Commit graph

8196 commits

Author SHA1 Message Date
DavidWyand-GG 1a3501440f Fix for Issue #111 for BitStream Issues 2012-11-05 16:50:54 -05:00
David Wyand 70415d0787 Merge pull request #109 from DavidWyand-GG/issue108-TurretHeadingNode
Fix for Issue #108 Turret Heading Node
2012-11-05 12:38:10 -08:00
DavidWyand-GG 956f304e4d Fix for Issue #108 Turret Heading Node 2012-11-05 15:36:58 -05:00
David Wyand e363c6ebc6 Merge pull request #107 from DavidWyand-GG/issue106-ConvexShapeBandwidth
For for Issue #106 Convex Shape Bandwidth
2012-11-05 11:42:41 -08:00
DavidWyand-GG c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 2012-11-05 14:27:30 -05:00
jamesu 8a15133a61 Add new instructions to the instruction dumper 2012-10-19 23:44:59 +01:00
David Wyand 974e33734c Merge pull request #97 from DavidWyand-GG/issue96-PhysXCrashOnObjectUpdate
Fix for Issue #96 for DAE updating crash
2012-10-17 11:47:13 -07:00
DavidWyand-GG 89ad23a925 Fix for Issue #96 for DAE updating crash 2012-10-17 14:45:13 -04:00
David Wyand d677782466 Merge pull request #95 from DavidWyand-GG/issue94-CubemapRenderBug
Fix for Issue #94 for Cubemap render bug
2012-10-17 08:47:46 -07:00
DavidWyand-GG eb2fd2bf5f Fix for Issue #94 for Cubemap render bug 2012-10-17 11:46:17 -04:00
David Wyand 18c716a304 Merge pull request #93 from DavidWyand-GG/issue90-CameraOrbitObjectMove
Fix for Issue #90 for Camera orbit object bug
2012-10-17 00:01:12 -07:00
DavidWyand-GG 497f3c96dc Fix for Issue #90 for Camera orbit object bug 2012-10-16 18:43:11 -04:00
David Montgomery-Blake ebc6c9cf3a Updated readme with PhysX 2.8.4.6 information. 2012-10-16 10:30:58 -07:00
David Wyand 9ed0f467d8 Merge pull request #89 from DavidWyand-GG/issue88-RiverEditorSnapping
Fix for Issue #88 for River Editor Snapping
2012-10-16 09:32:38 -07:00
DavidWyand-GG 9ba4a35bca Fix for Issue #88 for River Editor Snapping 2012-10-16 12:30:54 -04:00
jamesu 08d4f6ebc0 Improvements to console refactor code
- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
2012-10-12 19:12:06 +01:00
James Urquhart e99eadd61f Optimize variable-to-variable assignment 2012-10-12 18:57:28 +01:00
James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
David Montgomery-Blake d16743465e Added compilation information to README.md 2012-10-11 11:28:24 -07:00
Luis Anton 5b033f7066 BitVector don't have copy-constructor/operator= 2012-10-06 18:30:03 +02:00
Steven Saric ac9d24deb4 Doc changes for RayInfo distance
Doc changes for the containerRayCast DefineEngineFunction to include the
distance.
2012-10-06 13:15:09 +08:00
Steven Saric 75baf20d5f Send back RayInfo distance with ContainerRayCast
Added an 8th word to ContainerRayCast's return, which is the distance.
2012-10-06 13:03:16 +08:00
thecelloman f73655782c Script changes for the Full PhysX Template to remove the scripted numerical health hud, replacing it with the c++ GuiHealthTextHud GuiControl. 2012-10-05 16:32:14 -04:00
David Wyand 394d87cd54 Merge branch 'spawnsphere-transform' of https://github.com/eightyeight/Torque3D into eightyeight-spawnsphere-transform 2012-10-05 16:13:29 -04:00
David Wyand bc2e241caa Merge branch 'ai-renameproducefunction' of https://github.com/thecelloman/Torque3D into thecelloman-ai-renameproducefunction 2012-10-05 14:33:48 -04:00
David Wyand 1ca29b15bd Merge pull request #68 from DavidWyand-GG/issue66-SkinnedMeshCrash
Fix for Issue #66 for Skinned mesh crash
2012-10-04 16:08:24 -07:00
David Wyand 75d9470029 Fix for Issue #66 for Skinned mesh crash 2012-10-04 19:06:43 -04:00
thecelloman 3f9faad881 Rename AiPlayer::produce() to AiPlayer::spawnAtLocation()
... does what it says.
2012-10-04 18:53:46 -04:00
David Wyand 811f27fe65 Merge pull request #65 from DavidWyand-GG/issue64-GuiTabBookCtrlRendering
