Commit graph

404 commits

Author SHA1 Message Date
LuisAntonRebollo 808dcb653c Remove TABs on CMake files. 2014-05-28 17:55:05 +02:00
LuisAntonRebollo 1e06fd2e60 Improvements on CMake generator.
* Suppress selected warnings on VC.
* Configurable directories (for CI server).
2014-05-28 13:17:32 +02:00
Thomas Fischer b07b971f0f fixed cmake compilation on linux 2014-05-24 15:01:46 +02:00
LuisAntonRebollo 62fc2a7e02 Small fixes for CMake modules/libraries. 2014-05-20 23:24:08 +02:00
LuisAntonRebollo 7240c121fc Fix CMake Navigation module. 2014-05-20 00:14:24 +02:00
LuisAntonRebollo 2f7e5bfb73 CMake Razor Hydra module. 2014-05-19 22:55:38 +02:00
LuisAntonRebollo 80f31c0068 CMake Oculus VR module. 2014-05-19 22:43:48 +02:00
LuisAntonRebollo 9ba72e13d4 CMake Navigation module. 2014-05-19 22:17:43 +02:00
LuisAntonRebollo dca11afded Add support for CMake "required definitions" to modules and libraries. 2014-05-19 22:15:22 +02:00
LuisAntonRebollo 82a36d8a32 Add support for modules and libraries to CMake. 2014-05-19 21:44:01 +02:00
LuisAntonRebollo b8b77ef488 Rename CMake "TORQUE_APP_VERSION_MAYOR" to "TORQUE_APP_VERSION_MAJOR" 2014-05-06 17:44:12 +02:00
Thomas Fischer 36cc041254 enforced setting the app name and fixed default-appname bugs
added debug batch file for windows
improved project filters for executable: separated into engine and user sources
refactored version numbers, added them to the .rc file
changed /W2 to /W4
TORQUE_DEBUG,TORQUE_ENABLE_ASSERTS and TORQUE_DEBUG_GFX_MODE now automatically defined in debug mode
2014-03-20 05:34:45 +01:00
Thomas Fischer f3dbe07b9a main.cs configuring now (optional), fixed installation up, fixed application name up, fixed executable name, added configured torsion template 2014-03-19 18:17:35 +01:00
Thomas Fischer cd727f7711 added lib template; added cleanup batch file; added game folder 2014-03-19 03:23:51 +01:00
Thomas Fischer e93a5d9d74 little documentation fix 2014-03-19 02:43:52 +01:00
Thomas Fischer 3071700690 added more options, moved some to advanced 2014-03-19 02:41:06 +01:00
Thomas Fischer c5e41a61cb fixed projects with space in name 2014-03-19 02:15:00 +01:00
Thomas Fischer 5ffe7abee9 cmake improvements: correct build folder without installing, merged luis resource copy fix. fixed usage of the app name. added source folder to build configuration 2014-03-19 02:03:45 +01:00
Thomas Fischer 0dc0e70114 improved config format, eaiser to be used now 2014-03-18 20:12:13 +01:00
Thomas Fischer 444b12a670 cmake, better isolated :) 2014-03-18 13:27:25 +01:00
Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
Thomas Fischer 9b49f56bd6 changed Generator to T3D_Generator to prevent problems with newer php versions 2014-03-14 19:58:23 +01:00
rextimmy d4b189e175 PhysX3 basic plugin. 2014-02-28 12:11:26 +10:00
SilentMike afc40ae714 Merge pull request #433 from eightyeight/recast-pull-navigation
Recast part 3: wrapper classes
2013-07-22 11:33:47 -07:00
Daniel Buckmaster df2abed2c4 Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00
Daniel Buckmaster df3d6fc277 Added Recast/Detour library code and module. 2013-07-04 17:12:17 +10:00
DavidWyand-GG 262ddb1a27 Project Generator File Copy
Project Generator may now automatically copy files needed for a module
into the project's directory.  Use the new copyFileToProject() function
in the module .inc file.  The following modules have been set up for
this:

- FMod
- Leap Motion
- PhysX
- Razer Hydra

These modules have been set up to copy both release and debug files as
appropriate.  When releasing your game you'll likely want to not include
any debug files.
2013-04-21 17:10:50 -04:00
David Wyand 2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF
Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
Nick-IronTower 4543e85d76 Compiling with VS2012
- updated nasm binaries;
- updated template files to reflect new paths to nasm binaries;

