Merge branch 'master' into development

This commit is contained in:
DavidWyand-GG 2012-12-14 16:41:46 -05:00
commit ee0018c204

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@ -11,6 +11,42 @@ More Information
* T3D [Professional Forum](http://www.garagegames.com/community/forums/63)
* GarageGames [Professional Services](http://services.garagegames.com/)
Compiling Torque 3D
If you are going to be using a PhysX template, then you will need to complete this step. Otherwise, you can go to 2a.
1. Install the PhysX SDK version 2.8.4.6.
* In a web browser, go to the NVidia Support Center (http://supportcenteronline.com/ics/support/default.asp?deptID=1949)
* If you do not have an account, you will need to register with them to have the support staff create an account for you.
* If you have an account, login.
* On the middle of the page, on the right, click on Downloads.
* On the far right column, under Old downloads, click More.
* Download the Windows 2.8.4.6 version.
* Run the installer and follow the steps to install it in the default location.
* Depending on your operating system version, you may need to reboot after the installation.
2a. Creating a New Game Project - With Toolbox
* Run the Torque 3D Toolbox.
* Click New Project.
* Choose a base template.
* Name the Project.
* Click Create to create the project.
* When it finishes, click the Finished button.
2b. Creating a New Game Project - Manually
* Open the Templates directory.
* Right-click and copy the template that you want to use.
* Navigate to the directory where you want to develop your game.
* Paste inside of that directory to copy the files.
* Open the game directory.
* Rename the executable and DLL files to the name of your game (for example, rename Full.exe to MyGame.exe if you used the Full template).
* Rename the plugin's in the same way, replacing the template name with your game's name.
* Inside your project directory, double-click the generateProjects.bat file.
* It will create the solutions.
3. Compiling Torque 3D
* Navigate to engine\build\Visual Studio 2010
* Double-click the Torque 3D.sln file.
* When Visual Studio 2010 is fully loaded, press F5 to perform a clean build.
License
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