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Fix for Issue #166 for Client Not Loading
The issue was with sending the ack mask to the client when the ack byte count was 4.
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@ -83,7 +83,15 @@ void ConnectionProtocol::buildSendPacketHeader(BitStream *stream, S32 packetType
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stream->writeInt(mLastSeqRecvd & 0x1FF, 9);
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stream->writeInt(packetType & 0x3, 2);
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stream->writeInt(ackByteCount & 0x7, 3);
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stream->writeInt(mAckMask & (~(0xFFFFFFFF << ackByteCount*8)), ackByteCount * 8);
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U32 bitmask = ~(0xFFFFFFFF << (ackByteCount*8));
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if(ackByteCount == 4)
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{
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// Performing a bit shift that is the same size as the variable being shifted
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// is undefined in the C/C++ standard. Handle that exception here when
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// ackByteCount*8 == 4*8 == 32
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bitmask = 0xFFFFFFFF;
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}
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stream->writeInt(mAckMask & bitmask, ackByteCount * 8);
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// if we're resending this header, we can't advance the
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// sequence recieved (in case this packet drops and the prev one
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