Fix for Issue #64 for GuiTabBookCtrl rendering
2012-10-04 14:37:26 -07:00
David Wyand b211edb5e2 Fix for Issue #64 for GuiTabBookCtrl rendering 2012-10-04 17:36:15 -04:00
David Wyand 59e7229088 Merge pull request #63 from DavidWyand-GG/issue62-LargeDecalsDisappear
Fix for Issue #62 for Large decal disappears
2012-10-04 13:40:08 -07:00
David Wyand 8f75a228f7 Fix for Issue #62 for Large decal disappears 2012-10-04 16:38:49 -04:00
thecelloman 00f72f1325 Removed the scripted numerical health hud in the Full Template and added the new GuiHealthTextHud control to the playGui. 2012-10-04 16:13:34 -04:00
thecelloman d762ccd248 GuiHealthTextHud. A C++ GuiControl that replaces the scripted numerical health hud. 2012-10-04 16:02:01 -04:00
thecelloman 99e8bcb817 Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. 2012-10-04 15:55:46 -04:00
David Wyand a3ca8b92ac Merge branch 'aiplayer-fixes' of https://github.com/eightyeight/Torque3D into eightyeight-aiplayer-fixes 2012-10-04 14:00:00 -04:00
David Wyand 349f6f238f Merge branch 'development' of https://github.com/TwistedJenius/Torque3D into TwistedJenius-development 2012-10-04 12:48:53 -04:00
TwistedJenius e82b7b96b5 Changed function name to fit standards. 2012-10-04 02:27:55 -05:00
David Wyand a6f54b7b44 Merge pull request #57 from DavidWyand-GG/issue56-ShapeEditorSaveCrash
Fix for Issue #56 for ShapeEditor save crash
2012-10-03 15:10:44 -07:00
David Wyand a1a5a2c3d7 Fix for Issue #56 for ShapeEditor save crash 2012-10-03 18:06:15 -04:00
David Wyand a59a6ef8b1 Merge pull request #55 from DavidWyand-GG/issue54-PhysXCrash
Fix for Issue #54 for PhysX client crash on exit
2012-10-03 13:03:29 -07:00
David Wyand f6627f98af Fix for Issue #54 for PhysX client crash on exit 2012-10-03 15:59:34 -04:00
Daniel Buckmaster b097c76eda Fixed stream read/write mismatch bug.
It was causing Vehicles to roll forwards with a constant velocity when
stationary, and ignore move->y.
2012-10-03 07:32:06 +10:00
Daniel Buckmaster e3cb30bb1d Added steering return to Vehicle.
It happens in Vehicle::updateMove so it can apply to all vehicle
subclasses. It is applied to both x and y steering.
2012-10-03 07:23:47 +10:00
David Wyand 2d9fa140ed Merge branch 'linux' of https://github.com/just-bank/Torque3D into just-bank-linux 2012-10-02 13:25:08 -04:00
Daniel Buckmaster eae9fc36e5 Added steering centre members to VehicleData.
steeringReturn is the main control for the amount of return in
the steering. Setting it to 0 (the default) disables steering return
completely.

steeringReturnSpeedScale is a multiplier on the amount of effect that
the vehicle's velocity has on its steering return.

powerSteering can be set to eliminate the effect of steering return on
user input. Without this flag set, the user will have a harder time
steering, because the wheels try to return as they steer. If this flag
is set, steering return will not be applied while the user is actually
steering, only when they release.
2012-10-02 21:02:42 +10:00
David Wyand d38eb17056 Merge branch 'item-networking' of https://github.com/eightyeight/Torque3D into eightyeight-item-networking 2012-10-01 11:25:17 -04:00
bank 0ebafa695c Fix crash on RHEL-based distros.
Looks like GCC (4.4.x) on RHEL is built with some optimization flags, which caused crash inside assembler code (when using inline-cast: uint->uchar->uint from GetNzbSubID down to find_maskwidth).
Tested this change on 7 different distros, so far - everything seems to be working.
2012-09-30 16:28:21 +04:00
bank 12dbf49533 Fixed building on GCC 4.7.x 2012-09-30 02:32:31 +04:00
Daniel Buckmaster f10ea8bbd4 Fixed mAtRest logic when setting static flag. 2012-09-28 07:28:00 +10:00