Now .asm files compile with /safeseh option.
2013-04-18 13:31:18 +03:00
DavidWyand-GG de7a72d82a Oculus VR (Rift) support
Input device and shaders for supporting the Oculus Rift.
2013-04-10 01:05:26 -04:00
DavidWyand-GG b32e7688c2 Side by side rendering
- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
2013-04-09 15:19:18 -04:00
thecelloman b4ea1123dc Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
David Wyand 853b70255b Merge pull request #234 from DavidWyand-GG/RazerHydraWork
Razer Hydra integration
2013-02-22 12:39:06 -08:00
DavidWyand-GG 0074c4f141 Compile Bullet library under Windows
For some reason the Bullet physics library's project file was not being
included in the solution when the bullet module was added.  This change
makes sure that when you want to use Bullet, it will correctly be added
by the Project Generator.
2013-02-22 15:35:23 -05:00
DavidWyand-GG 0b4c3f1e42 Razer Hydra integration 2013-02-21 17:20:09 -05:00
DavidWyand-GG 6105849df2 Leap Motion input device support 2013-01-23 14:38:13 -05:00
DavidWyand-GG ecb592b908 Merge branch 'skaughtx0r-master' into development 2013-01-23 13:31:27 -05:00
Scott Przybylski b04f060ede Added support for debug and ignored libraries
Updated Project Generator to allow adding different Release/Debug libraries.
Also added ability to specify libraries for Ignore Default Libraries field.
Only Visual Studio templates have been updated.
2013-01-23 13:28:35 -05:00
DavidWyand-GG 32a3bab2f7 Moved platform input event files under new input directory 2013-01-23 02:37:37 -05:00
DavidWyand-GG 35374f939e ExtendedMove class and support
The ExtendedMove class can optionally replace the standard Move class to
allow the passing of absolute position and rotation information from the
client's input device to the server.  It is enabled by changing
$TORQUE_EXTENDED_MOVE to true in buildFiles/config/project.conf and
re-running the project generator.
2013-01-23 01:52:46 -05:00
Tim Newell 440103e7ae Removal of SDL dependency for linux dedicated server 2012-12-15 13:07:05 -05:00
DavidWyand-GG 20892395c1 Fix for Issue #134 for VS2010 RC Files 2012-11-08 18:03:40 -05:00
David Wyand 2d9fa140ed Merge branch 'linux' of https://github.com/just-bank/Torque3D into just-bank-linux 2012-10-02 13:25:08 -04:00
DavidWyand-GG 2a4bde77b4 Merge branch 'php5.3_fixes' of https://github.com/losinggeneration/Torque3D into losinggeneration-php5.3_fixes 2012-09-27 14:11:41 -04:00
DavidWyand-GG a14578d4fb Merge branch 'template_fix' of https://github.com/losinggeneration/Torque3D into losinggeneration-template_fix 2012-09-27 10:29:47 -04:00
DavidWyand-GG eb71ebe306 Added support for FMOD 4.42.03 Stable
The FMOD include files are now assumed to be located outside of the
Torque 3D directory structure.  See
Tools/projectGenerator/modules/fmod.inc for the various methods to tell
the Project Generator how to find FMOD.  If FMOD is installed in its
default location then nothing special is required.
2012-09-24 15:47:29 -04:00
bank 016b79f0ea Updating build targets of ProjectGen, so we include only files needed for 'make'. 2012-09-23 15:28:29 +04:00
bank f65bb9c34f Updating ProjectGen modules to play nice with Linux builds. 2012-09-23 15:28:21 +04:00
bank 5d1653c701 Updating ProjectGenerator templates for 'make'. 2012-09-23 15:28:09 +04:00
Harley Laue 633054c06e Fixes the dllmain.h template file to include MIT header 2012-09-22 17:28:36 -05:00
Harley Laue 22fbe0e6e2 Fix some PHP 5.3.0 errors and warnings 2012-09-20 17:01:59 -05:00
DavidWyand-GG 9afd794913 Updated project generator for ticket #1 2012-09-20 12:57:22 -04:00
DavidWyand-GG 8d1edee43a Updated project generator for ticket #1 2012-09-20 12:55:59 -04:00
DavidWyand-GG 8337cad7ee Tools directory for ticket #1 2012-09-19 11:22:58 -04:00