwistedJenius/Torque3D into TwistedJenius-development
2012-10-04 12:48:53 -04:00
TwistedJenius
e82b7b96b5
Changed function name to fit standards.
2012-10-04 02:27:55 -05:00
David Wyand
a6f54b7b44
Merge pull request #57 from DavidWyand-GG/issue56-ShapeEditorSaveCrash
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Fix for Issue #56 for ShapeEditor save crash
2012-10-03 15:10:44 -07:00
David Wyand
a1a5a2c3d7
Fix for Issue #56 for ShapeEditor save crash
2012-10-03 18:06:15 -04:00
David Wyand
a59a6ef8b1
Merge pull request #55 from DavidWyand-GG/issue54-PhysXCrash
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Fix for Issue #54 for PhysX client crash on exit
2012-10-03 13:03:29 -07:00
David Wyand
f6627f98af
Fix for Issue #54 for PhysX client crash on exit
2012-10-03 15:59:34 -04:00
Daniel Buckmaster
b097c76eda
Fixed stream read/write mismatch bug.
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It was causing Vehicles to roll forwards with a constant velocity when
stationary, and ignore move->y.
2012-10-03 07:32:06 +10:00
Daniel Buckmaster
e3cb30bb1d
Added steering return to Vehicle.
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It happens in Vehicle::updateMove so it can apply to all vehicle
subclasses. It is applied to both x and y steering.
2012-10-03 07:23:47 +10:00
David Wyand
2d9fa140ed
Merge branch 'linux' of https://github.com/just-bank/Torque3D into just-bank-linux
2012-10-02 13:25:08 -04:00
Daniel Buckmaster
eae9fc36e5
Added steering centre members to VehicleData.
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steeringReturn is the main control for the amount of return in
the steering. Setting it to 0 (the default) disables steering return
completely.
steeringReturnSpeedScale is a multiplier on the amount of effect that
the vehicle's velocity has on its steering return.
powerSteering can be set to eliminate the effect of steering return on
user input. Without this flag set, the user will have a harder time
steering, because the wheels try to return as they steer. If this flag
is set, steering return will not be applied while the user is actually
steering, only when they release.
2012-10-02 21:02:42 +10:00
David Wyand
d38eb17056
Merge branch 'item-networking' of https://github.com/eightyeight/Torque3D into eightyeight-item-networking
2012-10-01 11:25:17 -04:00
bank
0ebafa695c
Fix crash on RHEL-based distros.
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Looks like GCC (4.4.x) on RHEL is built with some optimization flags, which caused crash inside assembler code (when using inline-cast: uint->uchar->uint from GetNzbSubID down to find_maskwidth).
Tested this change on 7 different distros, so far - everything seems to be working.
2012-09-30 16:28:21 +04:00
bank
12dbf49533
Fixed building on GCC 4.7.x
2012-09-30 02:32:31 +04:00
Daniel Buckmaster
f10ea8bbd4
Fixed mAtRest logic when setting static flag.
2012-09-28 07:28:00 +10:00